Site hosted by Angelfire.com: Build your free website today!
SAVSU-03S VARIABLE SLED UNIT
After the battle on Esho, new plans were proposed for more flexible power armour units. The very first unit was the Nomera Variable Sled Unit. The Nomera has a stragenly akin shape to those Y-Wing Fighters from the old Star Wars movies, only much more linear. The pilot is laying forward on his belly in a small closed canopy at the front, and two thrusters at the back. However by pulling the S lever (S in Ingral anyway) the sled transforms, the thruster units turning into legs, with the front coming up, and spliting in two haves sprouting a sensor head, aswell as two arms at what appear to be the shoulders, with the additional armour coming around to surround the pilots compartment. This unit wields as standard issue, a Beam Rifle, Beam Saber, a special fusion cutter in the right arm, and a special fusion block.
Nomera's are made for boarding and destroying starships from the inside. With it's fusion cutter and fusion block, it can normally make a more than big enough hole for a squad to enter one at a time, and either make it to the ships bridge, engine section, or core, and disable it. Nomera's are only issued to Jetae Pilots.

INGRAL NAME: Nomera (pronounce Noo-meh-ra, means "Space Rider")
MODEL TYPE: SAVSU-03S Variable Sled
MODIFICATION POINTS: 15
CLASS: Space Assault Variable Sled Unit
CREW: One Ingral (or someone of stature similar to an Ingral)

M.D.C. BY LOCATION

ARMO-SLED MODE
Headlight 2
*Front End/Pilots Compartment 75
Read Ends/Thrusters (2) 75 each
**Main Body 150
Beam Rifle 25
ARMO-SOLIDER MODE
*Head 75
Arms (2) 50 each
Legs/Hover Thrusters (2) 75 each
**Main Body 150
*Pilots Compartment 75
Laser Rifle 25
Beam Rifle/Sniper Laser 25
*Power Cord 5
Beam Saber 5
*Fusion Cutter 1
Fusion Block 5

*Denotes a hard to hit target, requires a called shot with a -3 to strike. Depleting the M.D.C. of the head will knockout all of the Nomera's optics, forcing the person to rely on radar, and motion detectors, -3 to strike, parry, and dodge. Depleting the M.D.C. of the pilots compartment will expose the pilot to the vacuum of space (bad if they forgot to put on their hardsuit), and any further damage to this area is instead done to the pilot.
**Depleting the M.D.C. of the main body will shut the Nomera down.

SPEED:

ARMO-SLED MODE:
MAXIMUM SPEED: 300mph
CRUISING: 150mph
ARMO-SOLDIER Mode:
SPACE: 150mph
RUNNING: 65mph (remember, running is not normally possible in open space).
LEAPING: 50ft (x10 but in slow motion in zero-gee).
THRUSTER LEAP: 250ft (x10 but in slow motion in zero-gee).

STATISICAL DATA:

HEIGHT: 3ft in Armo-Sled, 9ft in in Armo-Soldier.
WIDTH: Armo-Sled: 5ft across at the thrusters, 2ft across at the front. Armo-Soldier: 5ft at the shoulders.
LENGTH: 10ft in Armo-Sled Mode, 4ft in Armo-Soldier.
WEIGHT: 250lbs
PHYSICAL STRENGTH: Equal to P.S. 40.
CARGO: No space except the enclosed pilots compartment, usually enough space for one sidearm & 2 clips.
POWER SYSTEM: Fusion, average life is 10 years.

WEAPON SYSTEMS


1. BEAM RIFLE: This is the only long-range hand weapon issued to the Nomera. Because of the lack of particle diffusion in the vacuum, this weapons effectiveness is greatly exploited by the Variable Space Sled. In Armo-Sled mode the rifle is mounted over the right engine of the craft, and in Armo-Soldier it becomes hand held.
PRIMARY PURPOSE: Assault
RANGE: 2,000ft in Atmosphere, 4,000ft in space.
MEGA-DAMAGE: 5d6+4 M.D. per blast.
RATE OF FIRE: 4 blasts per melee.
PAYLOAD: The capacitor in the rifle holds enough energy for 20 blasts. The capacitor recharges one blast every 5 minutes the unit is online.

2. BEAM SABER: By using a magentic field emitted from a small device, particle energy is formed into a sword blade, with energy being transfered from a special palm link in the hand of the Nomera. The blade emitter pops out of a special compartment in the right arm of the Nomera. Only usable in Armo-Soldier.
PRIMARY PURPOSE: Close Combat.
RANGE: The sword blade has a length that can be varied from 4-6ft.
MEGA-DAMAGE: 6d6+4 M.D. per blow
PAYLOAD: Effectively unlimited.

3. FUSION CUTTER: Another slot in the left arm of the Agamera holds a special welding/cutting device called a Fusion Cutter. By creating a short term fusion reaction, an emmense ammount of heat is generated, able to cut through some of the toughest ship hulls. However this process is extremely flukey and can sometimes lead to overheating. Only usable in Armo-Soldier.
PRIMARY PURPOSE: Cutting Tool.
RANGE: The fusion 'torch' can have a variated length of up to 1ft.
MEGA-DAMAGE: 1d4x10 M.D. for a three-second period of cutting, if used to cut for an entire melee, quadruple the damage (however remember about overheating, see below).
RATE OF FIRE: Up to 3 three-second cutting bursts per melee, or 1 full melee of cutting.
PAYLOAD: Effectively unlimited.
NOTE: If the Cutter is used for a full melee straight, the GM must roll on a d100. On a 76-00, the Cutter completely overheats, and is rendered useless until it is repaired/replaced. If the cutter doesn't overheat and is used for another melee of cutting, the cutter will overheat at 51-00, and at the 3rd melee it's at 26-00, and after the fouth melee the Cutter will overheat no matter what.

4. FUSION BLOCK: A much more destructive version of the fusion cutter. A fusion block creates a powerful fusion reaction, like a pocket nuclear bomb. Commonly used to blow open hulls, the block has a timer that can be set from 10-seconds to 60 minutes. If no time is entered it automatically starts at 30-seconds.
PRIMARY PURPOSE: Demolitions
RANGE: The fusion block effects a 10ft blast radius.
MEGA-DAMAGE: 3d4x10 M.D.
RATE OF FIRE: One block, one use. Bringing out the block (stored in a right leg compartment), setting the time, and slapping it on takes two actions.
PAYLOAD: 1 block is carried on each suit.

5. HAND TO HAND COMBAT: Rather than use a weapon, the Nomera can engage in mega-damage hand to hand combat. Identical to Metae HTH damage.


EQUIPMENT STANDARD TO ALL NOMERA

RADAR: Can identify and track up to 24 different targets simultaneously. Range: 10 miles.
COMBAT COMPUTER: Calculates, stores, and trasmits data onto the head-up display (H.U.D.) of the pilots hardsuit helmet. It is tied to the targeting computer.
COMPUTER LASER TARGETING SYSTEM: Built in is a laser targeter which assists in targeting for ALL long range weapons used by the Nomera. +1 to strike. Range: 4,000ft by line of sight
INFRARED VISION: By emitting invisible infrared beams the suits pilot can see in total darkness. However infrared doesn't see through smoke. Range: 2000ft.
MAGNETIC PALMS AND FEET: The Nomeras' palms and feet have special electromagentic systems, that allow it them to latch onto any metal surface, perfect for hull breaching in Zero-Gee. These do not allow the Nomera to scale walls or hang upside-down in an enviroment with atleast 1/10th G however.
PSI-DIRECTOR: The Psi-Director allows the Psi-Communicators to direct commands to the Jetae, and this unit immediatly directs the command to his unit. These psionic signals cannot be disrupted by any known means.
COMPLETE ENVIRONMENTAL PROTECTION: Suitable for use in space with a computer controlled life support system. Interal cooling and temperature control, insulated temperature resistant shielding for up to 400 degrees centigrade, radiation shielded, eight hour oxygen supply.


HAND TO HAND BONUSES FROM NOMERA BASIC TRAINING
This catagory applies to all Ingral who were not officially trained by the Ingral military in the Nomera.
Bonuses are identical to Cyclone Basic Training, with a -1 to Leap Dodge, and HTH damage is identical to the Metae. Also the Nomera has a -3 to strike, parry, and dodge in atmospheres, and underwater.

HAND TO HAND BONUSES FROM NOMERA ELITE COMBAT TRAINING

Bonuses are identical to Cyclone Elite Combat Training, with a -1 to Leap Dodge, and HTH damage is identical to the Metae. Also the Nomera has a -3 to strike, parry, and dodge in atmospheres, and underwater.
Home
Back