Level | Experience | Price | ||||||
---|---|---|---|---|---|---|---|---|
1 | 0 | 0 | ||||||
Requirements | 2 | 150 | 15 | * | ||||
3 | 350 | 35 | ||||||
Strength | 45 | 4 | 600 | 60 | ||||
Dexterity | 55 | 5 | 900 | 90 | ||||
Constitution | 35 | 6 | 1250 | 125 | ||||
Intelligence | 30 | 7 | 1650 | 165 | ||||
Wisdom | 30 | 8 | 2100 | 210 | ||||
Charisma | 25 | 9 | 2600 | 260 | ||||
Luck | 25 | 10 | 3150 | 315 | ||||
11 | 3750 | 375 | ||||||
Perks | 12 | 4400 | 440 | |||||
Fighting | 2 | 13 | 5100 | 510 | ||||
Thief Skills | 2 | 14 | 5850 | 585 | ||||
Spellcraft | XX | 15 | 6650 | 665 | ||||
Accuracy | 4 | 16 | 7500 | 750 | ||||
Dodge | 2 | 17 | 8400 | 840 | ||||
Diplomacy | XX | 18 | 9350 | 935 | ||||
HP/Level | 1D60 | 19 | 10350 | 1035 | ||||
Max lvl/HP | 20/20 | |||||||
SP/Level | 0 | |||||||
Max lvl/SP | 0 | |||||||
Speed | 3 | |||||||
Requirements | ||||||||
Character Traits: | Begins With:** | |||||||
School of Combat: Missile | Missile Weapon of Choice | |||||||
150 Gold | ||||||||
Skills: | Progression: | |||||||
9 Levels of missile combat | 1/3 of Skill points must be spent on missile combat | |||||||
or level 3 in a missile weapon | ||||||||
Other: | Extras: | |||||||
None | None | |||||||
*Price if this your first choice other than Adventurer. Otherwise, Your character must pay 400,000 GP to advance to level 2, and pays normally after that.
**Only applies if this is your first choice other than Adventurer.