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Archer's Guild

          Level Experience Price
          1 0 0
Requirements         2 150 15 *
          3 350 35
Strength 45       4 600 60
Dexterity 55       5 900 90
Constitution 35       6 1250 125
Intelligence 30       7 1650 165
Wisdom 30       8 2100 210
Charisma 25       9 2600 260
Luck 25       10 3150 315
          11 3750 375
Perks         12 4400 440
Fighting 2       13 5100 510
Thief Skills 2       14 5850 585
Spellcraft XX       15 6650 665
Accuracy 4       16 7500 750
Dodge 2       17 8400 840
Diplomacy XX       18 9350 935
HP/Level 1D60       19 10350 1035
Max lvl/HP 20/20            
SP/Level 0            
Max lvl/SP 0            
Speed 3            
               
Requirements              
               
Character Traits:   Begins With:**      
  School of Combat: Missile   Missile Weapon of Choice  
        150 Gold      
               
               
Skills:     Progression:        
  9 Levels of missile combat   1/3 of Skill points must be spent on missile combat
    or level 3 in a missile weapon    
               
Other:     Extras:        
  None     None  

*Price if this your first choice other than Adventurer. Otherwise, Your character must pay 400,000 GP to advance to level 2, and pays normally after that.
**Only applies if this is your first choice other than Adventurer.


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