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A Guide to Tattoos - by Kevin "Hitomi Karasusan"
Tumy |
What Tattoos to use and how to use them...
In the recent Dark Journey Home expansion of the Hidden
Emperor story arc, we came across cards never seen before: Tattoos.
Naturally, these new Tattoos were geared towards the Ise Zumi
of our clan, the Dragon. These Tattoos gave powerful and intriguing
powers and abilities to our already formidable Tattooed men.
However, these Tattoos also brought with them drawbacks. Some
people were afraid to use certain Tattoos, seeing them useless.
However, don't judge a
Tattoo by its text. Once you actually play with them and use,
you realize that each Tattoo has good potential, if used correctly.
But the question lingers, How and when should I use a certain
Tattoo? Never fear, Brothers! The Tattoo Master is here. Below,
I've listed each Tattoo along with its text. I have reviewed
each one and assessed its strengths and weaknesses, along with
which personalities to play them on and how to implement them.
I've also included the Deck types that work best with the Tattoo.
Hope you find my advice useful!
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Arrowroot Tattoo
Limited: Target one of your Personalities with the
Tattooed trait but without an Arrowroot Tattoo. Until the end
of the game, this Personality has an Arrowroot Tattoo and gains
the following ability: Reaction: Bow and destroy this Personality
when one of your other Personalities is about to be destroyed.
The other Personality is not destroyed.
Strengths: This Tattoo can sacrifice a weaker personality
to save a stronger one.
Weakness: This Tattoo destroys the personality using it.
Strategy: This Tattoo is potentially one of the most useful,
when used correctly. The Arrowroot Tattoos main strength is that
it can provide a safety net for powerful personalities like Hitomi,
in case you lose a battle or duel. The Arrowrooted personality
acts like a human shield and takes the hit so that your better
personality can survive. Unfortunately, once used, the Arrowrooted
personality heads for the discard pile. However, if you place
an Arrowroot Tattoo and a Crane Tattoo on a personality, the
become a recurring human shield! Instead of dying, the Arrowrooted
Craned personality simple returns to the fief bowed, and saves
your personality. Anyone can use this combo, with cheap personalities
like Kazaq and Nasuko being preferred by many players. Everyone
should have at least 2 Arrowroot Tattoos, along with Crane Tattoos,
in their deck.
Personalities: Any will suffice, although easily replaceable
ones like Nasuko, Akuai and Kazaq are good choices.
Deck Type: Military, Dueling
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Centipede Tattoo
Limited: Target one of your Personalities with the
Tattooed trait but without a Centipede Tattoo. Until the end
of the game, this Personality has a Centipede Tattoo and gains
the following ability: Battle: Move this Personality into
the current battle. No other Personalities can move into this
battle. After the battle resolves, this personality bows and
cannot straighten after your next Straighten phase.
Strengths: Prevents others from entering the battle,
provides a bluff, and gives you handy reinforcements.
Weakness: Personality cannot straighten during your next
turn, leaving you without their help.
Strategy: This Tattoo, at first, appears to have no real
disadvantage. However, it's disadvantage is very real. The main
use of the Centipede Tattoo is not for its designed purpose,
but to act as a bluff. Your opponent, before he attacks, must
take in consideration the Centipeded personality. If he doesn't,
he runs the risk of not committing enough units to adequately
provide enough force to win. In this fashion, your opponent will
either not attack if he doesn't have enough force, or will have
to commit even more units to attack you, thus giving you a chance
to cripple him by destroying more of his personalities. However,
once this personality is used, he is out of action during your
opponents next turn, providing him with a risk-free attack. If
he doesn't have to contend with your surprise advantage, he will
most certainly take advantage of that fact and attack away. If
you have Entrapping Terrain, Block Supply Lines, Refugees, and
similar actions in your hand you can hold off his attack, and
perhaps deal even more blows to him by killing off some more
of his personalities via duels and such. But if you don't, you
may end up losing a province or two if you don't have an adequate
defense. If you do use Centipede Tattoos, don't rely on them.
A solid defense is better than a fickle one.
Personalities: Any will do, preferably a powerful one
like Juppun or Dajan.
Deck Type: Military
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Crane Tattoo
Limited: Target one of your Personalities with the
Tattooed trait but without a Crane Tattoo. Until the end of the
game, this Personality has a Crane Tattoo, cannot be targeted
with any of your actions, and gains the following ability: Reaction:
Immediately after this Personality is destroyed in a duel or
battle, he or she is returned to your fief, bowed after going
to the discard pile.
Strengths: Your personality becomes virtually unkillable.
Weakness: You can no longer play actions on them, including
duels and more Tattoos.
Strategy: Like the Centipede Tattoo, this Tattoo seems
to only a minor disadvantage. However, be very careful about
who you play this Tattoo on. Because you can no longer target
your personality, you can no longer play Iaijitsu duels or more
Tattoos on them. For instance, Reju would seem like a natural
for the Crane Tattoo. However, he cannot initiate duels by himself,
and thus he would become practically worthless. Nasuko on the
other hand, simply begs for a Crane Tattoo. You don't need to
play actions on him, and his literally explosive
ability, which would kill him, is now a recurring weapon that
can destroy many opposing personalities without consequence.
Mentioned before, the Crane Tattoo in combination with the Arrowroot
Tattoo, as long as you play the Arrowroot first, can create a
recurring human shield for vital personalities like Hitomi.
Kazaq, Iyojin, and other defensive personalities are also good
candidates for Crane Tattoos. The only thing to watch out for
are Assassination actions like Kolat Assassin. Because the personality
dies in the action phase, the Crane Tattoo's ability does not
trigger, and thus you lose him/her. Still, the Crane Tattoo is
definitely one of the best Tattoos around.
Personalities: Nasuko, Kazaq, Iyojin, Hitomi
Deck Type: Military, Honor-Runner
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Dragon Tattoo
Limited: Target one of your Personalities with the
Tattooed trait but without a Dragon Tattoo. Until the end of
the game, this Personality has a Dragon Tattoo and gains the
following ability: Open: Gain up to three 1F/1C Fire tokens.
this Personality cannot have more than three Fire tokens and
cannot straighten if he or she has any Fire tokens. Remove one
token instead of straightening him or her during the Straighten
Phase.
Strengths: Makes any personality powerful and dangerous.
Weakness: Personality cannot straighten for a few turns.
Strategy: The Dragon Tattoo is possibly the best Tattoo
around. Many old-time players will remember the personality Togashi
Mitsu, who had a built in Dragon Tattoo ability. Now, cheap,
first turn personalities like Akuai and Dajan can destroy a 2nd
turn province. The main advantage of the Dragon Tattoo is speed.
Get a nice 3/3 or 2/3 personality on the first turn, and drop
a Dragon Tattoo on him/her to make her dangerous. Personalities
like Akuai become very dangerous against 5 Province Strength
clans like Phoenix and Unicorn. The Dragon Tattoo is the staple
of any Dragon Speed Deck, definitely worth 3 slots in your fate
deck. The only drawback is that the personality is put out of
commission for a few turns while you remove the tokens from him.
You can speed up the process by using token-destroying cards
like The Path to Inner Peace. However, when used for defense,
the personality does not bow, and thus can attack the next turn
without having to power up. The Dragon Tattoo is as effective
on defense as it is on offense. Some personalities also benefit
from the Dragon Tattoo in other ways. Nasuko, whose ability to
destroy an opposing samurai with an equal or lesser chi, can
become far more dangerous once you pump his chi up to 6 using
the Tattoo. Instead of taking out his henchmen, Nasuko can go
straight for the Champion himself. Personalities like Kamoko,
Yoritomo, Tsanuri, and Toturi himself are all vulnerable to a
powered up Nasuko. Kazaq also benefits from the Tattoo. His ability
to destroy enemy followers becomes greatly enhanced with a Dragon
Tattoo. Very few followers have a force of greater than 5, which
means that Kazaq can destroy just about any followers your opponent
is using. The Dragon Tattoo is yet another example the power
and versatility of the new Tattoos.
Personalities: Kazaq, Nasuko, Dajan, Akuai, Iyojin
Deck Type: Military
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Dragonfly Tattoo
Limited: Target one of your Personalities with the
Tattooed trait but without a Dragonfly Tattoo. Until the end
of the game, this Personality has a Dragonfly Tattoo and cannot
be targeted with ranged attacks or effects that move him or her
from battle to your fief.
Strengths: Makes personalities invulnerable to ranged
attacks and removal actions like Block Supply Lines.
Weakness: None really. Only weakness is that you can't
remove the personality by playing Retreat or your own Block Supply
Lines if you're losing a battle.
Strategy: The Dragonfly Tattoo is the most useful and
versatile Tattoo available to use right now. Although some would
argue that the Dragon is better, I think this Tattoo is just
as good, if not better. It makes your personality invulnerable
to ranged attacks, Block Supply Lines, Refugees, and similar
actions. A Dragonfly
Tattooed personality is a serious threat to the Naga or any deck
that is heavy with ranged attacks. Also, many defensive decks
that rely on Block Supply Lines and whatnot are endangered by
a Dragonfly personality. Just watch out for the new Ninja Stronghold
ability. Since it's ability does not target, the Dragonfly Tattoo
can
not prevent your personality from being sent home. This Tattoo
has virtually no weakness whatsoever; even the weakness I mentioned
before is a rare occurrence. This Tattoo's benefits, coupled
with no drawbacks, makes it one of the best Tattoos around. No
deck is complete unless you have 3 of these Tattoos in it.
Personalities: Any, preferably vital personalities like
Hitomi and Dajan
Deck Type: All
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Full Moon Tattoo
Limited: Target one of your Personalities with the
Tattooed trait but without a Full Moon Tattoo. Until the end
of the game, this Personality has a Full Moon Tattoo and gains
the following ability: Reaction: When this personality is in
a battle and an action card is played, bow the Personality and
discard a card from your hand with the same Focus value as the
Action card to cancel and negate the action's effects.
Strengths: Can negate any action played by an opponent.
Weakness: You must have the personality in the battle,
you have to have a matching focus value, and you have to bow
the personality.
Strategy: The Full Moon Tattoo is one of the Tattoos frequently
scoffed at by many players. It's ability is useful, but it is
too narrow to be consistently effective. I think that when used
correctly, a Full Moon Tattoo can be trouble for your opponent.
This is one of those Tattoos you must actually play with before
you realize it's value and worth. Against combo-heavy decks like
Unicorn and Phoenix, the Full
Moon Tattoo can negate key actions and prevent your opponent
from playing that game winning duel or Block Supply Lines. The
disadvantage of having to have the right focus value isn't too
bad, because a standard Dragon deck has a nice variety of focus
values, especially when dealing with Kiho-heavy or dueling decks.
However, the personality has to participate in the battle, and
every time he/she enters combat, the risks of being killed in
a duel or by losing the battle increases. This isn't a problem
if the Full Moon Tattooed personality is a major one. However,
you have to bow the personality to use the Tattoo, thus bowing
a major character like Hitomi or Reju is unfavorable.
Basically, this Tattoo is useful for defense, but it's inconsistency
and drawbacks make it's use more risky and limited. The Full
Moon Tattoo can come in handy, but it's not worth 3 slots in
your Fate deck.
Personalities: Any personality, preferably a minor one
like Iyojin or Akuai
Deck Type: Military, Honor-Runner
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Lion Tattoo
Limited: Target one of your Personalities with the
Tattooed trait but without an Lion Tattoo. Until the end of the
game, this Personality has a Lion Tattoo, and Force and chi bonuses
this Personality receives from Weapons are doubled. Until the
end of the game, any opposing Personality can, once per turn,
challenge this Personality to a duel as a Battle action that
this personality can only refuse by bowing.
Strengths: Gets more out of your weapons.
Weakness: Personality can be dueled freely.
Strategy: The Lion Tattoo is an interesting one. In a
standard dueling deck, the drawback is more of an advantage than
a disadvantage. It basically pumps up your weapons and allows
you to get more bang for your buck. Oddly enough, however, the
Lion Tattoo works best with the non-tattooed personalities, namely
the Mirumoto's Taki and Yukihira. Both of these personalities
would benefit greatly from the Lion Tattoo, except that they
aren't tattooed. Luckily, Darj Journey Home included along with
the new Tattoos a card called Tattooed that allows you to tattoo
any personality. However, this combo can be difficult to pull
off. Nevertheless, it is powerful. Any personality can benefit
from this Tattoo. This Tattoo is a must for any weapon heavy
deck.
Personalities: Taki and Yukihira (if you get them Tattooed),
Juppun, Reju
Deck Type: Military
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Mountain Tattoo
Limited: Target one of your Personalities with the
Tattooed trait but without a Mountain Tattoo. Until the end of
the game, this Personality has a Mountain Tattoo and gains the
following ability: Battle: Once per turn, this Personality gains
2F until the end of the turn. All ranged attacks targeting this
Personality have their strengths doubled.
Strengths: Increases personality's force.
Weakness: More vulnerable to ranged attacks.
Strategy: At first glance, this Tattoo appears to be a
poor man's, or in our case Ise Zumi's, Dragon Tattoo. However,
like with most Tattoos, you have to actually play with the card
to assess it properly. This card has an obvious disadvantage
with the doubling of ranged attacks. Against a Naga or any heavy-ranged
attack deck using
this Tattoo would be equal to committing seppukku! However, when
combined with the Dragonfly Tattoo, if becomes a risk free 2F
bonus! It has an advantage over the Dragon Tattoo in that it
doesn't deal with tokens and bowing. Thus, you could either have
a 3F bonus, then wait a few turns to get it again, or have a
2F bonus each turn. Unfortunately, most clans have access to
a valuable ranged attack personality, so be wise in using the
Mountain Tattoo. If you use it, try and use it with a personality
that already has a Dragonfly Tattoo or use one in the same turn.
In fact, one of the best combinations of Tattoos is Dragon, Mountain,
and Dragonfly. You can easily turn a first turn 3/3 into a monstrous
8/6 that is immune to ranged attacks and cannot be removed from
battle (Ninja Stronghold aside). This can very devastating for
your opponent, and can give you an early lead or victory.
Definitely worth 3 spaces in your Fate Deck.
Personalities: All but Juppun, who can't benefit from
it (he is really a 3/3 with a permanent Mountain Tattoo anyway).
Deck Type: Military
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Phoenix Tattoo
Limited: Target one of your Personalities with the
Tattooed trait but without a Phoenix Tattoo. Until the end of
the game, this Personality has a Phoenix Tattoo, has the Tactician
trait, and cannot assign to or move into an attacking army.
Strengths: Gives a free Tactician.
Weakness: Can't attack or move into an attacking army.
Strategy: This is one of the most misunderstood Tattoos.
When you first see it, it looks awesome. It can make anyone a
tactician! However, once you start reading it more carefully,
you see that the personality can no longer attack or participate
in any offensive action. What good is that you ask? A minute
later it is beneath your Coke can. Stop! Once again, refer to
my cardinal rule of Tattoos: play with them before you judge
them. Sure, in an offensive speed deck, this Tattoo is practically
worthless. However, in a defensive deck, this Tattoo is great.
If you aim to win by
honor, this Tattoo gives you a free tactician. Since you won't
be attacking often, it's drawback doesn't hurt you much. Getting
a free tactician can be a real boost! In offensive decks, this
Tattoo is useful when placed on defensive personalities, like
Kazaq and Iyojin. This Tattoo has some promise, and when used
with the right deck type can win games for you. Other defensive
cards like Kaze-do, Block Supply Lines, and Song of Blood all
have high focus values. The card Focus has a value of 5, which
is normally used for duels. But when used by a tactician, it
can provide you with an overwhelming force. Try it, you may just
like the Phoenix Tattoo!
Personalities: Kazaq, Iyojin
Deck Type: Honor-Runner
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Tiger Tattoo
Limited: Target one of your Personalities with the
Tattooed trait but without an Tiger Tattoo. Destroy any weapons
attached to this personality. Until the end of the game, this
Personality cannot attach weapons, and gains the following ability:
Reaction: When you declare a strike in a duel, gain 2F/2C until
the end of the duel.
Strengths: Bonus in duels.
Weakness: Cannot use weapons.
Strategy: This Tattoo is another one that is often ignored.
This Tattoo is obviously meant for dueling, but since the standard
Dragon Dueling deck relies on Tetsubos, and this Tattoo prevents
the personality from attaching weapons, this Tattoo is usually
not used. However, the Tiger Tattoo does have advantages. Tetsubos,
Swords, and any weapon or item you use can be stolen via Ninja
Thief or destroyed in some fashion. The Tiger Tattoo cannot be
stolen or removed, which makes it slightly better than a normal
weapon. However, the bonus it gives you is only if you strike,
and only until the end of the duel. A weapon's bonus is constant.
I like the Tiger Tattoo because it goes nicely with cards like
Strike with No Thought. Also, Togashi's Daisho is not a weapon,
so it can attach to personalities with
Tiger Tattoos. I frequently give Tiger Tattoos to Hitomi
because she can use the Daisho as her weapon. Kobai also works
well with it, because his duels are non-fatal and you have nothing
to lose. Plus, using a Tetsubo on him drops his chi
to a dangerous 1, forcing you to have Yoshis available to pump
him up. The Tiger Tattoo is a good counterpart to the Tetsubo,
although it doesn't replace it as the heart of the Dragon Dueler.
Personalities: Hitomi, Kobai, Reju
Deck Type: Dueling
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Well, that's all for now. Bottom line, none of the Tattoos
are worthless. All of them have strengths and weaknesses, and
it is up to you as the player to decide which ones to use. Regardless,
these Tattoos are a tremendous boost to our clan, and I fully
expect more to come in the future. And when they do, I'll be
here to examine them for you. Until next time, Happy Tattooing,
and don't forget to use sterile needles. |
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