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As with any RPG, we have rules. They're pretty much common sense and easily remembered. First for what happens if you don't follow the rules.


A list of people with strikes and their reasons can be found here.



Rules
We have these rules so that order is maintained in the chat. We highly suggest you follow them, for reasons listed above.

1. No booting. No one is allowed to boot except for the Admins. Anyone who attempts to boot anyone will themselves be booted.
2. No flooding. Flooding (in case you don't know yet) is where someone adds a lot of similar text, such as a long string of letters or numbers, into the chat very quickly. Example:

Starting time: 0.0 seconds
** Sarn_PA3 **
** Sarn_PA3 **
** Sarn_PA3 **
** Sarn_PA3 **
** Sarn_PA3 **
** Sarn_PA3 **
** Sarn_PA3 **
** Sarn_PA3 **

Ending time: 2.0 seconds

People can and will be booted with little or no warning if they do this.
3. No cybering. We will not tolerate anyone in the chats cybering, whether it be publicly or privately. This does not include hugging, dancing, or other such actions. This does involve, however, pressing your chest against someone's face, grabbing someone by the groin, french kissing, etc. Everyone has full permission to boot anyone who is cybering, so long as it's not against their will. In other words, if one person walked up to another and ripped off their shirt, then proceeded to lick their chest, then they would be booted, but not the person whose shirt was ripped off. If this is confusing, ask an Admin.



There are two Administrators, or Admins for short. Sarn, and Lance are the Admins in here. They are the final word in any argument. Period. They are the only ones allowed to boot anyone. Unless an Admin tells you that you can, you will be booted if you try and boot someone else. It's that simple.



Tutorials

These will explain about the difficult aspects of the RPG. Below is a list of links to get to these pages, and at the bottom of each page is a link back to here.

Character Sheets
Battle System
Labor Job Skills
Equipment Tutorial
Status Effects



Training

To do an action, you use /a and then type whatever you're doing. Such as:

/a punches tree

This would appear in the chat as:

** Sarn_PA3 punches tree **

Exp is how you raise levels and get stronger, SP is for raising in Class and getting more powers from your Job, and Z (Zenni) is our currency.
There is a big difference between training and working. Training actually raises your levels, while adding a slight amount of power to your job. Working does not increase your level, but adds more to your job and gives you money.

When you train, choose a job to train in. Then you have full freedom to pick any training that could reasonably make you better at some part of your job. For a fighter, you can lift weights or practice with weapons, a mage can practice spells on rocks or read spell books, or a merchant could take inventories or read the latest stock market release. However you choose to do it, training increases your character according to the following chart. SP is based on what class you are in the job you train for, given in Class 4/Class 3/Class 2/Class 1 format. (Note that some labor jobs have less than 4 classes. These are assumed to start at a class higher than 4, so a labor job with 3 levels starts at Class 3.)

For every 10 minutes you train (real time), you get:

Lv. 0 - 4 Lv. 5 - 9 Lv.10 - 14 Lv.15 - 19 Lv.20 - 24 Lv.25 - 29 Lv.30 - 34 Lv.35 - 39 Lv.40 - 44 Lv.45 - 50
10 Exp. 15 Exp. 20 Exp. 25 Exp. 30 Exp. 35 Exp. 40 Exp. 45 Exp. 50 Exp. 55 Exp.
5/10/20/0 5/10/20/0 5/10/20/0 5/10/20/0 5/10/20/0 5/10/20/0 5/10/20/0 5/10/20/0 5/10/20/0 5/10/20/0

Lv.51 - 54 Lv.55 - 59 Lv.60 - 64 Lv.65 - 69 Lv.70 - 74 Lv.75 - 79 Lv.80 - 84 Lv.85 - 89 Lv.90 - 94 Lv.95-100
60 Exp. 65 Exp. 70 Exp. 75 Exp. 80 Exp. 85 Exp. 90 Exp. 95 Exp. 100 Exp. 105 Exp.
5/10/20/0 5/10/20/0 5/10/20/0 5/10/20/0 5/10/20/0 5/10/20/0 5/10/20/0 5/10/20/0 5/10/20/0 5/10/20/0

Important!: There is a 5 hour per day training limit. Do NOT train any more than 5 hours per day.

Working

You can work for 10 minutes at a time, but only after your King tells you that you can. Working is defined as when you use one of your labor jobs to do what it is specifically designed to do. Usually this means that you will be actually creating something. For this you gain:

Class 4 Class 3 Class 2 Class 1
10 SP 20 SP 30 SP 0 SP
10 Z 20 Z 30 Z 80 Z

When your Exp is at or over the value listed here, your Lv goes up by one. Likewise, when your SP is at or over the following values, you gain a Class promotion.

Class 4 - 3: 2,000 SP
Class 3 - 2: 8,000 SP
Class 2 - 1: 20,000 SP

Note: This does not apply to the Nobility jobs.



Now for how to figure stats. You do this by adding up your base stats, which are:

All base stats are figured as such:

Lv 1 - 50: Lv x4
Lv 51 - 100: [(Lv - 50) x8] + 200
Lv 101 - 150: [(Lv - 100) x12] + 600
Lv 151 - 200: [(Lv - 150) x16] + 1200

After you find your base stats, you add in any stats you gain from Race, Job, and equipment. These are your stats as you would use them in battles and other places.

Weight of an item will be a determining factor in what you have and how much of it you carry with you. If your items' weight exceeds your max weight capacity, you'll have to either leave an item you just found, sell an item you have, or store one of your items. To figure up your max weight capacity, divide your STR by 4, then add 16 to that amount. In other words, Max W = (STR / 4) + 16



Since you're probably confused about what an EX turn is, this is how it goes. If you're in a battle, and your SPD is at least 3 times theirs, you get one EX turn. An EX turn means you get another turn for every one of theirs. So if you have an EX turn, you take that one right after your regular turn. And for every multiple of three higher your SPD is, you get more EX turns. So if you had 6 times their SPD, you would get 2 EX turns.



Now for how to figure up your other stats.

These are your base stats, so don't forget to add in any bonuses you get from Jobs, Race, and Items.



Battles can be fun, and we all want to know how to best put the advantage on our side. One way is simply to raise in Exp levels. This seems simple enough, but it brings not only a bare strength increase but also an increase in the number of hits your character can land. Each character starts with one hit per attack. For every 15 levels that character raises, they gain another hit. For those of you who happen to be math majors: HitX = (Lv / 15) + 1, where HitX is truncated, meaning that you drop the decimal entirely. If you have two weapons, then you double the HitX number. For the Karate job, being completely barehanded counts as having two weapons. With all other jobs being barehanded only counts as one weapon.



And next for elementals. This involves not only magic, but some equipment too. First, what the elements are in the first place.

Light ~ Dark
Water ~ Fire
Air ~ Earth

Now for what you do with this. Every element has an opposite. That's what, for example, "Light ~ Dark" means. Light will deal double damage to Dark, and visa versa, but neither Light nor Dark would have increased or lowered damage against the other elements. When Light attacks Light, however, the damage is converted into healing. However, if one person has both Light AND Dark properties, they cancel out, and they get no bonus and no weakness from either element. Each Mage has, automatically, their own spell type's element in their defense. This system also applies to weapons and armor.

The only way for you to recover your lost HP and MP is to sleep. Your character is sleeping, for free, in the inn of their kingdom whenever you are in real life. You cannot attack someone while they are asleep, because:
1. they won't ever respond, and
2. they would be assumed to have taken the proper steps before they went to sleep to guard against this.
While you are asleep, you gain HP equal to (STA x 2) + (VIT), and MP equal to (STA x 2) + (INT).