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Sakan! (Barbarians)

Home     Requirements     Dances     Roars     Berserks     Miscellaneous

     Dese are some o' da most basic tools o' da barbarian. When we let our Inner Fire loose, our bodies an' our rage combine to new levels o' power. When enraged, ya'll jump ta yer feet when knocked down an' shake off stuns an' webs witout thinkin' 'bout it. But not witout cost. Many o' dem will leave ya gaspin' fer air afterwards, an' when in da grips o' yer rage, strategic advance ta da rear, also known as runnin' away, ain't an option. Plus, witout 'uge amounts o' trainin', 'bout eighty circles, berserks canna be started while dancin'. Also, it takes even more trainin', 'round 'undred eighty circles, ta 'old a dance pattern while lost in yer rage.

Blood Berserk
     Da first one ya gain, at second circle, dis is a long lastin' berserk dat slightly boosts yer ability ta fight, in general. Da rage is too strong ta even think o' runnin' away wit dis one.

Stone Berserk
     Da second one ya get, all it takes is five circles. Dis one will boost yer 'ealth an' da amount o' damage ya kin 'andle. Again, if yer too mad ta notice yer gettin' 'it, ya ain't gonna run away.

Nightmare Berserk
     Less den a berserk an' more like a change in be'avior, it will make yer roars more powerful. All ya need is twelve circles an' feel free ta run wit' dis one.

Flame Berserk
     Ahh my personal favorite, its short, sweet, powerful an' gained at twentieth circle. It'll boost yer ability ta kill by quite a lot, but burns Inner Fire an' very quickly leaves ya exhausted. Runnin's da last thing yer thinin' o' when doin' dis.

Cyclone Berserk      Speed, dats what dis one is best fer. No matter 'ow 'eavy or light yer weapon, it'll make yer swing, an' every other move, faster. Only thirty-five circles an' feel free ta run away.

Steel Berserk
     ....More later.

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Page Last Updated: 06-26-05

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