Megatron w/ Boombox, Heavyweight, & Scalpel (BotCon 2015 Exclusive)

Allegiances: Decepticon
 

Boombox
Weapon ModeBeast Mode
Size: Mini-Con
Difficulty of Transformation: Very Easy
Color Scheme: Black and some silver, transparent dark purple, and red
Individual Rating: 5.5

    Boombox is a redeco of a toy (Gora) from the Japanese version of Prime, Arms Micron-- this mold was not released in America until now, so for the purposes of this review, this is a new mold. In weapon mode. Boombox is a fusion cannon, complete with flip-out blades on the top that can rotate forward, just like Prime Megatron's weapon-- indeed, this was the guy he was usually paired with, so pairing him up with another Megatron for this boxset makes sense. There's a standard peg for plugging Boombox in somewhere on the underside of this mode, near the rear, as well as two shorter pegs on the rear sides of this mode. Additionally there's a fair number of standard-sized ports, such as two on the sides of the mouth of the cannon, two on the sides of the back of the cannon, and one on the top, near the rear-- thus, like most Arms Microns, Boombox can fit onto a variety of places on most compatible Transformers. Boombox's primary color is black, but unlike many of Fun Pub's Arms Micron redecos, he has some paint-- namely some silver on the top of the barrel and a bit along the sides of the midsection, which helps keep Boombox a little more varied in terms of color, even if his mold detailing is pretty simplistic so there's not a lot to "highlight", here. Because of the name and him being mostly black and silver, I THINK Boombox is a "light" homage to popular fan site TFW2005's mascot of the same name and general color scheme, even if that's pretty much all they have in common. A small crystal bit on the side of the weapon-- which, sadly, doesn't have his allegiance symbol painted on it, which is the purpose of these little bits-- is dark purple. It fits for a Decepticon, but it's so dark it doesn't contrast against the black very well. Worth noting here is that, for all his positives in this mode, Boombox suffers from some major QC issues. I'm not sure if it's the black plastic Fun Pub used for Boombox, as this isn't a known issue with other versions of this mold, but many of Boombox's clips that hold parts of him together can break apart fairly easily. On mine both of the clips that attach the blades to the cannon, as well as the clip that attaches the gorilla "legs" to the main body (discussed below) are either broken or nearly broken. (This is why I'm using someone else's pictures for Boombox.) This is obviously a major downside, but I'm not certain how widespread it is. Boombox DOES have his gorilla head piece installed upside-down, though that's easily corrected simply by snapping it off at the clip, turning it around, and snapping it on again. One final note-- the stickers for BotCon 2015's custom class figure (only available if you actually attended the class) include some nice red-and-white details for the mouth of the cannon, making it look like it's ready to fire.
    Boombox's "robot" mode is a gorilla, mostly accomplished by folding out the sides of the weapon and collapsing them in a bit while folding out the gorilla face from inside the weapon mode. The weakest portion of this mode is the "legs", which are just the interior of the gun mode behind the body of the gorilla mode, essentially making Boombox have the upper body of a gorilla and the lower half of a... pogo stick? Something like that. The toy's best looked at from the front so this can be ignored. The gorilla mode is actually fairly good for an Arms Micron otherwise, with a small robotic-looking gorilla head sticking out of the midsection with long arms that are bulkier near the bottom than near the top. I wish he had actual fingers molded in there, but still, it looks pretty nice. The blades on the back end of the lower arms are a bit distracting, but not a huge deal. The silver paint on the bottom and middle of the arms, as well as the face-- and the red dots used for Boombox's eyes-- help up break up all that black even better in this mode and actually make Boombox look decently painted, so kudos to Fun Pub for that. For articulation, Boombox can move back-and-forth at the shoulders in this mode, up-and-down where his pogo-leg meets his body, and his head piece can move up-and-down slightly. Of additional note is that Boombox has three standard-sized ports available in this mode that aren't in weapon mode; two on the inside of the lower arms, where his "fist holes" are, and one on the bottom of his pogo-leg.
 

Heavyweight
Hand Blaster ModeRobot Mode
Size: Mini-Con
Difficulty of Transformations: Very Easy
Color Scheme: Moderately dull pink and some silver and transparent forest green
Individual Rating: 2.1

    Heavyweight is another redeco of an Arms Micron toy-- in this case, B.H., and again, I've never reviewed the mold, so this is for all intents and purposes a review of a new mold. Heavyweight has two different weapon modes-- the first is a ball-and-chain (see Megatron's robot mode pic), and is meant to invoke G1 Megatron's energy flail-- this is pretty obvious by the pink coloration of almost the entire toy. Unfortunately, like most of Fun Pub's other Arms Micron redecos, Heavyweight is almost ENTIRELY this color, with very few paint apps. The small clear panel on the bottom of this mode-- where his allegiance symbol would be if he had any paint there-- is a dark forest green, which is a nice color to kind of tie him back to his "master's" dominant color. Still though, an entirely pink Transformer generally doesn't look all that great to me, G1 homage or no. There's some mold detailing on the main body of this mode, with little ridged edges coming out if it-- if you're at all familar with the design, it's obvious that Heavyweight's mold was originally meant to mimic Prime Bulkhead's wrecking ball weapon, as the detailing is pretty much identical to that. The port on a chain can connect to most standard Transformer fists (including Megatron's, of course), so he can be swung around fairly freely. There's a chunk of extra "stuff" on the bottom of the ball part of this mode that is used for the other two modes, but is obvious kibble in this mode-- just an ugly protrusion hanging off the mace. On the plus side, like most Arms Microns, Heavyweight has plenty of standard ports-- on five different areas on one side of the ball, as well as on four areas on the bottom of this mode (two on the sides of what become his robot arms), so you can stick him on a lot of different areas.
    Heavyweight's other weapon mode is a more obvious nod to Bulkhead-- there's another peg on the underside of the "extra section" that isn't part of the ball portion of this mode, and you swing that section out and plug it into a fist to mimic Bulkhead's "wrecking ball fist". This is a bit more of a solid weapon mode, even if it doesn't fit as well on Megatron as the flail mode does. Plus, with the five ports, it kind of looks like it can fire blasts out of the ball as well. On the negative side, the robot head (such as it is) is more obvious in this mode, looking straight up at one end of the "fist mount" portion of this mode.
    Heavyweight's robot mode is just plain doofy. It's basically the figure from flail mode, but with the chain portion tucked back in and small arm and foot pieces rotated out from the center. It's a ridiculously fat-looking robot mode, with a huge wrecking ball sticking out the rear, essentially giving Heavyweight four "legs" even if, from the front, he's only "meant" to have two. The L-shaped arms also can't do anything except rotate around one quarter of his rotund belly, so there's no real useful articulation here, though they do have some nice "claw-hand" mold detailing on the inside of them. The robot head is also very weird-looking, like it's just a pair of binoculars (with the only paint on the toy-- silver-- on the eyes) with a very small forehead. Honestly, this mode is so bad I almost wish they had just made Heavyweight a weapon with two different modes instead of stuffing in a "robot" as well.
 

Scalpel
Weapon ModeBeast Mode
Size: Mini-Con
Difficulty of Transformation: Very Easy
Color Scheme: White and some transparent dark purple
Individual Rating: 4.2

    Scalpel is, again, a new mold for the purposes of this review, previously being released only in Japan under the Arms Micron line as "Magi". Unlike the other Mini-Cons in this set, Scalpel's weapon mode isn't based on a weapon commonly associated with Megatron, but rather he comes with Megatron because he was associated with the Decepticon leader in Revenge of the Fallen, in the movieverse. Plus, despite his little bit of screentime he was a pretty memorable little guy. Anyways, in weapon mode, Scalpel is... a blade-thing. More clearly than anything else, it's his beast mode folded up with the pincers sticking out-- I mean, everything from his head to his feet are just THERE. Folding them up or under the thorax area doesn't make them any less painfully obvious. He's also almost entirely white, and paint-less, like Heavyweight. His little "spark crystal"-- which should have his allegiance symbol painted on it, but doesn't-- is a transparent dark purple, which contrasts against the white exceedingly well. I wish more of the purple was used on the toy. The mold detailing, like on most Arms Microns, is quite simple, but there's some interesting details here and there, like a second edge to the blades, a singular "eye" in the middle of the head, and segmented little sections on the abdomen to make it look more insect-like. The two blade-claws can move up or down, and in their "default" position are sort of like X-23 claws for the Transformer in question, since the "main" peg for a larger TF to hold Scalpel by is underneath the rear of his abdomen. There's also another standard peg on the back end of his abdomen, a peg on the outside edge of each arm, and several ports-- one in between his arms/blades, on the underside of each blade near where it meets the arm, on the front bottom side of the body, and one underneath the front section of the main body. Thus, like most Arms Micron Mini-Cons, he can be stuck onto a lot of different places on compatible Transformers.
    Scalpel's beast mode transformation is REALLY darned obvious-- you just unfold his body and legs, and you're there. This is clearly the mode that had the design priority for Scalpel, as it looks pretty much just like a robotic mantis with oversized arms. Given that Scalpel's front two arms were the largest, making this mold white makes it rather obvious as Scalpel, so I'm glad he was done-- whatever issues I have with the mold, this is the Mini-Con that most deserved to come with this Megatron, in my opinion. Because his two modes are so similar, I don't have much to say about this mode I didn't already mention about the weapon mode, other than the articulation; Scalpel can move back-and-forth at the shoulders, elbows, midsection where his stomach meeds his abdomen, and the two legs on each side can rotate in and out a bit (as one, since both of the legs on one side are one piece). One final note is that-- like with Boombox-- if you attended one of the customization classes at BotCon 2015, you were given a sticker sheet with some stickers that could be applied to Scalpel to give him such much-needed detail. Boombox's stickers were two little simple ones, but Scalpel's help break up the white a LOT-- there's some rather nice purple circuitry details all over his abdomen, as well as a Decepticon symbol back there, and there's two red eye stickers to put on his face to make it more closely resemble RotF Scalpel's oversized eyes. If you can get this sticker set for a reasonable price, I'd definitely go for it-- it really helps make Scalpel look better than he otherwise does.
 

Megatron
Vehicle ModeRobot Mode
Size: Voyager (comes in a 5-pack with Autobot Stepper, Battletrap, Oilmaster, and Packrat)
Difficulty of Transformation: Medium
Color Scheme: Gray, moderately dark dull green, and some metallic silver, black, chrome silver, transparent dark purple, semi-metallic brown, red, purple, and moderately light jungle green
Individual Rating: 8.0

    Just like the other toys in this set, Megatron is a redeco of a mold that was released only in Japan under the Arms Micron line-- but this is no Minicon, this is a bonafide Voyager-class toy-- a redeco of Arms Micron/Prime Breakdown, to be exact! It's great to see this mold come to U.S. shores, even as a different character. In vehicle mode, Megatron takes Breakdown's hefty 4WD offroad, semi-military vehicle mode and applies a rough translation of DotM Megatron's color scheme to it. But first, the vehicle mode itself-- obviously this was made to be Breakdown and fit in with the Prime aesthetic, and it does so by having a tough, angular (nearly rectangular) silouhette that generally is light on mold detailing. But, as is usual with the Prime "look", there's a couple of places with more intricate mold detailing, such as the wheel hubs and near the front and back areas, with little bolts, vents, and the like all molded in. There's also a big chrome grill with spikes on the front that was included with the Arms Micron "Silas" version of the Breakdown mold, and which of course homages DotM Megatron pretty well-- arguably better than any other part of the mold. It's also a remarkably solid mode, with everything pegging into place very well. There's only a couple of minor robot extras-- the most obvious are the tips of the robot toes sticking out the back end. On a much lesser note, if looked at from a direct-on side view, you can see the knees sticking out from underneath what should be the bottom of the vehicle. As this is an Arms Micron toy, emphasis was put on the larger toys being able to hold a plethora of Microns/Mini-Cons, and there's plenty of standard ports all over the mold for that-- one obvious one in front of the right side of the windows, three on the roof, two along each side of the mode above the tires, one on the very rear end of the roof on the left side, one in the middle of the spare tire, three on the front grill, one on the front sides, and two pegs on the sides of the spare tire, so he's got a lot of mounting points for Minicons. As for the color scheme, the front third or so-- and the entire length of the bottom half or so-- is a dull moderately dark green that definitely looks right in place on a run-down vehicle. The green abruptly transfers to a medium gray for the back section of the vehicle, which is rather disconcerting and happens rather suddenly-- it's easily my biggest beef with Megatron color-wise. I get that they're trying to homage the different coloration of DotM Megatron's trailer from the main truck body, but it just doesn't work on this toy. Plus, DotM Megatron was a lighter shade of brownish gray and didn't really have any green on him, so it fails in that respect as well. That said, I LOVE all the semi-metallic brown paint apps all over the place that emphasize the "rust" on DotM Megatron-- it really helps bring out more of the "run-down" part of the homage. The purple & transparent purple windows also look nice against the gray and green, and the silver used on the front bumper is a VERY nice metallic shade that just looks lovely. The middle section of the grill is chrome silver, and as of yet I've heard of no flaking problems, so that's certainly good. Unfortunately, it looks like the paint budget was used up with all of the rust paint apps-- many of the mold details that you think would be painted on a premium Botcon toy (such as the headlights, taillights, and some other minor details) are bereft of paint, which unfortunately adds to the dullness of this mode a bit more.
    The mold's transformation is pretty ingenious yet not that difficult, with a fair amount of folding out and rotating of parts. The end result is a pretty darned beefy robot mode-- a bit TOO beefy for Megatron in fact, particularly given how wide the shoulders and chest are. Megatron's a buff guy, but not THIS buff. The gorilla arms and relatively short legs don't look too hot for a figure homaging DotM Megatron, either. That said, the spikes on the shoulders fit him, as well as the grill on the chest. I love how well the rear of the vehicle folds up on the upper back, as well as how the windows fold into the lower arms and the front section of the vehicle mode slides apart slightly to make room for the head. There is a bit more kibble in this mode than in vehicle mode, however; there's small sections of the vehicle mode hanging off the lower arms, as well as "shells" around the front wheels behind the shoulders. Sections of the side-rear of the vehicle mode also hang behind the lower legs, though at least they fold up some. Overall, a noticeable amount of kibble, but nothing I would consider disastrous by any means. The mold detailing on the robot parts is, again, fairly sparse, but uses the usual Prime aesthetic of a nice mix of sharp angles and curves, especially around the upper legs, kneecaps and feet. There's also a few more ports only visible in this mode-- one behind each hand, as well as two behind the head. In robot mode the color scheme is pretty much the same as in vehicle mode, but the gray and green are broken up much better here, with the vehicle mode gray mostly out of the picture and only really appearing in this mode on the upper legs and the shoulders. There's also some more "rusty" paint apps on the shoulders and the lower legs, as well as some black on pieces besides the wheels-- namely, the feet and hands. There's a bit more of that nice metallic silver, to boot. One additional color added to the mix-- mostly for small connecting parts-- is a lighter shade of jungle green, which complements the duller green quite well. Megatron's headsculpt is well-done in terms of the sculpt itself, with the details being crisp and the headcrest certainly homaging Movie Megatron's pretty nicely. The silver-painted face with red eyes has a more "traditional" face, which fits with the more traditional look of the robot mode compared to the movieverse styling, but-- there's no battle damage! Considering that one of the trademarks of DotM Megatron was that about a third of his head was missing, I feel this was a BIG mistake on FunPub's part. I realize they explain in his bio that he got repaired, but if that's the case, why is he still rusty and decrepit-looking? If you're homaging a character, sometimes referencing the character's look takes a bigger priority than fictional sense-- I feel this was a big opportunity missed. As for articulation, Megatron's pretty good in that respect-- he can move at the head, shoulders (at two points, three if you include the vehicle parts on the back of the shoulders), elbows (at two points), rotation at the waist, and movement at the hips (at two points), knees, and slightly back-and-forth at the ankles. Thus, for such a brawny guy, he's pretty poseable.



Megatron Bio:
FUNCTION: The Boss
MOTTO: "My legacy will stand. Whether it be on a foundation of duranium or on the exo-skeletal remains of those who get in my way is their decision."
Beaten and broken, time stood at a near standstill except for the slowly approaching battle ax wielded by Optimus Prime, swinging in for the final blow. Suddenly, as though time skipped a moment, Megatron's body shifted and reappeared behind Optimus Prime. Not questioning his good fortune, Megatron seized this opportunity to destroy both Optimus Prime and Sentinel Prime. Megatron should be dead, but he is not...
Staring out into the cosmos from his iron throne in New Kaon, Megatron knew that was the day that everything changed. Why had he not died? Megatron repaired himself bit by bit and returned to conquer Cybertron. But Megatron soon realized what Optimus always had known. It never ends. A new, even more powerful Autobot leader arose. A new war began. Was this just a cruel joke time was playing on the powerful Megatron? Should he have in fact died that day on the battlefield? He asked himself that very question as Rodimus Prime stood over him, about to land the final blow as he barely clung to the space bridge he was dangling from. Instead of facing his end as a warrior, he simply let go. Axiom Nexus is where he awoke.
Strength: 8.0
Intelligence: 10+
Speed: 6.0
Endurance: 7.0
Rank: 10.0
Courage: 9.0
Fireblast: 10.0
Skill: 9.0

    Megatron certainly comes with a posse this time around, doesn't he? It's rather impressive that Fun Pub was not only able to get a new-for-the-U.S. mold for Megatron, but for all three of his Minicons as well. That said, that's where most of my positives about the main toy out of this bunch and the Minicons come from-- that for many U.S. fans, they're brand new toys. That said, Boombox has QC issues, Heavyweight looks just dumb, Scalpel has a very poor weapon mode, and Megatron is a passable "Prime-ized" version of his DotM version, but only just. Megatron just doesn't resemble his DotM version enough in ways that matter (beyond the grill), and though he's a pretty solid mold, his color scheme is largely boring (minus the rust spots) and a little odd-looking in vehicle mode. His headsculpt was definitely a missed opportunity, as well. I also really wish his Mini-Cons had more paint. If you're a big movieverse fan, this may be a mildly recommended purchase if you're in the market for BotCon exclusives since they don't release movieverse homages and they're new molds for a lot of U.S. fans, but generally this is one of FunPub's more "iffy" homages in terms of how well it reflects the source material, and is my least favorite of the boxset overall in terms of execution.
 

Reviews by Beastbot

(Boombox pics from BotCon archives.)

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