Knock Out (RotF)
Vehicle ModeRobot Mode
Allegiance: Autobot
Size: Scout
Difficulty of Transformation: Easy
Color Scheme: Black, lime green, moderately dark jungle bluish-reen, and some white, dull sky blue, light milky brownish gray, and silver
Rating: 9.0

    Knock Out's vehicle mode is a modern "sleek" motorcycle, and it looks pretty good overall. A couple of hinges and the bottom of his upper legs can be seen fairly easily in this mode, but otherwise there are no robot extras. The proportions are more-or-less spot-on, and the mold detailing is pretty good-- all the necessary details in his tires, engine and the like are where you'd expect, but they don't go to overboard with it and risk losing Knock Out's sleek look. Sadly, Knock Out has no kickstand to stabilize him in this mode, which is the only major flaw I'd give it, though his front wheel can turn left or right to give him a bit of weighted balance one way or the other. What's really striking about Knock Out, though, his color scheme-- the various stark colors of green, light blue, and white, against a mostly-black "background" serve to make one very eye-catching (but not wholly unrealistic) color scheme. Some say it's an homage to Beast Wars Waspinator, but that could just be a coincidence. The only color I'm not fond of is the dull brownish gray, but it's used fairly sparingly and only for "connection" pieces so that's a minor quibble.
    Knock Out's robot mode is equally good, with, again, great proportions and a nice overall look to him. The wheel halves on his shoulders, instead of just being kibble, complement the look of the mode, I think. I also love how the windshield splits in half and folds downwards to form Knock Out's unique chest design. His head sculpt is very monstrous and insect-like, which makes me wonder why he's branded as an Autobot-- that head just SCREAMS Decepticon to me. There's lots of nice robotic detailing on Knock Out's lanky legs, and the motorcycle mode panels on the sides of said legs can pop off easily-- though they're supposed to. They can, in fact, be relocated onto Knock Out's back in this mode, though I prefer to keep them on the legs since when they're on the back they kind of get in the way of movement. Knock Out's hands are merely molded into his motorcycle seat pieces, but proportionally they still pass, and I do like how they turned his engine into a gun-hand-- pure creativity, there. Knock Out's lone piece of vehicle kibble in this mode (at least that isn't removable) is the wheel behind his back, though fortunately it doesn't get in the way of movement. Speaking of movement, Knock Out can move at the head, shoulders, elbows, hips, knees, and ankles-- and most of these are on ball joints, so you can get a pretty wide range of motion out of him. His small feet do limit the poses he can do somewhat because of balance issues, though.
    RotF Knock Out is a great motorcycle TF design, looking great proprtionally in both modes. He has a few minor flaws, such as the lack of a kickstand in vehicle mode and a couple of pieces of vehicle "kibble"  and relative lack of stability in robot mode, but his nice, inventive (though not too complex) design more than make up for it. Of all the color schemes this mold's been released in, this one-- the original, still remains the best, in my opinion, as the combination of white, light green, blue, and black is very striking. Highly recommended.



Knock Out Bio:
Though he is an incredibly flashy and skilled fighter, Knock Out is also desperately insecure. He practices awesome combat maneuvers constantly in private to be sure that the other Autobots will notice him on the battlefield. His highest ambition is to be the leader of a special combat team, and to get the combination retrofit everyone has been talking about.
Strength: 6.0
Intelligence: 6.0
Speed: 6.0
Endurance: 6.0
Rank: 5.0
Courage: 5.0
Fireblast: 7.0
Skill: 10.0

Review by Beastbot

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