Identify: 5 PP
Alignment: 5 PP, after identification
Change alignment to or from Neutral: 20 AP
Change alignment from good to evil, or vice versa: 50 AP
Only Platinum, Gems, and Rosewood may be enchanted
Unadorned minor Jewelry has a 1 in 10 chance (0 on a D10) of being enchanted.
Jewel adds one to the chance per 1,500 GP value of the gem, and grants a +1 to rolls on the chart.
  | 1D10 | Creation: |
---|---|---|
1 | Next Chart | 10 AP per spell (ignore if cast while made) |
2 | Strength | 5 AP per SP cost of spell |
3 | Dexterity | 25 AP per supplemental spell |
4 | Constitution | 15 AP per Stat. Plus |
5 | Intelligence | 20 AP per Skill Plus |
6 | Wisdom | 25 AP per Weapon Plus |
7 | Charisma | 15 AP per Weapon Racial Plus |
8 | Luck | |
9 | Re-roll with +1 bonus | |
10 | Next Chart with +1 bonus | |
11 | Choose from either chart with +1D6 bonus |
1D8 | |
---|---|
1 | Re-roll with +1 bonus |
2 | Fighting |
3 | Thief Skills |
4 | Spellcraft |
5 | Accuracy |
6 | Dodge |
7 | Re-roll with +2 bonus |
8 | Choose with +1D6 bonus |
9 | Special |