Melee Weapons
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Here are the weapons of choice for a warrior who relies mainly on his Fight stat to win battles. There are 3 damage forms, 3 different length classes and 3 different weight classes for your weapons You need not pay for the types and what not, only the damage modification.
For every 10 zeni spent on a weapon, it's Damage Bonus increases by 1.
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Damage Type
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Advantage and Disadvantage
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Slashing
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+ Decrease opponent's "To Dodge" dice by 10%
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- Increase opponent's "To Block" dodge by 10%
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Bashing
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+ Automatically causes [Weapon Bonus] damage when blocking with body
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- Rolled Damage reduced by 10%
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Piercing
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+ Decrease all forms of resistance by 50% before rolling damage
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- Leaves you open, 15% decrease on "To Dodge" rolls
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Weapon Lenth
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Advantage and Disadvantage
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Short
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+ Increase "To Block" roll by 10%
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- Decrease "To Hit" roll by 10%
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Medium
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+ None
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- None
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Long
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+ Increase "To Hit" roll by 10%
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- Leaves you open, 15% decrease on "To Dodge" rolls
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Weapon Weight
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Advantage and Disadvantage
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Light
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+ Increase "To Block/To Block" roll by 25%
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- Decrease rolled damage of attack by 25%
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Medium
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+ None
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- None
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Heavy
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+ Increase weapon's Dmg bonus by 25%
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- Can only be used to attack once every other round
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