Captain America (Flip and Attack)
Vehicle ModeMech Mode
Difficulty of Transformation: Very Easy
Color Scheme: Dark dull metallic red, dark metallic blue, and some black, gray, metallic off-white, and light blue
Rating: 5.2

    Captain America's "Flip and Attack" figure is supposed to be a 4x4 vehicle according to the package, but like pretty much every other toy in the subline, doesn't look like much. This "mech mode on its back with the legs flipped up" look is particularly obvious for ol' Cap-- the only obviously vehicle parts on the toy are the wheels on the sides (the star-spangled spokes are a nice touch)-- other than this, there's not even any real indication that this is a vehicle. I don't see any obvious cockpit, headlights/taillights... nothing. I also can't see any weapons visible in this mode, which is another strike against it. On the plus side, the color scheme certainly screams "Captain America"-- he's more blue in this mode than in mech mode, but his patriotic color scheme of red, white, and blue works quite wonderfully on the toy, each color contrasting against the other excellently. They're all metallic shades, as well-- I'm not sure if this is completely true or not, but it LOOKS like this toy is coated in paint of one color or another from head to toe, a pretty rare sight indeed among today's toys. There are a few duller, flatter accent colors like black and gray to keep him from being ENTIRELY metallic, though.
    To get Cap into his mech mode, like all of the "Flip and Attack" figures, you wind him back in his vehicle mode on a flat surface until you hear a clicking sound on the wheels, then let it go-- the legs will flip forward abruptly a couple seconds later, the weight and torque of the leg shift theoretically making Captain America stand up into his mech mode on his own. It only seems to happen about 1/3 to 1/2 of the time in my experience, though-- the other times he just unfolds and rockets forward a bit to clatter around on his front or backside. It's pretty neat to watch when it works properly, however. As for the mech mode itself, the mold detailing is a bit more intricate here than in vehicle mode, with places like the waist, mid-chest, and head having a pretty good number of pistons, wires, and the like molded into them. (That said, the headsculpt looks a bit off. I understand that they're going for a "mecha" version of Captain America here, but it's a bit TOO angular, particularly with the chin-- it makes him look too brutish and angry.) The crotch also sticks out too much, particularly when looked at from a side view-- this is slightly necessary due to the gimmick, but it still sticks out way more than it should and looks odd. I'm also not fond of just how recessed Cap's hand detailing is-- you can barely tell it's there, and in spite of all the paint apps Captain America has, the stars on the inner sides of his wheels are missing paint, which bugs me a bit more than it should-- I'm not a fan of inconsistency on color schemes. On the plus side, the number of paint apps is also considerably more varied in this mode, with white being a bit more obvious-- I particularly love how the stomach looks like it has red hydraulic pistons amidst all the white paint. Like other "Flip and Attack" toys, he unfortunately can only move back-and-forth at the shoulders in this mode-- the legs are locked in as one piece due to the subline gimmick, but I see no reason why they couldn't have added elbow and/or head articulation as well.
    By a hair, Captain America takes the "title" of worst mold from the "Flip and Attack" subline of figures. The colors look pretty nice, but his vehicle mode is definitely the most abstract out of all the alt modes in this subline, the headsculpt looks off, and his crotch sticks forward uncomfortably far in mech mode.

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Review by Beastbot

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