Brakedown (RotF)
Vehicle ModeRobot Mode
Allegiance: Decepticon
Size: Scout
Difficulty of Transformation: Easy
Color Scheme: White, black, dark navy blue, and some dark red, silver, dull metallic gold, and metallic gunmetal gray
Rating: 6.8

    Brakedown is a major homage to the G1 Stunticon Breakdown, especially when it comes to his vehicle mode. Like G1 Breakdown, RotF Brakedown has a Lamboughini-esque white sportscar mode, with just enough changes in this iteration to keep it from being licensed. Unfortunately, the major change made to Brakedown's alt mode to get away with that-- shortening the front section-- also makes him look not quite right. Having the relatively long, steamlined back and middle sections of the car mode end in such a squished-looking front bumper just doesn't mesh. However, ignoring that, this mode is pretty good. The black and red goes fairly well with the white, even if it's not the most exciting or original color scheme in the world, and all of the necessary details are painted, such as the headlights and back grill. I do wish a bit more red was visible in this mode, though, as except for that little bit in the front and on the taillights this mode looks rather monochrome. There aren't any robot mode extras visible in this mode at all, and minimal "breaking up" of the vehicle mode into different pieces with visible separation lines, so that's all good.
    Brakedown's robot mode, however, is nowhere near on par with his vehicle mode. First, let's get the good stuff out of the way-- adding in the dark blue helps out the color scheme a bit more, making it more varied, and goes well with the other colors (plus it's appropriate to the homage). There's a TON of great mold detailing on Brakedown's robot parts, like gears and pistons and all that. His head is also very well-sculpted, both clearly being influenced by his G1 head while making it look more like a Movieverse Decepticon, with a rather sunken, skull-like lower face. The back end of his vehicle mode makes for a decent chest, and rear wheel bits make for excellent shoulders. His articulation is also good-- he can move at the neck, shoulders (at three points), elbows (at two points), wrists, hips (at two points), knees, and a bit at the ankles as well. However, Brakedown's feet are rather small, plus the two halves of the front bumper serving as rather curved heroes. This, combined with his rather large backpack made up of his car hood that just sticks out unceremoniously behind his back, makes it hard to get him to stand up. (At least one half of the hood slides over the other, but still-- that's a pretty large backpack, and set out a lot further from his actual back than I'd like.) His arms are also rather ridiculously skinny, and the lower arms have his rather fat car door shells hanging off them, which is another rather big piece of kibble you have to overlook. On a lesser note, he could also really use some type of weapon, even if it was some type of molded in "missile pack" or something.
    Although the G1 homage is appreciated, RotF Brakedown is altogether the worst scout mold of the line. His vehicle mode, while generally good, has an oddly squat front bumper, and his color scheme isn't anything to get excited about either. His robot mode is what really hurts him though, with tons of vehicle mode kibble, some odd proportions, and bad stability.



Brakedown Bio:
Decepticon scout Brakedown avoids contact with the enemy at all costs. His job is to observe and report, not fight. That's why he's geared for speed, not battle. Unfortunately for him, Mudflap has other ideas, and now he finds himself racing for his life away from the determined Autobot warrior.
Strength: 4.0
Intelligence: 8.0
Speed: 8.0
Endurance: 4.0
Rank: 3.0
Courage: 7.0
Fireblast: 2.0
Skill: 9.0

Review by Beastbot

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