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Emulation
The activities team will not take care of the emulation as such. I can however divulge the different Pennants which are in play. The competition is done between Patrols and accounted for to the Troop to which the Patrol belongs to. Please note that a Troop will not be able to obtain more than one Pennant.
Explorer Spirit
Camp
Discipline
Honour
Technical Games
Protocol
Sport Games
During the activities, more than one Pennant is evaluated simultaneously . Therefore during a sports game, not only will the game itself counts for the Sport Games Pennant, but also, some points will be attributed to the Explorer Spirit, Discipline and Protocol Pennants. Of course, everything counts also for the Honour Pennant.
Here are the games:
The Toutacabit Race (3h)
As the name indicates, this is a great race: a race against other Patrols, but also against time. You will have a path to follow on which many obstacles and constraints will show up. Different techniques and Patrol tactics will have to be placed forward to succeed in this game. You will also have to realise these constructions:
Mast : Construct a mast of the highest height possible which will not be planted, neither anchored, simply, one that stands on its own. You will have at your disposal 6 Explorer staffs of six feet (183 cm) and a
maximum of 75 feet (2286 cm) of rope. You are not allowed to sharpen the ends of the staffs and can not cut then in any way. Briefly, they must stay as they are. Wood-binding will not be permitted. No nails or screws permitted. Chose the type of rope that you are most comfortable with. However, if you take a strand rope, you are not permitted to unbraid it to obtain 3 X 75'. You are not allowed to make any bracing-wire or peg.
Bridge: Always with the same equipment (the six staffs and the 75 feet of rope) and the same constraint, you must make a bridge which will have a foundation of 10 feet (305 cm). It could serve to cross over, for example, a ditch. The bridge will have to be functional, as you will have to use it at a later time. It must be sufficiently solid to support at least one patrol member.
Skis : Always with the same equipment and the same restrictions, you must make a pair of skis. The entire Patrol will have to be attached to it and then will have to advance over a certain distance. The feet of all the guys must be attached to the skis.
Important detail: You can only cut your rope at one occasion. You can arrive with pre-cut pieces, but the total must not exceed 75 feet.
The Yo-Man-Check-This-Out (3h)
This is a Patrol sports game when the strength, address, agility, ingenuity, endurance of each individual will be called upon. This is somewhat a tournament consisting of 10 events. One of them consists of throwing a 4 feet log (122 cm) backwards, with a flip, as far as possible. Each Patrol member will have a maximum of three tries. If after the first try a guy thinks he can do better, then he can do his second try. If the second attempt is not as good, he can make his last attempt. If the last attempt is worst than the first, it is still the last attempt which will count. This guy should have stopped immediately after his first attempt.
Another test will consist of making the most number of traction's (chin-ups) on a staff held by two people from the Patrol (no other support equipment allowed). All the guys must attempt these chin-ups and must hold the staff at least once. Under know circumstances must the feet of the person doing the chin-ups touch the ground. The total number of chin-ups performed will be calculated.
Another test will consist of making a human and supporting a Patroller as long as possible. Taking turns, each person chair and be the person supported. No support equipment, and no supplementary aid will be permitted. The human chair will have to count on itself !
The Machiavellian Twirl (3h)
For those who know of it, this is a " beat the clock " type game. In Patrol, you will have to penetrate an infernal spiral and your goal will be to attain the centre in order to... (you will find out in due time!). No one can attain the centre by chance ! 10 doors have to be cleared and at each one, a test will be demanded. You will have to attain the centre, or else... (you will know in due time !). Beware also of the guards of the infernal twirl ! ! !Once you have entered the spiral, there is no way to walk back out ; you must absolutely get to the centre !
La Great Mare's Tail (3h)
United with another Patrol, you will have to assemble some clues that you will find on the Camporee site. These clues will permit you to... (to be discovered !) But beware : you will always be in enemy territory : the other Patrols also want to get their hands on these
clues!
The Empire (1h40)
A movement of co-operation is flowing within the community: we want to assemble to preserve the patrimony of the different nations. Some big teams are formed from different cultural backgrounds. Each team will have to protect their patrimony. Will you be expansionists or protectionists ?
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