Hot Shot (Cybertron Defense)
Vehicle Mode (Cyber Key gimmick activated)Robot ModeRobot Mode (Missile pods, weapons exposed)
Allegiance: Autobot
Size: Deluxe
Homeworld: Cybertron
Cyber Key Code: d1o4
Difficulty of Transformation: Easy
Color Scheme: Dull sky blue, dark red, bluish black, and some silver and yellow
Rating: 8.7

    Cybertron Defense Hot Shot, like the other Cybertron Defense upgrades, has a military alternate mode-- this one of a four-wheeled, dual-gun-mounted armored vehicle. This mode is pretty good, with a great amount of mold detailing (love the rivets everywhere, especially) and great proportions. My only BIG complaint is that the robot mode feet pretty obviously stick out from the back end of the vehicle-- it's really hard to ignore them. The color scheme is pretty much the exact same as the original Cybertron Hot Shot's-- it's certainly not terrible or overly loud, but it could be better, as light blue isn't really the best color for a military vehicle. As for Hot Shot's Cyber Key gimmick, it's rather self-defeating-- when you insert the Cyber Key into the rear of his top-mounted guns, they both flip up, revealing missle pods under them (non-firing at this scale, of course)! It's certainly unexpected, but what's the point of gaining missile pods if you can't aim with your guns anymore anyways? A more well-thought-out version of this gimmick would have had slimmer pieces of plastic on the top half of the guns hold the molded-in missile pods, so that those weapons could be "fired" with the guns still pointing forward. What IS cool, though, is that even more firepower can be added to the mix in this mode buy folding open the front bumper, revealing two guns and another missile pod ready to point at some hapless Decepticons! A very cool and unexpected feature, that.
    Hot Shot's robot mode bears some big resemblances to his original Cybertron form-- certainly moreso than the other Cybertron Defense upgrades-- and a similar transformation to boot. Hot Shot retains the same general color scheme as his original Cybertron version in this mode as well, with even the placement of the colors being pretty much the same. He's definitely pretty beefed up this time around, though, with a bulkier (though similarly decorated) chest and frame, and even larger shoulders. His head design is pretty much the same as his original Cybertron version's, but with more asymmetrical detailing on the forehead visor. The proportions are pretty good overall-- the shoulders and lower legs are rather overly large, but this was pretty true on his original Cybertron version as well, so they're just carrying over the design aesthetic. Hot Shot's articulation is great in this mode-- with the exception of waist articulation and outward elbow articulation, he can move at all the major points. He's not backheavy, either, so he can strike a great number of poses. His elbows do have pretty limited movement even beyond just outward movement, however, as they can't move backwards or inwards, and only slightly forwards, which is a shame, but not really fixable given his bulky alt mode and robot mode design. Hot Shot not sports two Powerlinx ports on his armguards for some Minicon power-packin' goodness, and his Cyber Key gimmick still works in this mode, with the gun/missile racks now over his shoulders. What's REALLY cool is that he has FOUR more missile pods that can open up in this mode as well-- panels flip down from his shoulders to reveal two of the pods, and rotating the dark blue panels on his lower legs reveals two more. Add to that the knife piece housed between his legs that's attachable to either of his wrists in this mode, and you've got one majorly beefed up Hot Shot!
    Cybertron Defense Hot Shot is a pretty good toy, but not quite as good as his original Cybertron version, in terms of overall robot mode proportions and alt mode. He's still a great toy though, with a ton of great weapons, and still certainly recommended-- just not as much as his previous version.



Cybertron Defense Hot Shot Bio:
Hot Shot isn't psyched to give up his modified racer mode and the speed that went with it, but in the service of Cybertron, any sacrifice is worthwhile to him. His adventures on the Speed Planet taught him that speed isn't everything - true victory can only be won through a combination of wits, reflexes, and, when it comes down to it, the right weaponry. His new, heavily armed modes pack enough firepower to keep most enemies at bay, but if they get close enough, Hot Shot is more than happy to show them the sword fighting techniques he learned from Brakedown back on the Speed Planet.
Strength: 8.5
Intelligence: 8.0
Speed: 7.0
Endurance: 7.0
Rank: 8.5
Courage: 10.0
Fireblast: 9.5
Skill: 9.0

Review by Beastbot

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