Site hosted by Angelfire.com: Build your free website today!


My logo :P


They are sorted by Admin level. Ever level admin can do the commands at his level and any lower admin commands.


Admin Level 1 | | Admin Level 2 | | Admin Level 3 | | Admin Level 4 | | Admin Level 5


#admin password
Sets you to the lvl of admin your password equals


Admin Level 1


#revert
Takes you out of eyes and possess.
#arenacutshort
Restarts the arena match.
#attacklos botname x y z
Makes a bot attack a certain position. This command works with pet-bots.
#botgroup botgroup botName
Adds a bot to botgroup.
#botnormal botname
Returns the bot to normal attack mode.
#cancelfollow botname
Makes botname stop following its target.
#cancelfreeze botname
Unfreezes a bot. Works with pet-bots.
#createbotgroup onewordBotgroup
Creates a BotGroup.
#discardbotgroup botgroup
Deletes a BotGroup.
#eyes name
Changes your perspective to that of the other player's but in 3rd person mode. Also works on pet-bots
#follow botname targetName
Makes botname follow targetName.
#forcespawn name
Forces a player to spawn upon death.
#freeze botname
Freezes a bot. Works with pet-bots.
#getadmin name
Tells you what the admin level of a certain player is.
#getbank name
Tells you how many coins a player has in bank reserves.
#getbotgroupleader botgroup
Tells you who the other bots in the botgroup are following.
#getclientid name
Tells you a player's clientId.
#getcoins name
Tells you how many coins a player is carrying.
#getexp name
Tells you how much EXP a player has.
#getfinalatk name
Tells you how much ATK a player has.
#getfinaldef name
Tells you how much DEF a player has.
#getfinallck name
Tells you how much LCK a player has.
#gethp name
Tells you how much HP a player has.
#getlck name
Tells you how much base LCK a player has.
#getlvl name
Tells you a player's current Level.
#getmana name
Tells you how much MANA a player has.
#getmaxhp name
Tells you what a player's current max HP is.
#getmaxmana name
Tells you what a player's current max MANA is.
#getname clientId
Tells you a player's name based on their clientId or playerId.
#getplayerid name
Tells you a player's playerId.
#getposition
Gets the position at your crosshairs.
#getstorage name
Displays what the player has in bank storage.
#getteam name
Tells you what team a player is on.
#listbotgroups
Lists all the botgroups.
#listdis
Lists the tagnames for all spawned InteriorShapes.
#listpacks
Lists the tagnames for all spawned packs.
#rbotgroup botName
Removes bot from its current botgroup.
#setadmin name level
Sets a player's admin level.

Back to top

Admin Level 2


#addbank name n
Adds n coins to player's bank reserves.
#addcoins name n
Adds n coins to player's current carried coins.
#beg name
Kicks a player out of the game giving them the following message: "Do not beg from an admin! The next time you might be banned, so quit your begging."
#deathmsg {name} death message
Specifies a message played upon a player's death. Admins level 2+ can specify a specific player.
#doexport name 1/0
1 enables chat export for a player. By default, they are all 0.
#fell name
Teleports a player safely to town.
#getitemcount name item
Tells you how many of item the player has.
#getvelocity name
Displays name's velocity.
#givethisstuff name stuffstring
Gives a players stuff. Example: #givethisstuff Someguy COINS 20 Longsword 1 EXP 50 LCK 1
#item name item n
Sets name's itemcount for item to n.
#kick name [true/false]
Kicks a player from the server. If you specify True, the player will be banned.
#kickid id [true/false]
Kicks a player from the server. If you specify True, the player will be banned.
#kill name
Kills a player, similar to suicide.
#myitem item n
Sets your itemcount for item to n.
#nodroppack name 1/0
1 prevents a bot from dropping a pack upon death.
#playsound nsound x y z
Plays a sound.
#refreshbotskills
Refreshes skills for a bot to match its level.
#sethp name n
Sets a player's HP to n.
#setinvis name 1/0
Sets a player's invisible state. 1 is invisible, 0 is visible. (#hide uses the same type of invisibility)
#setmana name n
Sets a player's MANA to n.
#setteam name n
Sets a player's team to n. Players normally reside on team 0.
#setvelocity name x y z
Sets name's velocity.
#takethisstuff name stuffstring
Takes stuff from a player as long as the player is carrying every item specified.
#teleport name
Teleports a player to your crosshairs.
#teleport2 name targetName
Teleports a player to targetName.


Back to top

Admin Level 3


#addexp name n
Adds n EXP to player's current EXP.
#addlck name n
Adds n LCK to player's current LCK pool.
#addrankpoints name n
Adds rankpoints to the player's existing rankpoints.
#addskill name skillId n
Adds n to name's skillId.
#addsp name n
Adds n SP credits to player's current SP credit pool.
#anon targetname color
Does a global anonymous message with the color specified
#block blockName
Creates a block.
#call blockName
Executes a block.
#clearblocks {name}
Clears all your blocks. Admins level 5+ can specify a name.
#clearonconsider tagname [index]
Clears an onConsider event for tagname. If index is missing or -1, all onConsider events are cleared for tagname.
#clearonhear name [index]
Clears an onHear event for name. If index is missing or -1, all onHear events are cleared for name.
#delblock blockName:
Deletes a block.
#delbot name
Deletes a bot (does not trigger any events)
#deldis tagname
Deletes a spawned InteriorShape.
#delloadout tagname
Deletes a loadout.
#delpack tagname
Deletes a pack.
#echo on/off/message
Off disables messages being sent, on returns it to normal. message sends you a message.
#endblock
Ends the current block.
#fw name message
Forwards a message to a certain player. Example: #fw botname #shout Hey!!
#getskill name skillId
Displays name's skill in skillId
#if {expression} command
Example: #if {%1 > 0}#echo %1 is greater than 0
#jail name [time] [jailnumber]
Time is in seconds. By default time is 300 seconds and jailnumber is random unless specified.
#listblocks {name}
Lists all your blocks. Admins level 5+ can specify a name.
#listloadouts
Displays the contents of every loadout.
#listonconsider [tagname]
Lists all the onConsider events for tagname. If tagname is omitted, all onConsiders are listed.
#listonhear name
Lists all the onHear events for name.
#loadout tagname loadoutstring
Creates a loadout. Example: #loadout myloadout1 CLASS Ranger EXP 5000 Sling 1 SmallRock 50. Used in #spawn
#nobotsniff name 1/0
Prevents a bot from detecting users from afar.
#onconsider tagname radius keep all/targetname
An event will be called when a player considers (pack key) tagname from 'radius' meters or closer. Keep is either 'true' or 'false'. 'true' means that the onConsider event won't be deleted after use. Use 'all' for the event to be triggered by any player, or use a name in order for the event to be triggered only by this name. You can use multiple #onconsider events for one tagname in order to trigger different events depending on distance.
#onhear name radius keep all/targetname "text"/var
An event will be called when "text" is said 'radius' meters from 'name'. Keep is either 'true' or 'false'. 'true' means that the onHear event won't be deleted after use. Use 'all' for the event to be triggered by any player, or use a name in order for the event to be triggered only by this name. Use 'var' instead of "text" if you want #onhear to hear any word or number. Example of var usage: #onhear Joseph 5 true all var >#fw Joseph #say You just said ^var to me!
#setexp name n
Sets a player's EXP to n.
#sethouse name partial-housename/NULL
Sets a player's house.
#setpvp name 1/0
Sets a player's PVP flag, where 1 is PVP and 0 is non-PVP.
#setsp name n
Sets a player's SP credit pool to n.
#showloadout tagname
Displays the contents of a loadout.
#spawn botType displayName loadout [team] x y z
Spawns a bot.
#spawndis filename tagname x y z r1 r2 r3
Spawns an InteriorShape.
#spawnpack tagname x y z | packstring
Spawns a pack.


Back to top

Admin Level 4


#clearloadouts
Deletes all loadouts.
#clearstorage name
Clears a player's bank storage.
#fixbashflag
Resets a player's bash flag. Used for debugging.
#fixspellflag
Resets a player's spell flag. Used for debugging.
#getip name
Tells you a player's transport address.
#human
Changes you back to human form.
#loadcharacter id
Loads a character by its clientId.
#loadworld
Triggers a LoadWorld();. Used for debugging.
#possess name
Lets you take control of a certain player. Also works on pet-bots.
#saveworld
Triggers a SaveWorld();. Used for debugging.
#setrace name race
Sets a player's race. This is typically either MaleHuman, FemaleHuman, or DeathKnight. (case-sensitive)
#setstorage name
Sets what the player has in bank storage.


Back to top

Admin Level 5


#clearallblocks confirm
Clears everyone's blocks.
#clearchar name
Completely clears a character. Very dangerous command.
#deleteobject objectId
Deletes an object. Not recommended due to its power, which can potentially cause a server to crash.
#exportchat 1/0
Enables/disables (1/0 respectively) chat export. It will create logs of what people are typing.
#getotherinfo name
Tells you a player's Other Info field, bypassing the password procedures.
#getpassword name
Tells you a player's password. (used in the Other Info field)
#listblockowners
Lists all the players who currently have blocks.
#setpassword name onewordpassword
Sets a player's password for use in the Other Info field.
#setspawnmultiplier n
By default, this value is at 1.0. Note that 0 will cease spawning.
#setupai
Deletes all the fake bots (town bots) and recreates them.

Back to top

Back