Bisk (Warrior) [RID 2015]
Vehicle ModeRobot Mode
Allegiance: Decepticon
Size: Warrior
Difficulty of Transformation: Medium
Color Scheme: Milky orange, black, and some dark dull milky red, silver, and moderately light blue
Rating: 9.6

    Bisk's alternate mode is a sportscar, but it's appropriately kinda lobster-y. The front side sections look like claws (and indeed, are the top of his robot mode claws), he has two spoiler "prongs" that remind one of the tail of a lobster, and the whole mode is generally very curvy and streamlined. The cockpit's quite low, with a long front hood-- in general, it looks like a very sleek, very unique car, with great proportions. In fact, even by RID2015 standards, he's fairly sparsely detailed in this mode, with some basic window details, a few lines and minor panels here and there-- really the only part of this mode that has a fair amount of mold detailing is the front end, with some headlight details near the sides and a few angular grill patterns on the front. For extras in this mode, there's basically none, though Bisk doesn't have much of a back end-- it's just his knees and then the tires next to them, so no molded-in taillights or anything of the sort, unfortunately. Still, otherwise he's incredibly solid. For colors, in this mode Bisk is mostly a milky orange, which of course is PERFECT for a lobster-car. He's got a fair amount of black as well-- on the windows (including the rear window, huzzah!), the wheels, and on the center area of his grill. The front-side headlights are blue with some silver paint around them, and that same blue paint is on the rims of the wheels, giving them a futuristic "TRON-esque" look. Finally, there's a dark dull milky red paint used on vents on the front grill and on the spoiler prongs. It's a fairly nice, fairly unique shade that not only fits a lobster, but also contrasts and complements against the main orange color. Bisk has two single-barrel, single-piece gun weapons, which can stick into ports on the sides of his front hood in this mode.
    To transform Bisk to his robot mode, his legs unfold from the back end of the car, his lobster claws are made from the front/sides of the car, and the front hood splits and folds down to become his shoulders. Meanwhile, you open up his chest and fold out the robot head before closing it again. The end result is an incredibly unique humanoid lobster-robot mode. Proportionally, Bisk has overly long arms and overly short legs, but this is show-accurate. Plus, with those huge clackin' claws making up so much of his car mode (and they ARE that big in the show-- heck, maybe even a bit bigger), the arms kinda have to be long. I just love his claws-- the wheels in the middle of them, and the headlight details on the front of each. They're brilliant. Plus, he can still hold his guns on the top of each (though he doesn't really have any other place for them, unfortunately). The car hood halves on his shoulders help frame and bulk up said shoulders a bit, and don't really get in the way of articulation, so I rather like them. The legs have wheels sticking off the sides of the lower legs, but this is rather minor-- the legs still look great, complete with the dark red and black details from the back end of the car mode looking nice on the lower legs, and with two-toed, crustacean-esque feet. His chest unfortunately is rather nondescript, having the typical RID2015 faux black window stripe across the center and otherwise a bit unremarkable. His body narrows quite a bit at the abs, which makes the roof of his car mode stick out a bit from the sides in what I would call the only actual bits of unsightly kibble in this mode. Bisk's headsculpt you'll either love or hate-- I LOVE it, given how unique the rest of him is. It's made of that bendy plastic, with long antennae, blue eyes on stalks, a simple silver mouth and "nose", and silver bits on the end of his chin-antennae that look like a long divided beard. He's also got a small "lobster tail" detail hanging out slightly below his waist-- another nice touch. The dark red is much more apparent in this mode, making up his upper legs, feet, and upper arms, and helps break up the colors a bit, along with the aforementioned paint on his head and chest, as well as some more black paint on his waist. Combined with the vehicle paint apps, he's quite varied in this mode, while still having a cohesive, nice color scheme overall. For articulation, Bisk can move at the neck, shoulders (at three points), elbows (at two points), at the base of each lower claw, and at the hips (at two points), knees, and slightly back-and-forth at the ankles. Other than waist rotation, he's got pretty much all the articulation you could reasonably ask for in this mode, so he's quite poseable.
    Bisk was one of the many RID2015 Decepticon designs I wanted a toy of IMMEDIATELY upon seeing him on-screen, and thankfully he's one of the few to get a Warrior-class toy. Other the back of his hood sticking out slightly from behind his main body, he's got no real downsides, and just looks incredibly unique and characterful, and is solid in both modes. My favorite mold of the entire RID2015 line (though if you're only going to get one version, I think the Thermidor remold is slightly better.)

Review by Beastbot

Back to Robots in Disguise (2015) Index