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Mariner

Oh crap. The infamous fighter with the 430 guns is in FB. His weapons were taken away by a god, and he would get them back slowly if he did good deeds. Mariner is extremely good in FB.

Abilities:

Standard Gunmen Abilities

Weapons:

Aerosol Can: It's a okay flamethrower and explosive for weak enemies. It is easy to Replenish, so use it often.

Anti-Heal Saliva: This is great to keep enemies down who have great regenerative abilities; i.e. Fred, Wolverine, Rosa (thanks to cure spells), anyone with Regen/Cure Ring, etc.

Armor Destroyer: This gun is great for destroying enemies with high armor.

Barbwire Rolls: A good trap.

Bubble Gun: An excellent thing to get you some time, a device to damage fire enemies, and a way to shock people into misery.

Demon Mantis: When you warp these guys in, they can do mucho damage and they are very quick. However, their HP totals are low.

EM Railgun: A powerful weapon to use.

Golem Dolls: These guys are good damage absorbers.

HCATF: The High-Capacity Anti-Tank Flamethrower is a very large disperal, heavy napalm weapon. It is great for strong enemies that are weak to fire, or to enemies who take good damage from hits every turn.

Internal Monster: Insure death or extreme damage for any organic enemy.

Machinegun: Fires rapid shots. Great to take care of weak enemies in a group.

Master Golem Dolls: These guys do incredible damage and can absorb your enemy's fire.

Minigun: High damage. That's pretty much it.

Missilier: Once you're done with the missiles, you might not be very effective, so use it against bosses or against tough enemies in duels.

Pistol: The ULTIMATE low damage/low Replenish cost weapon. The upgrades do add some power.

Sniper Rifle: A pretty typical sniper rifle, doing the evil things sniper rifles do.

Super Insta-Flame Bullets: Add flame power to your bullet weaponry.

Time Ring: Increase your initiative and level the playing field against Hasted players.

Vacuum Blender: Whoah! Major damage dealer! This can quickly whittle down enemies with huge HP totals. Furthermore, while they're trapped, charge and prepare for a major onslaught.

Cheap Combos:

Give Mariner the Offering, 10x Strike, 4x Strike, 2x Strike, Artemis GF, Hunter/Archer (with X-Fight) and Sniper Sight. 100% accuracy lets you nail shots every time. With the Offering, the Strike materis, and Hunter, you can hit 24 times. Artemis GF can make your Replenish speed 1/4 of it's normal. Throw minions constantly and whittle your enemies down, then start attacking with your judicious gun collection. I have met very few opponents who can resist this combo.

LBs:

L1:

L2:

L3:

L4:

ULB:

For the Corps: Typical "fire-all-weapons" deal.

Reviews:

Boy, I love Mariner. He is so useful. The combo above is almost unstoppable, and you can come up with several more. -Fred

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