INGRAL NAME:
M.D.C. BY LOCATION
ARMO-SLED MODE | |
Headlight | 2 |
*Front End/Pilots Compartment | 75 |
Read Ends/Hover Jets (2) | 75 each |
**Main Body | 150 |
Laser Rifle | 25 |
Beam Rifle/Sniper Laser | 25 |
ARMO-SOLIDER MODE | |
*Head | 75 |
Arms (2) | 50 each |
Legs/Hover Thrusters (2) | 75 each |
**Main Body | 150 |
*Pilots Compartment | 75 |
Laser Rifle | 25 |
Beam Rifle/Sniper Laser | 25 |
*Power Cord | 5 |
Beam Saber | 5 |
*Fusion Cutter | 1 |
Fusion Block | 5 |
SPEED:
STATISTICAL DATA:
WEAPON SYSTEMS
1. BEAM RIFLE: This is the only long-range hand weapon issued to the Agamera. In Armo-Sled mode the rifle is mounted over the right engine of the craft, and in Armo-Soldier it becomes hand held.
PRIMARY PURPOSE: Assault
RANGE: 2,000ft
MEGA-DAMAGE: 5d6+4 M.D. per blast.
RATE OF FIRE: 4 blasts per melee.
PAYLOAD: The capacitor in the rifle holds enough energy for 20 blasts. The capacitor recharges one blast every 5 minutes the unit is online.2. BEAM SABER: By using a magentic field emitted from a small device, particle energy is formed into a sword blade, with energy being transfered from a special palm link in the hand of the Agamera. The blade emitter pops out of a special compartment in the right arm of the Nomera. Only usable in Armo-Soldier.
PRIMARY PURPOSE: Close Combat.
RANGE: The sword blade has a length that can be varied from 4-6ft.
MEGA-DAMAGE: 6d6+4 M.D. per blow
PAYLOAD: Effectively unlimited.3. FUSION CUTTER: Another slot in the left arm of the Agamera holds a special welding/cutting device called a Fusion Cutter. By creating a short term fusion reaction, an emmense ammount of heat is generated, able to cut through some of the toughest ship hulls. However this process is extremely flukey and can sometimes lead to overheating. Only usable in Armo-Soldier.
PRIMARY PURPOSE: Cutting Tool.
RANGE: The fusion 'torch' can have a variated length of up to 1ft.
MEGA-DAMAGE: 1d4x10 M.D. for a three-second period of cutting, if used to cut for an entire melee, quadruple the damage (however remember about overheating, see below).
RATE OF FIRE: Up to 3 three-second cutting bursts per melee, or 1 full melee of cutting.
PAYLOAD: Effectively unlimited.
NOTE: If the Cutter is used for a full melee straight, the GM must roll on a d100. On a 76-00, the Cutter completely overheats, and is rendered useless until it is repaired/replaced. If the cutter doesn't overheat and is used for another melee of cutting, the cutter will overheat at 51-00, and at the 3rd melee it's at 26-00, and after the fouth melee the Cutter will overheat no matter what.4. FUSION BLOCK: A much more destructive version of the fusion cutter. A fusion block creates a powerful fusion reaction, like a pocket nuclear bomb. Commonly used to blow open hulls, the block has a timer that can be set from 10-seconds to 60 minutes. If no time is entered it automatically starts at 30-seconds.
PRIMARY PURPOSE: Demolitions
RANGE: The fusion block effects a 10ft blast radius.
MEGA-DAMAGE: 3d4x10 M.D.
RATE OF FIRE: One block, one use. Bringing out the block (stored in a right leg compartment), setting the time, and slapping it on takes two actions.
PAYLOAD: 1 block is carried on each suit.5. MINI-MISSILE LAUNCHERS (4): Built into both of the legs are rapid fire mini-missile launchers. They're usually the first things fired during assault, to soften the enemy.
PRIMARY PURPOSE: Assault
RANGE: Varies with mini-missile type.
MEGA-DAMAGE: Varies with mini-missile type.
RATE OF FIRE: Can only fire in volleys of 2, 4, or 8.
PAYLOAD: Each leg holds two launchers with 4 Mini-Missiles each for a total of 16 Mini-Missiles. The launchers CANNOT hold Plasma Mini-Missiles.6. SNIPER LASER RIFLE (OPTIONAL): An optional replacement for the Beam Rifle, issued for Cladestine missions were a specific target must be neutralized. Many a commanding unit have fallen to a well placed shot from this weapon. Of course like modern day sniper rifles, the problems come with payload, and rate of fire.
PRIMARY PURPOSE: Sniping (what else?!)
RANGE: 10,000ft.
MEGA-DAMAGE: 1d4x10 M.D. per blast.
RATE OF FIRE: 2 blasts per melee.
PAYLOAD: The energy capacitor holds enough energy for 10 blasts. The capacitor recharges 1 blast per 10 minutes the suit is online.
SPECIAL: One a natural strike roll of 17-20, the CPU targeting system directs the laser beam toward a structural weak point, doing double damage! However this only counts on a called shot.7. HAND TO HAND COMBAT: Rather than use a weapon, the Agamera can engage in mega-damage hand to hand combat. Identical to Metae HTH damage.
RADAR: Can identify and track up to 24 different targets simultaneously. Range: 10 miles.
COMBAT COMPUTER: Calculates, stores, and trasmits data onto the head-up display (H.U.D.) of the pilots hardsuit helmet. It is tied to the targeting computer.
COMPUTER LASER TARGETING SYSTEM: Built in is a laser targeter which assists in targeting for ALL long range weapons used by the Nomera. +1 to strike. Range: 4,000ft by line of sight
INFRARED VISION: By emitting invisible infrared beams the suits pilot can see in total darkness. However infrared doesn't see through smoke. Range: 2000ft.
PSI-DIRECTOR: The Psi-Director allows the Psi-Communicators to direct commands to the Jetae, and this unit immediatly directs the command to his unit. These psionic signals cannot be disrupted by any known means.
ENVIRONMENTAL PROTECTION: Suitable for use in hostile land environments with a computer controlled life support system. Insulated temperature resistant shielding for up to 400 degrees centigrade, radiation shielded.
HAND TO HAND BONUSES FROM NOMERA ELITE COMBAT TRAINING