Rules | Kingdoms | Races | Jobs | Classes | Legends | Items | Spells | Home

Legendary Equipment
Legendary equipment is extremely high in power and defense, but very low in weight. They also give one stat increase each. You can't even look for one, let alone equip it until you reach 1st Class, and even then you can only find/equip those pertaining to your jobs. Also, there can never be two copies of the same piece of equipment. Once it's found, you have to kill/defeat the person for you to get it. Or they could give it to you. Makes no difference to us. You cannot sell these items, as they are too valuable.

Name - Description
Power/Defense Weight Stat

Holy Knight
Excalibur - Legendary broadsword of the great King Arthur, recieved from the Lady of the Lake. Its sheath's holder can never be dealt a mortal blow, and therefore, can only be killed directly. In other words, weapons and spells only (through damage), and not skills.
80 4 Vitality +20

Brilliance - A shortsword that glows with a heavenly power.
60 3 VIT +15

White Shield - A pure white Knight shield bearing the symbol of the cross. Enchanted to increase its defensive powers.
20 1 VIT +10

White Armor - This pure white platemail had a spell cast over it at the time it was made, increasing its durability.
60 3 VIT +5

White Gauntlets - Gauntlets made of brilliant white metal plates, believed to have been enchanted with the powers of a goddess.
20 1 VIT +15

White Helmet - A pure white Knight's helm with a spell cast on it to increase its ability to defend.
30 2 VIT +20

White Greaves - Pure white greaves said to have received the powers of a nameless goddess.
30 2 VIT +10


Dragon Knight
Dual Blade - A magical longsword with two parallel blades. The focusing of the blades causes an increase in speed.
70 4 SPD +20

Malleu - A serrated longsword, with a runic spell carved into the blade.
70 4 SPD +15

Dragon Shield - A shield made from the skull of a powerful dragon. The magic contained inside causes its wearer to move faster.
20 1 SPD +10

Dragonmail - Platemail made from the scales of an ancient dragon. Its light weight improves speed.
60 3 SPD +5

Dragon Gauntlets - Scales of a dragon fashioned into a pair of gauntlets.
20 1 SPD +15

Dragon Helm - A platemail helm with dragon horns mounted on both sides. Increases speed with the powers of the dragon's spirit.
30 2 SPD +20

Dragonplate Greaves - Magical greaves made by interlocking dragon breastplates.
30 2 SPD +10


Dark Knight
Soulstealer - A demonic shortsword from the pits of Hell. Is said to have the power to drain the very soul from anyone it so much as knicks.
60 3 AGI +20

Loyf - A powerful bone broadsword made from a demon's femur.
80 4 AGI +15

Doom Shield - A shield made from the severed head of a demon dragon. Agility improves due to its light weight.
20 1 AGI +10

Doom Armor - Platemail possessing the power of a Devil. Increases agility through a demonic pact.
60 3 AGI +5

Doom Gauntlets - Demon scales turned into magical gauntlets. Increases agility with an evil spell.
20 1 AGI +15

Doom Helm - The skull and horns of a devil mounted into a helmet. Increases the wearer's agility because of an enchantment on the skull.
30 2 AGI +20

Doom Greaves - Scales of demons, turned into greaves. Light weight raises agility.
60 2 AGI +10


Shogun
Asura - The katana of the famous Genji clan of Shogun. Extremely powerful, and is considered by many to be the strongest sword ever made.
70 4 STR +20

Miyamoto - The two-handed katana of the legendary Miyamoto Musashi. The ancient spirit increases the strength of anyone lucky enough to wield this blade.
70 4 STR +15

Genji Shield - The shield of the mighty Genji clan. Increases the strength of the user.
20 1 STR +10

Genji Mail - The Genji clan's platemail. Increases strength of the wearer.
60 3 STR +5

Genji Gauntlets - Bamboo gauntlets of the famous Genji clan. Increases the wearer's strength with a spiritual power.
20 1 STR +15

Genji Helmet - The helm of the Genji clan. Increases the wearer's strength.

30 2 STR +20

Genji Greaves - Greaves of the Genji clan. Increases physical might.
30 2 STR +10


Master
Dragon Claws - Claws of the mighty Tantagel dragon, fitted into a glove. Raises HP.
50 2 HP +1,000

Dragon Fangs - The mighty fangs of a dragon made into a fighting glove.
50 2 HP +750

Tenryoku Robe - Training robes made of the scales of the Tantagel dragons. Raises the HP of the wearer.
40 2 HP +250

Tenryoku Gloves - Gloves including armor plates shaped from the bones of the Tantagel dragons. Increases HP when worn.
20 2 HP +750

Tenryoku Hat - Hat made from the sinew of the Tantagel dragons. Raises HP of those that wear it.
20 1 HP +1,000

Tenryoku Boots - Sturdy boots of leather made from dragon hide. Increases HP.
20 1 HP +500


Ranger
Artemis Bow - Artemis's powerful longbow. Increases dexterity.
45 3 DEX +20

Moonlight Mail - Powerful chainmail of Artemis. Decreased weight improves dexterity.
50 3 DEX +5

Moonlight Gloves - Gloves of the powerful Artemis. Raises the user's dexterity.
20 2 DEX +15

Moonlight Hat - Hat of Artemis, increases the wearer's dexterity.
20 1 DEX +20

Moonlight Boots - Boots worn by the great Artemis. Improves dexterity of those who wear them.
20 1 DEX +10


Warlord
Groundbreaker - Massive mace of the first Giant, Magn.
120 6 DEX +20

Stone Armor - Magn's heavy platemail, made from plates of granite.
60 3 DEX +5

Stone Gauntlets - Magn's granite arm protectors.
20 1 DEX +15

Stone Helm - The granite helm of Magn, the first Giant.
30 2 DEX +20

Stone Greaves - Granite greaves made by Magn. Said to be able to withstand volcanic heat.
30 2 DEX +10


Rogue
Kris Knife - A wavy dagger used to prevent wounds from closing.
40 2 AGI +20

Main Gauche - Dagger commonly used by knights as a backup for their sword. Easily used to parry attacks.
40 2 AGI +15

Pocketed Cloak - A nicely sized cloak with many deep pockets inside of it.
50 3 AGI +5

Thin Glove - A lightweight, thin glove that doesn't get in the way of little motions of the fingers.
20 2 AGI +15

Loose Cap - A loosely fitting hat, perfect for storing items inside quickly.
20 1 AGI +20

Airwalks - These boots are quite popular among young thieves and cutthroats everywhere. Get your pair today! :p
20 1 AGI +10


Vitamancer
Ivory Staff - A wooden staff with a stone of ivory embedded in the end.
40 2 INT +20

Light Cloak - Bleached white cloak prized for its magical power.
50 3 INT +5

Light Gloves - White gloves bearing the symbol of Light Magic.
20 2 INT +15

Light Hat - A white mage's hat with the Light Magic symbol embroidered upon it.
20 1 INT +20

Light Boots - Bright white boots that bear the symbol of Light Magic.
20 1 INT +10


Necromancer
Ebony Staff - A wooden staff with a stone of ebony embedded in the end.
40 2 INT +20

Dark Cloak - Charcoal black cloak prized for its magical power.
50 3 INT +5

Dark Gloves - Black gloves bearing the symbol of Dark Magic.
20 2 INT +15

Dark Hat - A white mage's hat with the Dark Magic symbol embroidered upon it.
20 1 INT +20

Dark Boots - Dark black boots that bear the symbol of Dark Magic.
20 1 INT +10


Aquamancer
Sapphire Staff - A wooden staff with a sapphire stone embedded in the end.
40 2 INT +20

Blue Cloak - Deep blue cloak prized for its magical power.
50 3 INT +5

Blue Gloves - Blue gloves bearing the symbol of Water Magic.
20 2 INT +15

Blue Hat - A water mage's hat with the Water Magic symbol embroidered upon it.
20 1 INT +20

Blue Boots - Deep blue boots that bear the symbol of Water Magic.
20 1 INT +10


Pyromancer
Ruby Staff - A wooden staff with a ruby stone embedded in the end.
40 2 INT +20

Red Cloak - Dark red cloak prized for its magical power.
50 3 INT +5

Red Gloves - Red gloves bearing the symbol of Fire Magic.
20 2 INT +15

Red Hat - A fire mage's hat with the Fire Magic symbol embroidered upon it.
20 1 INT +20

Red Boots - Dark red boots that bear the symbol of Fire Magic.
20 1 INT +10


Aeromancer
Lodestone Staff - A wooden staff with a lodestone embedded in the end.
40 2 INT +20

Grey Cloak - Dim grey cloak prized for its magical power.
50 3 INT +5

Grey Gloves - Grey gloves bearing the symbol of Light Magic.
20 2 INT +15

Grey Hat - A grey mage's hat with the Grey Magic symbol embroidered upon it.
20 1 INT +20

Grey Boots - Dim grey boots that bear the symbol of Grey Magic.
20 1 INT +10


Geomancer
Hematite Staff - A wooden staff with a hematite stone embedded in the end.
40 2 INT +20

Green Cloak - Bright green cloak prized for its magical power.
50 3 INT +5

Green Gloves - Green gloves bearing the symbol of Green Magic.
20 2 INT +15

Green Hat - A green mage's hat with the Green Magic symbol embroidered upon it.
20 1 INT +20

Green Boots - Bright green boots that bear the symbol of Green Magic.
20 1 INT +10