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TO POST YOUR LOGS AND BIOS GO TO THIS LINK AND FOLLOW THE BELOW INSTRUCTIONS
The following are basic Role Playing / Simming guidelines to
follow; To show action we use two colons. For example,
"::walks to the Tactical station::". That is an action. You can
only make action for your character. You cannot make things appear in
the sim. That is the CO's responsibility.
Anything inside brackets is OOC, or Out Of Character.
"<Sorry, about all the typo's guys, I'm really tired today.>". Inside
the brackets shows your OOC Statement. Anything else is
considered IC, or In Character.
In order to use your character's comunication badge and communicate,
you use the following: "+Taps (in this space the
person, or place you want to talk to)+". For example "+Taps Bridge+
Power is at 100%"
Some basic symbols you should know are @. This is used when
the ship has an away team mission. People on the Away Team use it.
Before you type any text, you enter this symbol. This is done to make
sure there is no confusion between who is on the ship, and who is on
the Away Team. EXAMPLE: The Executive Officer on an away mission would post,
"@<XO>+[SHIP]+ Four to beam up."
POSTS
COMMANDING OFFICER(CO)
The Captain is the person in charge. All action and instructions are
to be followed. The CO plans all sims and mission briefs. He/She
also is in charge of recruiting for the ship, if a spot if left vacant.
The CO has the responsibility of attending GFP Board Meetings and
votes during these sessions. The CO is also responsible for all ship
rules making sure they are followed and carried out.
EXECUTIVE OFFICER (XO, First Officer, #1 )
The XO is second in command and is responsible for execution of
Starfleet orders and policy. All Action the XO calls is followed as
if the Captain called it. The XO is responsible for keeping attendance. A log of whom has
missed sims is required.
OPERATIONS MANAGER (Ops)
Runs sensor scans, handles all communications, tractor beams, monitors
ship wide status and functions. Ops can also pilot the ship (if no
Helm officer is present), arrange power distribution to major systems
during emergency situations. This position is varied and many things
can happen with this position. It is the most involved position
during the sim.
SCIENCE (Sci)
The science officer(s) are responsible for handling all information
that needs to be analyzed. Science personal are also in charge of
any and all probes that are used in missions. It is recommended that
a science officer is taken on the away team.
TACTICAL (Tact)
In charge of all weapons: Phaser's, Photon Torpedoes, and shields.
In addition, damage reports. Tactical officers must be aware of
everything going on, especially any unknown vessels in the vicinity.
SECURITY (Sec)
All internal security on board. Responsible for handling intruders,
supervising security on away teams, etc. The Security officers must
be aware of everything going on, especially any persons onboard the
ship. It is recommended that a security officer is taken on the away
team.
note: Tactical and Security may be one post when the ship's compliment
is low.
HELM / CONN
Helmsman is responsible for moving the ship. This involves docking
with Star Bases, taking orbits and the such. This post gets
interesting when time travel or special maneuvers are required.
ENGINEERING (Eng)
The Engineers are the mechanics of the ship, they are responsible for
all power, computer systems and propulsion systems. Keep in mind an
Engineer can get anything done! An Engineer can work at almost any
station including engineering and the bridge.
MEDICAL (Med)
Responsible for the health of the Crew and treating the injured. A
Medical officer must always in on an Away Team, and are mostly found
in sickbay. Medical officers may go anywhere on the ship. It is
highly recommended that a medical officer be taken on all away teams.
COUNSELOR (Counsl)
Assists the Captain in making decisions. The Counselor also makes
sure the mental health of the crew is okay. This person usually has
some type of telepathic powers. It is recommended that the counselor
go along when encountering new or hostile races.
Note: If you have any questions, please feel free to ask me, or your
Commanding Officer.