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HAMS-11T MECHA SOLDIER
Detina (Deh-ti-na) is Ingral for "Destroyer Machine", and it couldn't be closer to the truth. Detina are Ingral versions of Destroids, commonly serving as ordanance support for Metae Power Suits. Taller than your average house (at 20ft tall) this larger unit has a chaingun for the left arm, mini-missile launchers in the right arm, aswell as Ion Guns & Short Range Missile Launchers shielded in the shoulders. Detina are sometimes used in small unit for frontal assaults, and deployed in large numbers for major ship to ship battles or planet drops.

INGRAL NAME: Detina
MODEL TYPE: HAMS-11T
MODIFICATION POINTS: 10
CLASS: Heavy Assault Mecha Soldier
CREW: One Ingral, storage compartment can hold one more scrunched Ingral.

M.D.C. BY LOCATION
LOCATION M.D.C.
*Head 100
Shoulder Clusters (2) 75 each
Shoulder Shields (2) 100 each
Arm 100
*Missle Compartments (3; in the right arm) 30 each
40mm Chaingun Arm 100
Hand 50
Legs (2) 200 each
**Main Body 300
Space Pack (optional) 100

*Denotes a hard to hit target, requires a called shot with a -3 to strike. Depleting the M.D.C. of the head will knockout all of the Detina's optics, forcing the person to rely on radar, and motion detectors, -3 to strike, parry, and dodge.
**Depleting the M.D.C. of the main body will shut the Detina down.

SPEED:

RUNNING: The Detina is able to run at speeds of up to 75mph. Cruising is around 40mph.
LEAPING: The Detina can make leaps of up to 50ft long or high.
FLYING: Not possible.
UNDERWATER: Running speed is reduced by 20%, leaping is increased by 50%, 100% with a running start.
SPACE: A space pack add-on gives the soldier a speed of 500mph in space.
STATISTICAL DATA:
HEIGHT: 20ft 6in
WIDTH: 12ft 6in
Length: 8ft 3in, 13ft with space pack.
WEIGHT: 20 tons fully loaded
PHYSICAL STRENGTH: Equal to a P.S. 55
CARGO: Enough space behind the pilots seat for 2 weeks provisions (that includes water), sleeping bag, and pop-tent.
POWER SYSTEM: Fusion, average life of 12 years.

WEAPON SYSTEMS:

1. 40MM CHAIN-GUN ARM: The left arm of the Detina boasts a six-barreled 40mm Machinegun that fires depleted uranium slugs. Despite the fact that the soldier lacks two opposable hands for manual work, many view this as a fair trade off.
PRIMARY PURPOSE: Assault
RANGE: 4,800ft
MEGA-DAMAGE: 5d6 M.D. on a short burst, 1d6x10 M.D. on a long burst, 2d6x10 M.D. on a full melee burst.
RATE OF FIRE: 4 short bursts, 2 long bursts, or 1 full melee bursts.
PAYLOAD: 1,000 rounds. Enough ammo for 100 short bursts, 50 long bursts (2 short bursts), or 25 full melee bursts (4 short bursts).
NOTE: On a Nat 1 to strike the Chaingun suddenly jams in the middle of firing, causing the gun to explode, blowing the arm off, but doing no damage to the rest of the Detina.

2. FOREARM MINI-MISSILE LAUNCHERS (3): In the forearm of the Detina's right arm, there are 3 concealed mini-missile launchers. These are box launchers that pop out of the top, left, and right at the very front of the forearm.
PRIMARY PURPOSE: Anti-Armour
RANGE: Varies with mini-missile type.
MEGA-DAMAGE: Varies with mini-missle type.
RATE OF FIRE: 1-3 missiles per launcher.
PAYLOAD: Each compartment has 4 racks of 3 mini-missiles, for a total of 12 missiles per launcher, and 36 in all.

3. SHOULDER MISSILES/ION CLUSTERS (2): Each shoulder has a shielded section that flips open to reveal a tri-barrel Ion Blaster and Short Range Missile Launcher. Due to the small size of the Detina only 4 Short Range Missiles can be carried in each launcher, and the Ion guns have a low output but high Bps (Blasts per second).
PRIMARY PURPOSE: Anti-Personnel/Airfcraft
RANGE: Ion Guns have a 3,000ft range, missile range varies with missile type.
MEGA-DAMAGE: Ion burst does 3d6+3 M.D. per gun clusters, 6d6+6 M.D. on a dual cluster burst. Both Ion Guns can fire a high speed spray doing 4d6+3 M.D. to 1d6+1 targets or 1d4+1 extra hit-locations on larger mecha. Missile M.D. varies with missle type.
RATE OF FIRE: Ion Bursts equal to pilots combinded attacks per melee, 2 Ion Sprays per melee. Missiles can be fired one at a time or in volleys of 2, 4, 6, or 8.
PAYLOAD: Ion guns have a conditionally unlimited payload. Sprays put a heavy strain on the capacitor, only allowing 30 sprays to be made in a period of 1 hour. If that many sprays are made within that time period, then the Ion Guns are offlined for a 10 minute recharging period, recharging the energy for 1 spray every 10 minutes. Each launcher holds 4 Short Range Missiles for a total of 8.


STANDARD EQUIPMENT TO THE DETINA RADAR: Range: 30 miles, conventional operation
COMBAT COMPUTER: Calculates, stores, and transmits data onto the cockpit computer screen or head-up display (H.U.D.) of the Pilots Hardsuit Helmet. Patches in with targeting computer.
TARGETING COMPUTER: Assists in identification of enemy and friendly targets. The system has 5,000 images stored in memory (mostly Zentraedi) and can be programmed to include 6,000 new targets. Can identify 144 targets simultaneously.
LASER TARGETING SYSTEM: Range: 50 miles by line of sight. Assists in striking enemy targets and responsible for long-range accuracy. +2 to strike with all long range weapons.
NIGHTVISION OPTICS: Range: 2,000ft. A passive image intesifier, meaning it emits no light of it's own, but relies on ambient light which is electronically enhanced to give a visible picture.
INFRARED OPTICS: This optical system projects a beam of infrared light that is invisible to the normal eye. The infrared beam enables the pilot to see in total darkness and see other infrared beams. The infrared light beam can be seen by anybody who also has infrared optics, and the line can therefore be traced back to it's source. Also smoke imapirs the vision/beam, rendering it temporarily useless.
EXTERNAL AUDIO PICKUP: Range: 300ft. A sound amplification listening system that can pick up a whisper 300ft away.
HEAT & RADIATION SHIELDS: Special shielding prevents the penetration of life threatining heat and radation. Includes radiation detection system and alarm.
INDEPENDANT OXYGEN SUPPLY & CIRCULATORY SYSTEM: Automatically engages in an oxygenless environment or when toxic gases are sensed. Can recirculate breathable air for up to 2 weeks before getting stale.
HEATING AND COOLING SYSTEM: Regulates the temperature of the pilot's compartment. Includes small refigeration system for preserving food, water, and specimens. Refrigerator is approximately 20 inches wide.
VOICE ACCUATED LOCKING SYSTEM: The Detina's access hatch is sealed by an automatic locking system. a six-digit spoken code will open the hatch (of course this must be spoken in the Ingral's language). A manual key pad is provided in case of system failure.
90 DEGREE ROTATION: Detina can rotate at the torso 90 degrees.

HAND TO HAND BONUSES FROM DETINA ELITE COMBAT TRAINING

DAMAGE: Punch --- 3d8 M.D
Kick --- 2d6 M.D.
Leap Kick --- 4d6 M.D. (counts as two attacks)
Body Flip/Throw --- 3d6 M.D.
Body Block/Tackle --- 3d6 M.D.
Stomp --- 5d4 M.D. Effective against only small objects (10ft tall or smaller)
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