Red Alert (Cybertron Defense)
Vehicle ModeRobot Mode (with Cyber Key gimmick activated)Close-up of leg weapon compartments
Allegiance: Autobot
Size: Ultra
Homeworld: Cybertron
Cyber Key Code: up0t
Difficulty of Transformation: Medium
Color Scheme: White, dark blue, moderately light milky gray, transparent red, very dark bluish green, charcoal black, and some metallic bronze, dull orange, and red
Rating: 9.6

    Now THIS is an upgrade! Red Alert's new form is a freaking huge MISSILE LAUNCHER, which is pretty much the polar opposite of an ambulance. The proportions on this mode are perfect, and there's tons of armor detailing on the mold. The small (albeit unmovable) double-barreled mini-gun near the front of the vehicle helps to give Red Alert even more firepower! There's also plenty of paint detailing such as the bluish green detailing on the missile and the "combat burnmarks" detailing around the wheels. Red Alert has a new Autobot symbol in front of his double-barreled mini-gun with a V-shaped crest surrounding said symbol to denote him as part of the Cybertron Defense Team. Given how HUGE the missile is (which is appropriate for such a vehicle, of course), you'd expect the missile to be part of Red Alert's Cyber Key gimmick, and you'd be right. If you insert the Cyber Key into the slot behind the missile launcher, the entire front half of the missile launcher SPLITS APART, revealing that there is a "fake" missile cover surrounding a transparent red cone with a trigger on it for firing the actual projectile piece housed in the missile. Firing the projectile itself doesn't make any sounds, but when the front shell of the missile launcher splits in half, a couple of short beeps that supposedly indicate that a target has been acquired are emitted from the figure, and a light blinks through the transparent red plastic along with the beeps. The transparent red part itself is chock FULL of mold detailing-- it's really crammed in there, and looks amazing. Also, if you slide the large missile off the holder for it on the vehicle, a "missile launching" sound is heard, along with the same blinking lights. All in all, a very, very cool gimmick. Another cool thing about this mode is that you can unflip the arm-mounted gun in robot mode from under the vehicle in this mode, so you can also have a medium-sized gun poking out from the front side in addition to all the other firepower Red Alert has! The color scheme is the same as it's been on the previous versions of Red Alert, and works surprisingly well for a military vehicle, considering the same scheme was also used for an ambulance SUV. A few slight changes have been made, such as the addition of more gray while there's also less red on Red Alert here than on his regular Cybertron version, and some nice bronze has been added, which is a very nice contrast color. The only slight problem I have with this mode is that the hollow back of the robot chest is a little visible when you raise the missile launcher from its spot resting on the vehicle, but it fits in with the overall shape of the mode and it's hardly an eyesore, so it's easily ignored. He has two Minicon ports on the sides of his vehicle mode.
    Red Alert's robot mode is also really awesome-looking, and appropriately big 'n buff, as a military upgrade should be. The rounded shoulders look like large muscles, and his large lower legs and big main body with comparatively small head enhance his beefiness. Well, and his HUGE missile, which is the main source of his coolness factor, of course. He also has incredible articulation for such a bulky figure-- he can move at the neck, shoulders (at two points), elbows (at two points), wrists, waist, hips (at two points), and knees (at two points). About the only point really missing is outward shoulder articulation. His chest is detailed nicely, with some well-places silver, red, and orange paint apps, and though he has both hands this time around, he has a arm-mounted gun weapon that comes with two attachments that are stored in his lower legs-- a claw and a hammerhead, just like with his normal Cybertron version. The thing is, these attachments are REALLY hard to get out of his lower legs, as they fit in their pretty tightly and there's no easy way to wedge them out. There is also a hollow gap in between the front of his legs and where his attachments are stored, which doesn't look so hot. The other part of this mode that I'm not too fond of how it looks is his robot head-- the transparent visor and detailing and everything looks fine, but his visor sticks out way too far when compared to his mouth, which is really embedded back in his head. It looks rather odd when viewed from any angle except straight-on. Both of these are really small downsides when compared to the overall mode, though, and hardly subtract from it at all. As one last note, Red Alert also still has two Minicon ports in this mode, on the sides of his lower legs.
    Cybertron Defense Red Alert is an incredible figure, and one of the best toys of the Cybertron line. A nearly flawless vehicle mode with a rough-n-tough looking robot mode with a HUGE missile, an nice transformation, and great articulation make this toy a must-buy-- highly recommended.



Cybertron Defense Red Alert Bio:
Red Alert is, first and foremost, a healer. As Autobot medic, he has never hesitated to rush onto a battlefield under heavy fire to assist an injured comrade. Indeed, there are many Autobots (and even one or two Decepticons) who owe their lives to him. It is because of his skills as a healer that Optimus Prime handpicks him to be part of the team - along with Hot Shot and Scattorshot - to return to Cybertron and cleanse his home owrld of the Terorcons infestation. Though he is uncomfortable with the new armor and heavy weapons with which he has been upgraded, he recognizes their necessity, and will not hesitate to engage in battle if his hand is forced.
Strength: 8.0
Intelligence: 9.0
Speed: 6.0
Endurance: 8.5
Rank: 7.0
Courage: 10.0
Fireblast: 7.0
Skill: 10.0

Review by Beastbot

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