The Prime-universe version
of Kup has an alt mode of a heavy-duty pickup truck-- and one that looks
quite familiar! Yep, Kup's design is basically a larger version of
Prime Ironhide's, though in this mode at least, I don't have any
problem with that; I prefer different-colored variants of a mold as different
characters than the same exact colors and paint job applied to two differently-sized
versions of the same character. Regardless, the proportions of this mode
are quite solid, taking into allowance the slightly stylized Prime aesthetic.
(The windows-- and how much the roof pokes up above the front hood and
truck bed-- are a tad short, but otherwise I have no complaints about the
truck mode in this respect.) There are a few robot extras, however. You
can't see much inside of Kup's transparent blue windows, but the middle
section of his truck bed is completely hollow-- and, if you don't have
his weapons plugged into the back there, what truck bed there is is just
obviously his robot feet-- it's definitely the weak point of this mode.
As for Kup's color scheme, it's a bit different than usual, edging towards
the "green" edge of a 'bot that's traditionally been blue. (I imagine this
was so that he didn't have near-identical colors as his casemate, Rumble.)
Still, the dull bluish green makes for a nice main color for the old timer,
and the light green paint apps on the front section and the stripes along
the side help to both complement and contrast against the main color. The
silvery-gold paint on Kup's front grill and rooflights is also a nice shade
of the color and adds some much-needed metallic paint to the toy. Pretty
much all the rest of the toy is either black or a bluish shade of black.
I guess I appreciate putting a little more color variation in there, but
I think making all of the black a "pure" black would've looked a little
better. As with most Prime toys, Kup's mold detailing varies quite a bit--
there's large, relatively undetailed spaces like his roof front hood, and
places of rather intricate detailing like his wheels, front bumper, and
weapons. And speaking of weapons, he's got two long hollow cannons-- obviously
modeled after Movieverse Ironhide's weapons,
another of this toy's many obvious connections to Ironhide. You can store
them on the side doors in this mode or on the truck bed-- I highly recommend
the latter, as they help to hide how unpleasant Kup's truck bed looks and--
because of the balljoints on the pieces where they mount-- the weapons
can be posed slightly upwards there, so that they aren't, y'know, firing
right at Kup's rear windshield. Both cannons can also be plugged into each
other to create one single, longer cannon weapon.
Kup has some interesting
variations in his transformation compared to commander class Ironhide,
with his arms forming from the car doors rather nicely, and his whole waist
assembly sliding up and exposing his robot head at the same time. However,
this mode does have some kibble issues-- the most obvious one being the
front of the truck that comes over his head. It makes it pretty much impossible
for Kup to have any real peripheral vision, and a large segment of the
front hood just hangs off his upper back ceremoniously, and is a bit of
an eyesore. His wheels also stick out in a rather unpleasing manner from
the sides of his lower legs (along with small sections of his truck mode
on the sides of said lower legs, as well). I do like how parts of his front
bumper pieces slide out to form "shoulder pads", though, and the segment
of truck hood & windows on his back pegs in securely and doesn't stick
out from his sides that much-- it's a minor additional piece of kibble,
at most. Kup's head is detailed quite well, and fits the Prime aesthetic,
but there's just one problem-- it's very obviously Ironhide's head! Given
that both Kup and Ironhide are distinctive enough characters with distinctive
enough heads, I don't think it would've been too much to have given this
mold a different head sculpt. His chest and waist are excellently detailed
both in terms of mold and paint detailing, however, and he's fairly well-balanced.
His articulation is at the neck, shoulders (at two points), elbows, hips
(at two points), knees, and ankles (at two points). This is pretty good,
particularly considering that most of them are ball joints-- however, the
pieces of his truck grill and wheels on the back of his upper arms/shoulders
do get in the way of articulation there, a bit. Waist articulation is also
annoyingly missing, as there's no reason it couldn't be there due to Kup's
transformation. Kup can hold his cannon weapons or other 5mm-compatible
weapons on either the sides of his lower arms or in his fist holes proper.
Prime Kup is a decent
re-do of the Ironhide mold at a larger scale, and gets some things better
than the Ironhide toy (the arms, in particular). However, not enough was
done to really make him "Kup", and so he comes across as "Jungle Attack
Ironhide" or somesuch themed redeco. In addition, his head is really hidden
too far back into his chest/front bumper/shoulder assembly, and his truck
bed in vehicle mode is rather ugly. Thus, overall, I think he's a bit of
a step downwards from Prime Cyberverse Ironhide, despite actually being
a larger toy.
Review by Beastbot