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Melee Weapons
Here are the weapons of choice for a warrior who relies mainly on his Fight stat to win battles. There are 3 damage forms, 3 different length classes and 3 different weight classes for your weapons You need not pay for the types and what not, only the damage modification.

For every 10 zeni spent on a weapon, it's Damage Bonus increases by 1.

Damage Type Advantage and Disadvantage
Slashing + Decrease opponent's "To Dodge" dice by 10%
-  Increase opponent's "To Block" dodge by 10%
Bashing + Automatically causes [Weapon Bonus] damage when blocking with body
-  Rolled Damage reduced by 10%
Piercing +  Decrease all forms of resistance by 50% before rolling damage
-  Leaves you open, 15% decrease on "To Dodge" rolls
Weapon Lenth Advantage and Disadvantage
Short + Increase "To Block" roll by 10%
-  Decrease "To Hit" roll by 10%
Medium + None
-  None
Long +  Increase "To Hit" roll by 10%
-  Leaves you open, 15% decrease on "To Dodge" rolls
Weapon Weight Advantage and Disadvantage
Light + Increase "To Block/To Block" roll by 25%
-  Decrease rolled damage of attack by 25%
Medium + None
-  None
Heavy +  Increase weapon's Dmg bonus by 25%
-  Can only be used to attack once every other round