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STARFLEET COMMAND
Star Trek Fan Club
--------------------------------
is now recruiting new cadets for the 
U.S.S. Eclipse
Send your personal logs to:

FCAPT Anne Zecca
Gainesville, FL 32605


 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Statistics

Name: U.S.S. Eclipse
Class: Intrepid
Registry: Naval Construction Contract 75439 (NCC 75439)
Length: 1130 feet = 344.424 m
Width: 426.5 feet = 130 m
Height: 206.7 = 63 m
Weight: 1.5 million tons
Gross mass: 700,00 metric tons
Basic structure: extremely durable tritanium-duranium alloy
Maximum sustainable velocity: Warp 9.975
Decks: 15
Rooms: 257

Shuttle Bays: 1 (Deck 10)
Transporters: 2 personnel (Deck 4) 4 cargo
Holodecks: 2 (Deck 6)
Brigs: 2
Turbo lifts: 1 system, 3 cars

Crew: 140 - 150
Life Support: 200 people maximum

Weapons:
11 phaser banks
4 torpedo launchers for the initially 38 photon torpedoes, tri-cobalt bombs , tolmerite explosives

Landing capability:
Eclipse is able to land on a planet's surface. An antigravitational system ensures that her weight doesn't cause any damage to the landing site.

Landing Eclipse can be broken down into a number of sequences:
(1) Warp core is taken offline.
(2) All plasma is vented from the nacelles.
(3) Atmospheric thrusters are engaged.
(4) Ship goes go to blue alert.
(5) Crew goes to code blue stations.
(6) Inertial dampeners increased to maximum.
(7) Landing struts are extended until they are locked.
(8) Inertial dampeners are released and adjusted to match the planet's gravity.
(9) The ship actually lands.
(10) Engines are disengaged.
(11) Thrusters exhaust is secured.

Deck-by-Deck Analysis:

Deck 1:  Bridge, Captain's Ready Room, and the Escape Pods.
Deck 2:  Mess Hall, Sensor Accessories, Senior Staff Quarters, Escape Pods, and Storage.
Deck 3:  Senior Staff Quarters including the Captains, Photon Torpedo Trackers.
Deck 4:  Transporter Rooms 1 and 2, Photon Torpedo Launchers, Sensor Accessories, Escape Pod Access.
Deck 5:  Sickbay(Doctor's Office), Sensor accessories, Escape Pods.
Deck 6:  Deflector, Computer Core, Holodecks, and Escape Pods.
Deck 7:  Mess Hall and Escape Pods.
Deck 8:  Docking Ports, Cargo Bays 1 and 2.
Deck 9:  Cargo Loading, Shuttle Dock, and Laboratories.
Deck 10: Main Shuttle Bay, Primary Computer Core, Warp Core, Front Torpedo Launchers, And Main Navigational Deflectors.
Deck 11: Main Engineering, Main Computer and Deflector Control.
Deck 12: Crew Quarters, Antimatter Tanks, and Escape Pods.
Deck 13: Crew Quarters, Escape Pods.
Deck 14: Ground Footpad System.
Deck 15: Ground Footpad System, Antimatter Ports, and Tractor Beam.

Bio-neural circuitry:
Bio-neural circuits are an integral part of the Eclipse's computer core. They consist of gel packs of bio neural cells that organize information more efficiently and speed up response time. 48 replacement packs are available.

Warp drive:
Ships of the INTREPID class have foldable nacelles that make warp propulsion more efficient and secure than ever before. In 2370 it was learnt that conventional warp drives pollute the space-time continuum. Movable nacelles don't so that ships of that class may exceed the limit of Warp 5 then imposed by Starfleet Federation-wide. For a limited period of time the Eclipse can sustain a maximum velocity of Warp 9.975.

Emergency medical holographic program:
The emergency medical holographic program is a holographic projection, created and controlled by the computer. It can treat patients if the actual doctor is not available. Dr Lewis Zimmerman designed it with the assistance of Lt. Reginald
Barclay at the Jupiter Station Holoprogramming Center, where it was activated on stardate 48308.2.

Photon torpedoes:
There are two aft photon torpedo launchers on Deck 4 and two forward photon torpedo launchers on Deck 10. Photon torpedoes are "smart" weapons and are capable of tracking a moving target. Torpedoes are usually launched in clusters,
each independently targeted. The explosive power of a torpedo can be varied by the amount of antimatter loaded into the magnetic bottle in the casing.

Phasers:
Phasers, or Phased Energy Rectification, are the Eclipse's primary offensive weapon. Phaser banks are located in the upper and lower phaser strips and the two mid-hull phaser strips of the Primary Hull as well as a ventral strip on the underside of the Engineering Hull.

Impulse Engines:
The impulse drive is powered by a series of fusion reactors located in both aft wings on Deck 11. Another set of fusion reactors provides auxiliary power to keep systems operational when both the warp drive and impulse reactors are off-line. The impulse fusion reactors are fuelled by deuterium.

Buzzard Collectors:
The front of the warp engine nacelles incorporates a set of powerful electromagnetic coils called a Buzzard Collector. When the ship is traveling at high speed, these coils generate an electromagnetic field that collects stray atoms of interstellar hydrogen for use as fuel.

Copyright 2006 (USS Eclipse). Site Designed by ADM J.D. Eller All Rights Reserved.
Star Trek; Star Trek: The Next Generation; Star Trek: Deep Space Nine; Star Trek: Voyager; STARFLEET, STARFLEET ACADEMY all ® Paramount Pictures, a VIACOM company. No Infringement Intended. STARFLEET - Starfleet Command is a non-profit corporation and is not connected with Paramount, VIACOM, or Star Trek: The Official Fan Club, and has been in existence since 1974