Plasma Control
The hero can control fields of highly-charged particles. The hero can increase or decrease the plasma's Intensity and reduce its damage by his Power rank number. The Power includes Power rank Resistance to plasma's effects.
The Power has 2 main uses. The first is shaping plasma fields into any shape desired. This can be developed into a variety of Power stunts as the hero develops numerous plasma constructs to perform various deeds. Such constructs do possess the typical side-effects of plasma fields, and dissipate upon cessation of the Power.
The second use of Plasma Control enables the hero to counteract plasma-related Powers. These include Plasma Generation, Energy Doppelganger, Energy Sheath, and Energy Body. The target's Power rank determines the required intensity of the FEAT. For example, an Ex Intensity FEAT is required to control Ex Plasma Generation.
Optional Powers include Plasma Generation, Energy Doppelganger, Energy Sheath, and Energy Body.
Range: Column B