Electro Whip Jolt (Fast Action Battler)
Vehicle ModeRobot Mode
Allegiance: Autobot
Size: Deluxe
Difficulty of Transformation: Very Easy
Color Scheme: Dark blue, black, dull milky brownish gray, and some light milky gray, light sky blue, flat dull greenish blue, silver, light red, and dark metallic gunmetal gray
Rating: 6.8

    Jolt's vehicle mode is a slightly "kiddie-fied" version of the Chevrolet Volt. The proportions for the MOST part are fairly realistic, except for the width-- Jolt is definitely considerably wider in vehicle mode than an actual Volt. The core colors of dark blue and black work fairly well in this mode, even if they aren't particularly spectacular, and all the necessary mold detailing is here-- rear-view mirrows, headlights, taillights, that sort of thing. He's also a got a pretty good amount of paint detailing in this mode too, with all of the relevant bumper & headlight/tailight details painted up, along with his front window. That window is painted a dark gunmetal gray though, which honestly isn't all that different from the black used for his roof (and his other unpainted windows-- if you're gonna paint one window, paint all of 'em, please). Besides the windows, the only paint app really missing is his license plate. There's no robot extras whatsoever in this mode, which is certainly a plus, though a few of the panel lines-- particularly the one in the middle of his windshield-- can detract from the overall look a bit.
    Jolt's transformation is almost laughably simple, but then again that's the point of Fast Action Battlers. All things considered, he looks pretty decent in robot mode, with lots of great detailing on his chest, head, and upper legs (even though in the case of the chest, there isn't an adequate number of paint apps to back those mold details up). Here Jolt's "true" color scheme is revealed, with light and dark milky gray mixing with the dark blue and black from vehicle mode as well as a bit of dull greenish blue. All in all, it definitely gives him a slightly electric vibe, though a bit brighter of an "electric" blue shade used in place of his dull greenish blue might have worked better. The proportions are generally good, except for his really skinny, overly stiff two-dimensional arms made out of what are primarily his doors in vehicle mode. The entire front third of the car also just hangs off his upper back, which is a bit of an eyesore. The ends of the car make decent feet, though. As far as Jolt's gimmicks go, he has two of them-- first, if you press in on the green-blue tab on the top of each arm, electric "whips" will extend out from each of his claw-hands. They're surprisingly long, though they're just one place of plastic-- they're not made of thread or anything where you can actually "whip" them around, unfortunately. Related to this gimmick, he also has a "whip-lashing" action feature in each arm-- pull up on the arm a bit, then let it go and the spring-loaded joint in the shoulders will let the whips fling downwards a bit. It's okay, but it really interferes with shoulder movement, really restricting the poses he can pull off. Other than that point, he also has two other points of articulation in the shoulders, as well as (slight) side-to-side movement at the neck and articulation at the waist, knees, and ankles, which isn't all that bad for a Fast Action Battler.
    Electro Whip Jolt has a pretty decent (if overly wide) kibble-free vehicle mode, and an okay robot mode. There are several niggling details, such as a big section of his vehicle mode hanging behind his head and the annoying arm-flinging gimmick, but given the target audience, many of these are forgiveable. He's about a middle-of-the-line Fast Action Battler, all things considered. Great for little kids, but for older kids and collectors, the mainline deluxe Jolt is the mold you want to pick up instead.



Electro Whip Jolt Bio:
Jolt makes a habit of getting into trouble. He is chaotic and impulsive, always out for the next big adventure. If there is danger afoot, he is sure to find his way into the middle of it. Luckily, he's got the fighting skills to get himself out of any binds he gets himself into. When he's got his electro whips in his hands, he's an almost unstoppable whirlwind of crackling energy.
Strength: 6.0
Intelligence: 5.0
Speed: 4.0
Endurance: 7.0
Rank: 4.0
Courage: 9.0
Fireblast: 6.0
Skill: 9.0

Review by Beastbot

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