Like for the first Transformers
Movie DS games, Transformers RotF: Autobots and Transformers RotF:
Decepticons allow you to play both sides of a similar story, with the Autobots
version roughly following the events of the movie (VERY roughly, as I'll
explain shortly) while the Decepticons version veers off in a "what if?"
direction. These games also use the same engine as the previous TF Movie
DS games, and many things like the overall style of the layout, as well
as the font are very similar as well. Since in many cases my comments on
this game will compare it to the first Movie DS games, if you aren't familiar
with those games you might want to follow the link above and read my review
on those games first before you continue with this one.
Now that that's out
of the way, the core game mechanics for the two games are nearly identical.
Targeting, aiming, shooting, the radar, scanning stuff, etc. are the pretty
much the exact same as in the first game, as well as the whole health/energy
thing, so there's no real difference there. There are a few changes made
to the RotF controls, however, some of which impact the gameplay a bit
and some of which are really minor. For one, you no longer use the touch
screen to transform-- you just press the X button. A better configuration,
methinks, since you don't have to reach to press the button anymore, and
often you need to transform in a jiffy. Another improvement is that you
can switch between two weapons now by touching the respective one on the
touch screen to activate it.
The major gameplay change,
however, has to come from you being able to allocate "energon" (AKA experience
points) from killing enemies and completing missions to various categories,
such as durability, strength, and health regeneration rate. You can do
this on an interface screen in between missions. The game increases at
a roughly the same rate as you'll collect energon, meaning the difficulty
will more or less stay the same after the first few missions until the
end of the game. You can "cheat the system" by playing earlier missions
over again, thus making your character and making later stages easier that
way if you so desire. You can also switch between a couple dozen different
weapons to load your two weaponry slots with-- you only start out with
a few, but you unlock more by finding hidden "scan equipment" boxes in
levels or by getting a certain number of points in online challenges (explained
later).
Now instead of going
from a couple of environments, each game has a total of 17 different environments,
though each is considerably smaller and MUCH more linear than the first
DS games' environments, and each DS game only has one environment exclusive
to it (and it's a stretch to call the Decepticons' exclusive level an "environment",
since it's just a flat expanse of sea with a small oil rig in the middle).
You play through each environment at least twice-- once on a main story
mission, and a second time on a "challenge" mission that's usually shorter
and simpler, like a race or collecting a certain amount of Energon before
the timer runs out. You select each environment from a world map, and though
they open up in a linear fashion, you can go back after you complete an
area of the world to re-do the missions and challenges with extra requirements,
such as "Win with your stats halved" or "Win under 2:30", for example.
The difficulty of these extra requirement missions varies wildly, from
being basically just a re-do of the mission to ridiculously hard (try to
survive 2 minutes without getting hit even once--- UGH). Once you complete
one of these missions, the marker on the world map for that environment
will change from transparent to silver to gold, depending on how many of
the 2 extra requirement missions you have completed. Sadly, there's no
reward for getting all gold markers, though.
The environments have
to be what makes these games inferior to the first two DS games. As said
before, they're very linear, and much, much smaller than the environments
in the first Movie games. And although there's a few hidden "scan equipment"
boxes to find, there's no free roam, so you're forced to find them during
missions, even though only a few are actually difficult to find. There's
no extra "found in the environment" challenges to tackle, either. This
makes the game very short-- even if you go back and get gold medals, you'll
probably beat each game in under 10 hours. (It should be noted that four
of the environments, which move the story forward, don't have any kind
of extra challenges or requirements.)
Another big letdown is
that one of the major things the DS had going for it-- being able to scan
any vehicle in the game and then convert to that mode-- is completely absent
from this game. In the first tutorial level, you scan either a light, medium,
or heavy vehicle, and once your self-named character scans it you can't
scan anything else and are stuck with that form for the rest of the game.
The character rosters
are pretty minimal. Nearly all of the time you'll be playing as your genero-bot
(or -con), which again wouldn't be bad if you could switch between a bunch
of different vehicle modes like you could in the first DS games, but here
it just gets monotonous. As the Autobots, you also get to play as Optimus
Prime, Sideswipe, Breakaway, and Bumblebee, and as the Decepticons, you
can play as Sideways, Barricade, Starscream, and Megatron, but these are
all only for very brief challenge missions for the most part. The only
exception are the couple of aerial combat missions in each game, where
you'll play as either Breakaway or Starscream, which are very very basic.
(In fact, Breakaway uses the same model as Starscream even though they
look nothing alike. LAME.)
Also, the boss fights
are incredibly uninspired. In the Decepticon's game, you fight Bumblebee,
Ironhide, and Prime. In the Autobot's game, you fight Grindor, Sideways,
Starscream, and Megatron. Not a huge selection there, given the RotF movie's
large character roster. You don't even get to fight the Fallen in either
game-- that's dealt with "offscreen"! And every fight is exactly the same--
they'll stand in the center and just keep firing until you get them down
about one-fourth of their health, then they'll hide behind a forcefield
and you'll have to scan something within about 10 seconds that will redirect
something to blow them out of their cover, and the process repeats until
they're dead. All you literally have to do is circle-strafe them and you'll
win. Even the final boss fights are the same, with one extra stationary
gun added with makes it maybe about 5% more difficult.
Also, the story and
cutscenes are much weaker than in the first game. Heck, the story is practically
non-existent-- the story only moves through the most major points of the
movie's storyline at four missions, and the rest of the missions are just
random quests like "destroy/protest NEST vehicles" that have nothing to
do with the movie other than the mention of NEST. The "cutscenes", for
the most part, involve very minimal animation and just are dialogue boxes.
The spoken dialogue (which happens on the four missions that move the story
forward in each game) is well-done and uses the same actors as on the "main
system" games, however, so that's a plus. The music is also slightly better
than in the first game-- the main themes for the Autobots and especially
the Decepticons are very fitting and epic-sounding, though most of the
in-mission music is pretty forgettable.
Like in the first game,
you can log online with the DS and download daily challenges to compete
in. Also like in the first game, they get pretty repetitive, but you get
to choose from a couple different challenges each day instead of only one.
However, the main downside to the "new" daily challenges is that it requires
a lot lot LOT of points to go up in your "online rank title", and unfortunately
gaining in online rank titles is the only way to get some weapons and get
100% on your game. It's a ridiculously repetitive way of trying to artificially
lengthen the game-- I gave up after playing about 40 challenges and getting
going up all of three ranks with plenty more empty weaponry slots still
sitting there in my profile.
You're also able to
hook up with other Nintendo DS owners locally and play a versus game, but
I don't know anyone locally who has either of these games, so I can't comment
on the multiplayer. Sorry.
Seeing as how the Revenge of the Fallen DS games use the same engine as the first TF Movie DS games, you'd think they'd have spent the extra time upgrading the gameplay from great to excellent. Instead, the RotF DS games are a definite downgrade. Despite a few nice extras like the ability to switch our weaponry and gain experience, these are overshadowed by the much more limited environments, inability to switch your main character to different forms, uninspired boss battles, and considerably more limited replay value given the limited number of challenges. Buy the first TF Movie DS games instead of these, and if you already have those... well, unless you're a huge completist, I'd spend your money on a more deserving DS game instead, or at least wait and get these on a heavy discount.
Graphics: 7/10
Music: 8/10
Gameplay: 13/20
Storyline: 4/10
Level Design: 7/10
Cutscenes: 4/10
Controls: 18/20
Replayability: 4/10
Overall Rating:65/100 Above Average
(Screencaps taken from Gamespot.com)