Skill | Stat | Base | Description |
---|---|---|---|
Ambush | Wisdom | Theft | Percentage chance to effectively set or detect an ambush. |
Appraise | Wisdom | Theft | Percentage chance to accurately determine an item's value. |
Blind Fighting | Luck | Fighting | +1 to maximum level of all combat skills when unable to see. |
Climbing | Dexterity | Theft | Percentage chance to scale a wall, climb a rope, or generally haul your own weight vertically. |
Conceal | Wisdom | Theft | Percent chance to hide something from the view of others. |
Conjuration | Spellcraft | +1 to base level of all Conjuration spells | |
Disarm Traps | Dexterity | Theft | Percentage chance to disarm any detected trap. |
Disguise | Theft or Diplomacy |
Percentage chance to disguise yourself or someone else. Diplomacy only applies when disguising self. | |
Etiquette | Charisma | Diplomacy | Percentage chance to be able to follow etiquette in any location. |
Divination | Spellcraft | +1 to base level of all Divination spells | |
Enchantment | Spellcraft | +1 to base level of all Enchantment spells | |
Footwork | Dexterity | Dodge | +1 to avoiding things by stepping out of the way. |
Foraging | Wisdom | Percentage chance to locate food in the wild, and determine if it's safe to eat. | |
Grappling | Strength | Fighting | +5 to strength when attempting to physically restrain someone |
Healing | Spellcraft | +1 to base level of all Healing spells | |
Hide | Dexterity | Theft | Percentage chance to avoid visual detection |
Illusion | Spellcraft | +1 to base level of all Illusion spells | |
Invocation | Spellcraft | +1 to base level of all non-spellcasting powers (items, natural powers, god and granted powers, etc.) | |
Kick | Strength | Fighting | +1 to attack when using a foot. |
Land Navigation | Wisdom | Accuracy | Percentage chance of finding your way on land. |
Language | Intelligence | Percentage chance to correctly speak or read the chosen language. | |
Lip Reading | Intelligence | Diplomacy | Percentage chance to correctly read the lips of someone speaking in a known language. |
Magical Theory | Intelligence | Spellcraft | ½ may replace any magic type for purposes of base level bonus (ie Charm, Necromancy, etc.). Additionally, counts as a Science. |
Math | Intelligence | 15%=4 function, decimals, and fractions. 30%=Proportions, negatives (pre-algebra). 45%=Algebra. 60%=Geometry 75%=Trigonometry 90%=Pre-Calculus 100%=Calculus | |
Mounted Combat | Dexterity | Dodge | +1 to avoiding things while riding a mount. May not exceed Riding skill. |
Necromancy | Spellcraft | +1 to base level of all Necromancy spells | |
Parry | Dexterity | Dodge | +1 to avoiding things by deflecting them with an object in your hands, or using them bare. |
Perform | Charisma | Diplomacy | Percent chance to succeed when using chosen perfoming style. |
Philosophy | Wisdom | Diplomacy | Percent chance to rationalize something. May be used to avoid confusion, or cause it with someone. |
Pick Lock | Dexterity | Theft | Percent chance to succeed in opening a lock. |
Pick Pocket | Dexterity | Theft | Percent chance to succeed in picking a pocket. |
Riding | Constitution | Percent chance to succeed in riding any animal. | |
Sciences | Intelligence | Knowedge in a science. Sciences include: Alchemy, Biology, Botany, Chemistry, Demonology, Geology, Oceanograpy, Physics, Theology, etc. | |
Rune | Spellcraft | +1 to spell level range with chosen rune in spells cast. | |
Seamanship | Wisdom | Accuracy | Percent chance to tie rigging, set sails, navigate on water, steer a ship, etc. |
Summoning | Spellcraft | +1 to base level of all Summoning spells | |
Swimming | Constitution | +5 to Constitution checks for swimming | |
Tracking | Wisdom | Percentage chance to follow a trail, discern the events that took place bsed upon examining a location, etc. | |
Tumbling | Dexterity | Dodge | +1 to avoiding things by jumping or somersaulting out of the way. |
Unarmed Combat | Fighting | +1 to attack when not using a weapon | |
Weapon | Fighting | +1 to attack with chosen weapon | |
Weapon (Ranged) | Accuracy | +1 to attack with chosen ranged weapon |