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Shakra Amal

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Skills and Stats
Character Description
Character History
Brownie Points

Shakra's Moves
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Skills and Stats

Player name: Karen Wilson
Character name: Shakra Amal
Character class: ranger

STR: 14
DEX: 16
CON: 16
INT: 15
WIS: 14
CHA: 8

Nonweapon proficiencies: tracking, stealth, trapping, leatherworking, herbalism, first aid

Weapon proficiencies: bow, dagger

Equipment: longbow, quiver (20 arrows), 2 jenachen daggers, rope and trapping paraphernalia, skinning knife and leatherworking paraphernalia, leather hat, basic medicines, mule

Funds: Despite supporting her family, she makes enough from trapping/leatherworking to stay comfortable, not to mention bonuses from the Qenaren military.

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Character Description

Shakra is tall and pale. White skin, silver-grey eyes. In bright light her hair seems white, in dimmer light it shows a hint of yellow. She wears her hair in a single braid that falls from the nape of her neck to just below her shoulderblades. She likes to wear green shirt and trousers, leather jerkin, widebrimmed leather hat and leather boots. She carries a pair of daggers.

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Character History

Shakra is from a family that specializes in leather goods, particularly fine ones. However, she was always large for her age, and unusual in her coloring. The other children sometimes teased her, and she found direct summer sunlight uncomfortable, since she burned easily. Her uncle started taking her into the woods, and she found the forest much more comfortable. Now she spends some of her time hunting and trapping to contribute meat, leather and fur to the family, and scouting for bandits or illegal border crosser for the local armed forces.

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Brownie Points

Prologue 1
1 pt
1 pt for background on her family and how the rumors have affected them [2]
Prologue 2
1 pt
1 pt for concern for her family
1 pt for a clever way of finding out (even if by accident) Lirixa's abilities [5]
Prologue 6
1 pt
1 pt for precautions around a stranger (Lirixa) [7]
Prologue 7
1 pt
2 pts for being a good hostess
1 pt for background on leatherworking [11]
Prologue 8
1 pt
1 pt for warning Otter about Lirixa [13]
Prologue 9
1 pt
1 pt for choice of refreshments 1 pt for the saying ("To stalk, one must either know the prey...") [16]
Prologue 10
1 pt
1 pt for motivations ("Dreams....") [18]
Interlude
1 pt
1 pt for loyalty to her mule [20]
Total: 20

Shakra's Moves
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