Prowl (Deluxe) [Universe 2.0]
Vehicle ModeRobot Mode
Allegiance: Autobot
Size: Deluxe
Series: Classic/Generation One
Difficulty of Transformation: Medium
Color Scheme: White, black, brown tinted clear plastic, and some transparent light red, silver, light red, transparent light blue, and glossy dark brown
Rating: 8.6

    Prowl's vehicle mode, in keeping with the norm, is a sportscar-turned-police-car. The overall look of the vehicle mode is very nice-- the porportions are fantastic, and it's very close to some car models while retaining just enough differences to avoid licensing issues. Prowl's classic white & black color scheme is back, and his color layout in this mode is more or less the same it was on his G1 toy. Really, the accuracy to the G1 toy is astounding, right down to the "Highway Patrol POLICE" tampos on the sides of the doors. There's no robot extras whatsoever-- even the transparent windows are tinted enough where you really can't see any of the robot parts inside of them. I also like little touches like the transparent headlights, tail-lights, and police siren. (The rear windows are not transparent, however, due to the transformation-- they're just painted on.) The only major problem I have with this mode is that Prowl's gun, which is supposed to stay stucked in a little crevice on the underside in this mode, falls out VERY easily. It's pretty annoying, and considering it's such a small gun, it's not hard to imagine it getting lost. Some people have also reported some paint issues with their Prowls, with the paint on the transparent plastic being sticky and coming off, but thankfully mine doesn't have that problem, so it's not universal.
    Prowl's robot mode is also fairly good, but it does run into some problems that keep the toy from entering the "must buy" rating of 9.0 or above. For one, his arms are a little stiff-looking, and honestly a bit wimpy proportionally. His head also sits on a little platform above the rest of his chest, making it look like he's got some sort of turtleneck on from many angles. The transformation is, again, very close to his G1 toy, but obviously using some engineering capabilties that weren't available back in the eighties, such as giving him real legs this time and more articulation. (He can move at the neck, shoulders (at three points), elbows (at two points), wrists, hips, knees (at three points), and ankles.) Despite the increased articulation though, he still retains that stiff look for some reason. About the only major difference in his transformation when compared to his G1 toy is that this version has the sides of the front hood AS WELL AS the car doors swing behind his back. (They fold against each other so it doesn't look like it from a front angle.) It's ingenious in a way, as it folds more mass out of the way, but it's honestly more frustrating than it's worth. For one, it's almost impossible to transform Prowl without his car door/hood panels getting in the way and popping off. Plus, taking away part of the hood mass from the chest makes it look rather hollow and insubstantial from most angles except a direct-on frontal view. I still do like the way the door "wings" complement the look of this mode, and the only other real vehicle mode extra-- the hood-- stays behind his back and out of the way. Besides his aforementioned handheld gun he also has his shoulder-mounted missile launchers, though they don't actually fire anything this time around. However, they are permanently attached this time around-- no extras to put aside for vehicle mode on this toy-- and the launchers seem a bit more reasonably sized as opposed to the oversized missiles the old toy was required to have for safety reasons. However, like many of his other white parts in robot mode, Prowl is lacking paint on his missile launchers-- aproblem that repeats itself on his arms and upper legs. Just a few more black or red paint apps really wouldn't helped make him look more visually interesting.
    Overall, Prowl is one of the more slavish Universe 2.0 toys-- basically his G1 toy form with today's engineering-- and has a great, realistic-looking vehicle mode and a decent robot mode. He does suffer from some QA issues, as well as some minor proportions and "stiffness" issues in robot mode that keeps me from unconditionally recommending him, though.



Prowl Bio:
As the right hand man to Optimus Prime, Prowl is right at home in the thick of the battle against the new Decepticon armies. Confused Autobots are scattered across the universe, easy pickings for the gangs of more organized Decepticons. As a dedicated administrator and logician, Prowl feels it is his duty to whip them into shape, and get them ready for a fight. It’s only a matter of time until the Decepticons get themselves a real leader, and the Autobots need to be ready.
Strength: 7.0
Intelligence: 9.0
Speed: 7.0
Endurance: 9.0
Rank: 9.0
Courage: 9.0
Fireblast: 4.0
Skill: 9.0

Review by Beastbot

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