Heat
The hero can generate pure heat that is not necessarily accompanied by light or flame by accelerating molecular motion. This permits the hero to do rank level effects over target materials. Some Power Stunts using pure heat include:- Causing the breakdown of molecular or even atomic bonds (Am and Un FEATs, respectively).
- Negating a target's magnetism.
- Negating a target's electrical conductivity.
- Strengthening materials by heat-treating.
- Changing local weather by heating the air; this can cause small cyclones and electrical storms.
Because this Power uses pure heat, it can function in conditions that negate Flame Emission, like the absence of free Oxygen or the hero's being underwater. Beings who possess Thermal Vision or Abnormal Sensitivity can detect an infrared glow around, the hero and his target whenever he uses his Power. Heat Emission is the Nemesis of Cold Generation, Coldshaping, and Powers that use water. This Power gains +1CS when attacking those Powers and loses -1CS when being attacked by them.
Range: Column A