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About Rugby League

 

Rugby league is a relatively simple game. Combining the strategy of Grandmaster chess, the high-speed decision making of formula 1 and the physical challenge of bear wrestling! Yes, this is truly a game for the strong, courageous, and intelligent. As a fan you may sit back and appreciate fully the spectacle that takes place in front of you. To assist your enjoyment it is helpful if you can understand what is happening on the pitch. Now in Featherstone it is not difficult to gain a little of this knowledge. Simply walk into any pub, stand at the bar and state to the bar staff that you have been living in a cupboard for the major part of your life and now want to understand the finer points of the best game on Gods earth. Immediately you will be surrounded by up to a dozen well meaning individuals who will baffle you with science as they move ashtrays, pint pots, crisp packets across the bar top saying, "imagine this is the centre", "acting half back passes to prop with second row running blind" or "this packet of Cheese and Onion would be obviously offside." Clearly gibberish, but sink enough beer as you listen and some of it may make sense. An alternative path, for the more studious or fainthearted, would be to read the following notes on our great sport.

At "kick off” two teams, 13 players on each, take to the field. Each team may also have 4 substitutes/replacements available to bring on at any appropriate moment in the game. Commonly this is when a teammate is injured or in need of a rest. Each teams starting "13" is made up of 7 "backs" (numbers 1 to 7) and 6 "forwards" (numbers 8 to 13). The backs are generally regarded as the attacking players and usually have more pace than the bigger more powerful forwards who are usually the "yard" makers. It is also usual for the two sets of players to bicker. A Back views forwards as someone big and ugly who enjoys running head first into immovable objects. Forwards see backs on the other hand as posing tarts that drop the ball whenever the forwards have done the hard graft of setting up a good field position.

The object of the game is fairly straightforward. Each team attempts to score more points than the other team. There are 80 minutes in which to do this. Either team can score points through scoring a "try" or kicking a "goal".

When a team has the ball they are given six tackles or chances to score. If after six tackles they have not managed this, then the ball is given to the other team who then also have the chance to score with six tackles. If a team has not scored by the fifth/last tackle then the "acting half-back" will generally pass the ball to the teams "kicker" who will punt the ball downfield in order to gain "territorial advantage" The only disadvantage to this tactic is that if the ball goes out of play on the "full", that is before bouncing, the opposition gain possession of the ball from where the kick was originally made.

This is Rugby League in a nutshell. Easy. Ah but there are a million and one different tactics that may be employed to complicate matters and make the game into the compelling contest it is. To explain further here are some of the main terms you will hear during a match.

A try: A try is worth four points and is scored when a player touches the ball down over the try line of the opposition. A conversion attempt follows, worth a further two points if successful. This is achieved by kicking the ball over the cross bar and between the goal posts. The ball is kicked from a position directly behind, but as far back from as the kicker wishes, the spot where the ball was touched down. Whilst the kick is being taken the opposition must stand in a bunch under their own posts. There they will be tormented by fans for conceding a try and will attempt to put off the kicker by lavishly scratching various parts of their anatomy.

Forward Pass/knock on: Unlike rugby union the ball can only be passed in a backward motion between players. Therefore, if the ball is passed in a forward motion towards the opponents goal-line or knocked forward by the attacking team when attempting to catch it, then play will stop and will be re-started with a scrum awarded to the opposing team. (There are certain exceptions to this rule, for further details see the section on referees.)

Scrum: The two sets of "Forwards" (six from each team) lock together and the ball is put into the middle by the "Scrum-half" of the team that have been awarded the scrum (called the feed). In modern day rugby, the team feeding the scrum will nearly always win possession from the scrum. This used to be a fierce contest of skill between forwards but is now a chance for a breather and, particularly on cold days, a warm up without anybody criticising you for hugging your mates.

Play the ball: After a tackle is made, the tackled player restarts the action and the next "tackle" by standing upright and rolling the ball through his legs to a team-mate stood directly behind him. The tackled player must use their foot to guide the ball along the ground. The opposing team must stand at least 10 metres in front of the player when this is taking place.

Offside: There are several different types but the most common is when at least one member of the opposing defending team encroaches within the ten metres at the play the ball - a penalty will result. This offence usually leads to the greatest number of penalties within a game and causes the most distress amongst the fans! Once again see the section on referees for a fuller explanation.

Penalty: Awarded for any foul or rule contravention. The team awarded the penalty can either kick for goal, or kick for touch and take six more tackles level with where the ball landed in touch or continue with six more tackles.

Acting half-back: This is a player from the attacking team who picks up the ball immediately following a play the ball and passes it to a team mate or makes an attacking run. He is generally the hooker. This is because you are in danger of getting tackled immediately in this position, and as hooker you are generally used to getting crushed in the middle of a heap of bodies. Hookers would argue that it is because of their skillful distribution, sleight of hand and fleetness of foot. You make your own mind up.

Advantage: Allowing the advantage means allowing play to proceed if it is to the advantage of the team which has not committed an offence or infringement. This rule always seems to be invoked in favour of the opposition but how many times has Jamie Stokes been dragged back in full flight………….?

Backs: This is the term applied to a player who is not in the scrum. They comprise of: Full Back, left winger, left centre, right centre, right winger and the two most creative players; stand off and scrum half.

Blood-bin: Occurs when a player has blood showing or flowing from a wound. The referee instructs the player to leave the pitch in order to clear up the blood injury so that it is not visible. The player may leave the field for a maximum period of 10 minutes. Any longer and this temporary substitution becomes a permanent one. It never fails to amaze me that anybody attending A&E can wait for hours for a couple of stitches in a minor wound. RL players on the other hand commonly go off with major lacerations and return within the ten minutes with a neat row of six hundred stitches, all dressed and ready to play on. Hats off to you guys, I’m a wimp where needles are concerned.

Dead ball: Means that the ball is out of play i.e. the field of play. In some games this means that the match stops whilst a small boy is dispatched to get it back from someone’s garden, driveway, roof or (on one occasion Mr. Knapper) kitchen. In Featherstone we are much more professional and have bought two balls.

Drop goal: This type of kick is worth one point to a team if kicked successfully. Sometimes referred to as a field goal, this is a goal scored by propelling the ball on the full, over the cross bar by drop kicking it from your hands.

Dummy: The pretence of passing or otherwise releasing the ball whilst still retaining possession of it, in an attempt to cause confusion to the defending team. This is also fun for your team mate who may have thought he was going to get the ball only to go blundering into the opposition without having first taken a pass.

40/20 Rule: This was introduced to reward excellence in kicking for touch. If a player kicks the ball into touch and he is within 40 metres of his own line, (the 40 metre line is marked on the field of play) if the ball BOUNCES into touch within the 20 metre area of his opponents half, then the side who have kicked the ball will have head and feed at the resulting scrum. This virtually guarantees possession in an attacking position and is just reward for a precise kick covering over half the length of the field.

Forward: A player who takes part in the scrum. Consists of: Open -side prop, hooker, blind side prop, 2 Second row forwards and a loose forward.

Full-time: Means the end of the game (80 minutes).

Half time: Means the end of the first half 40 minutes.

Kick-off: The method of restarting the game at the beginning of each half or after a try, drop-goal or goal has been scored.

Kicker: Each side generally has a kicker who takes kicks either in general play and/or kicks for goal. Any player from either side may kick at any point in play however.

Obstruction: Is the illegal act of impeding an opponent who does not have the ball.

Marker: Is a player from the defending team who stands directly in front of the attacking player at the play the ball following a completed tackle. The marker must stand directly in front of the tackled player and not move until the play the ball has been completed otherwise he will be penalised. There may be one or two markers employed at any tackle. It is usual for there to be two as then they don’t have to knacker themselves running back the full ten metres like their mates.

Referee: The man in charge of keeping control of the game and making sure that the game is played within the rules of the sport. He is present on the pitch at all times and it is his job to award penalties to teams if required and make any decisions whilst still maintaining the flow of the game. Now it is a strange thing that off the field referees are, without exception, kindly, normal, members of society, of good standing and impeccable judgement. Put them on a field however and they become……..well it’s a surprise most can remember to walk and breathe at the same time. They never see the bozos from the other side that are standing offside all through the game so that they can get up to tackle our brave lads quicker. They never see the sly punches that our boys are subjected to, and I wouldn’t mind if ours did it, but they don’t. And as for forward passes well, anything goes against Fev and we never get the benefit of the doubt at all. Referees are a bit like piles, you’d certainly notice if they weren’t there, but in general they’re useless and irritating. All except the next one due at the Lionheart who will, I know, prove me wrong, be a prince amongst men, and make the game flow smoothly in our direction.

Sin-Bin: Occurs when a player from either team commits an offence that the referee deems to be more serious than an ordinary foul. The referee shows the offending player a "yellow card" which means that the offending player must leave the field immediately for a period of 10 minutes.

Substitutes: There are 4 on each team and can be introduced at appropriate moments in the game to replace another player from the same team.

Territorial advantage: Each team aims to spend as much time as possible in the oppositions half, this is known as having territorial advantage.

Zero tackle: When a player receives the ball from an opponents kick in general play they have the opportunity to perform a devastating piece of attacking rugby, without the pressure of taking up a tackle. This is because they start on the zero tackle. At Fev this means that everyone gets a bit of a breather and watches Nathan Graham run about a bit before getting mashed. The term can also be applied when recovering the ball lost by the opposition in a set of six tackles. Effectively it creates seven tackles.

So there you have it, even if you are a novice you are now fully equipped to enter the gladiatorial arena and shout at the referee, players and opposing fans like the rest of us. Have a go, it’s great.