Mariner
Oh crap. The infamous fighter with the 430 guns is in FB. His weapons were taken away by a god, and he would get them back slowly if he did good deeds. Mariner is extremely good in FB.
Abilities:
Weapons:
Aerosol Can: It's a okay flamethrower and explosive for weak enemies. It is easy to Replenish, so use it often.
Anti-Heal Saliva: This is great to keep enemies down who have great regenerative abilities; i.e. Fred, Wolverine, Rosa (thanks to cure spells), anyone with Regen/Cure Ring, etc.
Armor Destroyer: This gun is great for destroying enemies with high armor.
Barbwire Rolls: A good trap.
Bubble Gun: An excellent thing to get you some time, a device to damage fire enemies, and a way to shock people into misery.
Demon Mantis: When you warp these guys in, they can do mucho damage and they are very quick. However, their HP totals are low.
EM Railgun: A powerful weapon to use.
Golem Dolls: These guys are good damage absorbers.
HCATF: The High-Capacity Anti-Tank Flamethrower is a very large disperal, heavy napalm weapon. It is great for strong enemies that are weak to fire, or to enemies who take good damage from hits every turn.
Internal Monster: Insure death or extreme damage for any organic enemy.
Machinegun: Fires rapid shots. Great to take care of weak enemies in a group.
Master Golem Dolls: These guys do incredible damage and can absorb your enemy's fire.
Minigun: High damage. That's pretty much it.
Missilier: Once you're done with the missiles, you might not be very effective, so use it against bosses or against tough enemies in duels.
Pistol: The ULTIMATE low damage/low Replenish cost weapon. The upgrades do add some power.
Sniper Rifle: A pretty typical sniper rifle, doing the evil things sniper rifles do.
Super Insta-Flame Bullets: Add flame power to your bullet weaponry.
Time Ring: Increase your initiative and level the playing field against Hasted players.
Vacuum Blender: Whoah! Major damage dealer! This can quickly whittle down enemies with huge HP totals. Furthermore, while they're trapped, charge and prepare for a major onslaught.
Cheap Combos:
Give Mariner the Offering, 10x Strike, 4x Strike, 2x Strike, Artemis GF, Hunter/Archer (with X-Fight) and Sniper Sight. 100% accuracy lets you nail shots every time. With the Offering, the Strike materis, and Hunter, you can hit 24 times. Artemis GF can make your Replenish speed 1/4 of it's normal. Throw minions constantly and whittle your enemies down, then start attacking with your judicious gun collection. I have met very few opponents who can resist this combo.
LBs:
L1:
L2:
L3:
L4:
ULB:
For the Corps: Typical "fire-all-weapons" deal.
Reviews:
Boy, I love Mariner. He is so useful. The combo above is almost unstoppable, and you can come up with several more. -Fred