Decepticon Brawl (Cyber Slammer)
Vehicle ModeRobot Mode
Allegiance: Decepticon
Difficulty of Transformation: Very Easy
Color Scheme: Dull military green, black, dark dull navy blue, and some silver, metallic gold, and dull red
Rating: 4.6

    In his Cyber Slammer form, Brawl is probably the most deformed out of all of the toys in the Cyber Slammer subline, and that's saying quite a bit. The main body of the tank is way, way, WAY oversized compared to the two turrets on top, and especially compared to the comparatively miniscule silver edges on the front of his tank mode. I think Hasbro went a bit overboard in the chibi-fying of Brawl, even considering that this is aimed at the little bitty kids. Neither of the turrets can rotate, either, though considering the transformation of the Cyber Slammers this is admittedly impossible. The mold detailing is decent, bringing out the appropriate details when necessary, but not getting too complicated so as not to spoil the whole "simple kiddy toy" look of the subline. The paint camo job looks great, but sadly that and the black treads are pretty much all the paint detailing you'll find in this mode (except for a few silver paint apps on the front), and Brawl could REALLY use some more paint apps, especially on his turret.
    Like all Cyber Slammers, Brawl can be locked in tank mode by pushing the white tab on the bottom of the toy forward-- otherwise, when you slam down Brawl's robot body into his vehicle mode, the tank will take off (providing he's on a flat surface), and after scooting about six feet or so the robot mode body will pop back up again. Because of this gimmick, Brawl doesn't really have any lower body in robot mode, just most of his tank mode. His main body, head, and arms are molded onto the underside of most of the top part of his tank mode. The robot mode parts look REALLY well-done, though, to the point where I think Brawl's robot mode looks the best out of all the Cyber Slammers in terms of its detailing. The metallic silver and gold paint apps go together really, REALLY nicely, especially on the head (heck, I wish the MAINLINE toys of Brawl had shades of silver and gold that looked this good), and the mold detailing is sculpted extraordinarily well, striking a nice balance between "fearsome" and "kiddy". Strangely enough, the red "cutesy" eye dots work well on Brawl, probably because he has more than two optics to begin with so it's not too much of a stretch, not to mention his eyes are still narrowed like a bad guys' should be. Like the other Cyber Slammers, Brawl's articulation is pretty restricted due to his gimmick-- his head can move from side to side and his arms can move back-and-forth at the shoulders, though the shoulders snap back into their default position once you let go of them. Also, Brawl doesn't quite snap up all the way, due to a bit too much plastic bulk on his back end, so he leans forward just a tad, which I find an odd design decision.
    Cyber Slammer Brawl's tank mode is so deformed it looks ridiculous-- even keeping in mind the kiddy nature of the subline-- but his robot mode parts are really well-sculpted and well-painted, especially for a Cyber Slammer, and they blend just the right amount of "kiddy" with "evil". If a youngin' you know is clamoring for some bad guys from that movie with the fighting robots, I'd definitely recommend this toy, but for older kids or us grown-ups I'd stick to the mainline versions of Brawl unless you're a completist.

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Review by Beastbot

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