SMRPG- Bosses
HAMMER BRO...50 HP/HAMMER BRO...50
HP
Your first Major Enemy fight
begins with two hammer throwing maniacs. When you bash one brother with
a timed jump attack and a timed regular attack, the remaining foe will
use Valor Up which increases defense and magic defense by 50 percent. Just
keep bashing the bro with jump attacks and you'll be fine.
CROCO...320 HP
Croco absolutely HATES fire,
so singe him with fire orb whenever it's Mario's turn. Mallow should only
be used for the occasional thunderbolt attack and to recover everyone's
hit points and flower points. You'll win a big fat wallet and a rare frog
coin for your effort on beating up Croco.
MACK...480 HP/BODYGUARD...30
HP
Mack coughs up a lot of HP when
pummeled by Magic Attacks, so maintain Mario and Mallow's FP at a decent
level. Take out the 30 HP Bodyguards with a timed Thunderbolt special.
Mack's Flame wall can take a toll on your HP, but luckily you can use HP
rain and mushrooms to recooperate.
WORLD 2 POND TO PIPES
BELOME...500 HP
Make sure Mario is wearing the
Trueform Pin, which he obtained from the Pandorite, and Mallow wearing
the Wake-Up Pin before wrestling the four eyed beast. Belome will whimper
if you smash him with thunder attacks, and Super Jump works great too.
Just Make sure you keep Mario's HP at a decent level while Belome has Mallow
inside his stomach.
BOWYER...720 HP
Bowyer really needs to go out
of the forest more often, and you can tell by his nut case attitude. He
can disable the X, Y and A buttons during the battle so be careful and
watch your supplies and FP since you don't know which button Bowyer will
lock next. Don't waste Mallow's Thunderbolt on Bowyer, instead use Mario's
regular attacks and Geno's Geno Beam for a 60 HP hit.
WORLD 3 MOLE MOUNTAINS
CROCO...750 HP
When fighting Croco this time
around, fire orb won't do much good, but if you are lucky enough to reach
Level 10, Super Flame will really fire things up for him. When you get
rid of about half his HP, he steals all your items, so be prepared to use
Mallow's HP rain to recover from his Chomp attack. When throwing Croco
off balance for the second time you'll get your coinage back that he stole
from you before you went head to toe with him.
PUNCHINELLO...1200 HP/MICRO BOMB...30
HP/BOB-OMB...90 HP/MEZZO BOMB...150 HP
Don't waste any turns attacking
the bombs, just concentrate all your attacks on Punchinello and Equip your
party with Fearless Pins to protect against Punchinello's Sandstorm move.
When Punchinello's HP drops to 0, a King bomb will fall on Punchy and kill
the hell outta him.
BOOSTER...800 HP/SNIFIT...200
HP
You can skip this whole battle
entirely if you don't get caught in the curtain game, but if you wish to
battle with Booster use Geno Beam on the Snifits and Super Jump on Booster.
Use Bowser to keep everyone healthy from Booster's HP inflicting Locomotive
attack.
KNIFE GUY...700 HP/GRATE GUY...900
HP
Just when you think your out
of Booster's Tower for good, Knife Guy and Grate guy show up at the rooftop.
Knife Guy can't stand the fire, so vanquish him first. Then concentrate
on regular attacks and Mallow's Shocker move on Grate Guy. Watch out for
his sleep moves thou. The evil twins will leave behind a jar of flowers
if you manage to crash their party.
BUNDT...900 HP/CANDLE...10 HP/RASPBERRY...600
HP
No one expects to do battle with
a giant wedding cake, but hey anything can happen! Make sure your party
is wearing Fearless pins for this fight, you'll need them if you don't
want Bundt to scare half the offense and defense out of you. When all the
candles are lit out, finish Bundt off with a Super Jump. The bottom part
of the cake isn't defeat yet which cause itself Raspberry. Raspberry can
easily be dealt with regular attacks and Mario's jump specials. If you
manage to kill 600 of Raspberry's HP, Booster will eat him whole! BON APPETITE!
WORLD 4 SEASIDE
LEFT TENTACLES...260 HP/RIGHT
TENTACLES...200 HP/KING CALAMARI..800 HP
Use Mario, Toadstool and Geno
for this hard fight. You'll go into battle with two sets of three tentacles.
The tentacles simple hate geno beam, so unleash it on the fish food every
chance you get. Once the tentacles are done with, King Calamari appears
with 800 hit points and two more tentacles. Wipe out the tentacles first,
then Use Super Flame to hurt King Calamari really bad. During all this,
make sure you use Toadstool often to keep your party on it's toes.
JOHNNY...820 HP/BANDANA BLUE...80
HP
The best way to kill Johnny in
the sunken ship is to kill all but 1 of his henchmen and then use Toadstool's
sleep magic on the remaning henchman. Then focus on Johnny with singular
type attacks. Because you didn't kill all of his buddies, Johnny
will still eventually "get tough" but he will let you fight him with your
entire party! This is useful because Toadstool can heal everybody.
If at any time while Johnny is "tough" that you kill his last henchman,
you will have to fight with just Mario, though.
YARDIOVICH...1500 HP/YARDIOVICH
CLONE...500 HP
It may seem that you'll want
to use very tough characters against Yardi, but actually Princess and Mallow
are your best bets. Princess keeps everyone alive after the deadly water
blast, and Mallow's Shocker attack wreaks 100+ HP damage to Yardiovich.
This isn't a too difficult of a fight, it just is very long. Just keep
attacking and healing.
WORLD 5 LAND'S END
BELOME...1200 HP/MARIO CLONE...200
HP/MALLOW CLONE...150 HP/GENO CLONE...250 HP/BOWSER CLONE...300 HP/TOADSTOOL
2...120 HP
Belome's back and this time he
learned how to clone your party members! Once again, go swinging with Mallow
and Princess and remember to equip yourselves with wake up pins because
Belome can make the whole party fall asleep at once. Don't worry about
the Mallow and Princess clones, they are easy to kill, just do not use
Jump or Fire on Mario Clone. To beat Belome, use Mallow's thundery spells.
JAGGER...600 HP
Jagger is simple, use regular
attacks. but the real test comes when Jinx offers to do battle with you.
JINX (round 1...600 HP round
2...800 HP round 3...1000 HP)
Jinx is very difficult to battle
if your party is not above level 18. Even still, one hit will only drain
40 of Jinx's hit points so be ready for three long rounds of combat. Jinx
has a special defense for all magic attacks besides jump so be careful
not to waste FP, which should mainly be used for Toadstool's group hugging.
CULEX...4096 HP/EARTH CRYSTAL...3200
HP/FIRE CRYSTAL...2500 HP/WATER CRYSTAL...1800 HP/WIND CRYSTAL...800 HP
This is the hardest battle in
the game, so listen carefully! Use Mario, Mallow and Toadstool. Mario should
be whacking Water Crystal with Super Flame and Wind Crystal with Super
Jump. Mallow should be using shocker on Earth Crystal and Snowy on Fire
Crystal. Toadstool's there to throw bombs and heal your party. Remember
not to use Fire on Fire Crystal, Ice on Water Crystal, Jump on Earth Crystal,
and Thunder on Wind Crystal. Once the Crystal's are destroyed, it's time
to fight Culex. Don't worry, without his henchmen he can easily be defeated.
MEGASMILAX...1000 HP/SMILAX...200
HP
Make sure you equip Toadstool
with the Trueform Pin because Megasmilax's Evil Petal Blast can turn everyone
into a mushroom. You'll have to battle 8 smilax's before taking on the
ringleader. Use Mario's Jump Special's to uproot the little guys. When
they are out of commission, just beat the @#$% out of Megasmilax. The only
thing to watch out for is his biting attack, which can take a toll on your
HP. And remember to use therapy and group hug when Mega throws sleep and
mushroom spells at your party.
WORLD 6 NIMBUS LAND
SHELLY...500 HP/BIRDO...777 HP
Don't worry about Shelly, she
can't hurt you. When you bash her with enough attacks thou, Birdo pops
out. Don't let the fact that Birdo is a woman fool you, she has amazing
defenses and attacks. Sometimes when you press the B button, her eggs will
bounce of you and hit her. Also use your strongest magic attacks (besides
fire) to deplete her 777 HP.
VALENTINA...2000 HP/DODO...800
HP
Before you battle Valentina and
Dodo, make Geno the middle member of your party and put Toadstool at the
end. Now when you enter the fight, Dodo will whisk away Geno for a one
on one duel. Dodo's not that difficult if you brace yourself and block
his multistrike attacks. When Geno get's rid of enough of Dodo's HP, They
will leave the battle to go back where Mario and Princess are battling
Valentina. For this fight, make sure Princess is wearing the Trueform Pin
and Mario wearing the Wake Up Pin. When Valentina is weak enough, Dodo
and Geno will return to the scene. To finish Val & Dodo off, use Multiple
enemy jump & fire moves.
CZAR DRAGON...1400 HP/ZOMBONE...1800
HP
Czar dragon absolutely hates
ice, so pelt him with a huge barrel of snow while Mario uses the lazy shell
against him. Make sure to watch your HP when Czar throws Water Blast, and
heal with Toadstool. When Czar Dragon is defeated, he will turn into the
dreadful Zombone, with 1800 HP. Do not use Ice against this form of Czar
Dragon, he can be dealt with just plain ol regular attacks.
AXEM PINK...400 HP/AXEM GREEN...450
HP/AXEM BLACK...550 HP/AXEM YELLOW...600 HP/AXEM RED...800 HP/AXEM RANGERS...999
HP
This hilarious parody of the
power rangers each have their one special defenses and weaknesses. Axem
Pink loves a nice snowstorm, but fire will ruin her make up. Axem Green
and Axem Red hate ice, but make sure not to use fire on Axem Red. Axem
Yellow doesn't mind the thunder one bit, but he has a hard time dealing
with jump. Axem Black and the Axem Rangers really hate Electricity
WORLD 7 SMITHY FACTORY
MAGIKOOPA...1600 HP
This fight is so easy you'll
laugh. It probably won't even last 30 seconds if you use regular attacks
on Magikoopa.
BOOMER...2000 HP
The secret of defeating Boomer
is this: When Boomer is a reddish color Magic Attacks work great on him
but he'll take longer to beat with Regular moves, when Boomer is a bluish
color, Magic Attacks don't work too well, but Regular attacks do. When
you kill 2000 Hit points that are with Boomer, the chandeli-ho will bring
you up to do battle with Exor.
EXOR...1800 HP/LEFT EYE...300
HP/RIGHT EYE...500 HP/NEOSQUID...800 HP
Magikoopa and Boomer were really
easy, so you may expect Exor the sword to be...well your WRONG. Exor and
his buddies are hard to take down. Toadstool's attacks are very helpful
in this fight, Exor and his cohorts simply hate bomb attacks. When left
eye, right eye, and Neosquid are gone, Exor is very vulnerable. Make sure
you use a Crystalline Boost so his flashy attacks don't damage you as much.
COUNTDOWN...2400 HP/DING-A-LING...1200
HP
Countdown is pretty difficult.
Make Toadstool wear the Trueform Pin, Bowser wearing the Quartz Charm (to
protect against Countdown's dreaded Fear Roulette) and Mario wearing the
Wake Up Pin. First, take out the Ding-A-Lings by Mario's Ultra jump and
regular attacks. When they are vanquished, concentrate on regular attacks
to kill Countdown. His attacks are harsh, but sometimes he'll take a break
and your party can get two extra hits in.
DOMINO...900 HP/CLOAKER...1200
HP/MAD ADDER...1500 HP/EARTH LINK...2500 HP
If you destroy Cloaker first,
Domino will retreat to Mad Adder, and if you destroy Domino first, Cloaker
will hop on Earth Link's Back. I suggest you go with the latter. Earthlink's
attacks cause 200+ HP damage, but luckily they can be blocked. Make sure
at least one member of your party is wearing an antidote pin cause Earthlink
does have some nasty poison moves. Don't worry about Cloaker, just concentrate
on Earthlink. But if you don't want Cloaker to have a battle turn, wipe
him out first then go attack Earthlink.
CLERK...500 HP/MANAGER...800 HP/DIRECTOR...1000
HP
This fight isn't hard at all,
but the pounder and the poundette's that help them out are annoying. try
to block their moves or you'll get an instant fear attack which will double
the time it will take you to beat these sideshows.
P.S. (you actually fight Clerk,
Manager and Directory separately but I figured it would just be easier
to explain how to beat em all togheter)
FACTORY CHIEF...1000 HP/GUNYOLK...1500
HP
First take out Factory chief,
and then do battle with Gunyolk. Watch out for Gunyolk's Breaker Beam which
drains 3/4 of everyone's hit points. When these lowlifes are defeated,
CONGRATULATIONS! you've reached Smithy...are you ready?
SMELTER...500 HP/SMITHY (first
fight)...2000 HP/SMITHY (HEAD) 8000 HP/SMITHY (BODY)...1000 HP
It's time to face over 10000
of robotic hit points! In the first fight, Smith disguises himself as Santa
Clause and comes with the monster making Smelter. You don't have to fight
Smelter, but I recommend it since he's pretty annoying. Once Smelter is
done with, it's time to fight Smithy. He's pretty easy, just use Bowser
and Mario for attacking him, and Princess to heal every other turn. When
you drain 2000 of his hit points, he will get so mad that his whole factory
will explode and the four of you will fall down in a dark dungeon. This
fight isn't as hard as it is long and tiring. Princess and Bowser should
be attacking the Body to cripple Smithy, and Mario should be bashing the
head. Watch out for the different forms of head's Smithy takes on, one
can give you instant death. Hang in there and you'll eventually tire him
out. Once you do, he'll get angry and his whole body will explode into
a blithering mess.
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