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Crono's House - 1000 AD
     Items: 200 G
     Party: Crono
   After waking up go downstairs.  Crono's mom will tell you something
   about Lucca, then she'll walk away.  Make sure to talk to her again
   before you leave because she'll give you your allowance - 200 G.
   The first place you should go is the Mayor's Manor, which is the 
   left house in the group of buildings south of Crono's house.

Mayor's Manor - 1000 AD
     Items: Tonic, 100 G, 300 G
     Party: Crono
    This is where you'll learn the basics about Chrono Trigger.  Talk to
    the guy standing in the middle of the top floor twice for 300 G. Once
    you know the basics (and got the two chests) exit the Manor and head
    north to Leene Square.

Leene Square - 1000 AD
     Party: Crono, Marle
    Start by buying equipment.  The item ship is the purple tent to the
    left of the entrance, the armor shop is the blue tent above that, and
    the weapon shop is the guy wearing blue (Melchior).
    After buying whatever you need go north to the next section of Leene
    Square.  As you enter you'll see a girl run in from the side.  Walk 
    up to her and you'll end up bumping into her, sending her pendant
    flying.  What you do at this point will affect a later event.  You 
    can either talk to the girl first (making sure she's alright) or grab
    the pendant first.  Return the pendant to the girl and she'll introduce
    herself as Marle and join your party.
    You are now free to run around and enjoy the fair.  There are 4 'games'
    you can play to earn Silver Points, which can be either turned in for
    gold (10 SP = 50 G) or used to play one of three games in Norstein 
    Bekker's lab for prizes (you need at least 10 SP).
                      THE GAMES TO EARN SILVER POINTS
   Ring the Bell  -  on the left side of the bottom section
         To play: face the bell and press 'A', press 'A' again when
                  you're as far away from the bell as possible.
         Prize: 1 silver point
   The Race       -  the blue tent to the right of Melchior
         To play: when the racers are lined up talk to the guy in the
                  tent.  Choose which racer you think will win.  The
                  racers will run around the fairgrounds.  If the racer 
                  you picked wins talk to the guy in the tent again for
                  your prize.
                  The guy standing to the right of the starting line
                  will often tell you who will win.
         Prize: 20 silver points
   Battle Trainer -  left side of the top section
         To play: Talk to the giant robot (Gato).  This'll start a fight.
                  If you win you not only get silver points but also
                  10 exp and 1 Tech. point.
         Prize: 15 silver points
   Soda Guzzling contest - right side of top section
         To play: Simply press 'A' as fast as you can.  If you can 
                  guzzle 8 sodas you win.  (Rapid fire controllers
                  work very good here).
         Prize: 5 silver points
   
   Before playing in the lab, I suggest saving your game.  That way if
   you lose you can reset and try again without having to collect all
   those silver points again.
   
   Norstein Bekkler's lab - big tent on right side of lower section
         10 silver pt. game:  Follow the Soldier
             Vicks, Wedge, and Piette will mix themselves up and then
             tell you to find one of them.  Pick the correct one and
             you win.
            Prize: Poyozo doll (it will be in Crono's room.  If you
                   examine it, the music will change).
         40 silver pt. game:  Crono says
             L..Left Arm        R..Right Arm
             Y..Laugh           A..Surprise!
             Press the correct buttons to mimic the clones moves.
             (Note: when the clone raises his right arm, which would 
              be the one on your left, you need to press L to raise
              Crono's Left Arm.  Do the opposite for the clone's left
              arm).
            Prize: Crono's clone (it will be in Crono's room)
         80 silver pt. game:  Knock 'em back
             Shoot the critters back into the cage while keeping the 
             hostage out of the fire.
            Prize: A cat (it'll be in Crono's house).
     Playing any of these games a second time will win you cat food
         (which will be in the bowl next to the desk in Crono's room).
         If you keep putting more and more food in the cat's dish, you'll
         get more and more cats.
    
    More things to do in Leene's Square:
     -Talk to Melchior again.  He'll ask you to try and talk Marle into
      selling her pendant.  The way you respond will affect a later event.
     -On the right side of the top section you'll find a tribal dance
      being carried out.  Press X, Y, L, & R buttons to dance (this 
      doesn't affect any later events).
     -Talk to the little girl near the Soda Guzzling game.  She'll say
      her cat is missing.  If you decide to be nice and find her cat
      for her, go over to the other side of the top section (near where
      you found the Robot Trainer game).  Here you'll find a cat.  Stand
      so half your head is above the cat and then press 'A' to examine
      it.  It'll meow and then follow you (don't examine it more than
      once or it'll run).  Lead the cat over to the little girl.  Whether
      you do this or not will affect a later event.
     -The guy near to where the cat you just took to the little girl was
      is just about to eat lunch.  The pink bundle on the table is his 
      lunch.  If you want to be mean, examine the bundle to eat it.
      Whether you eat it or not will affect a later event.

    Once you're all set, go talk to the armor shopkeeper.  He'll tell you
     Lucca's device is set up at the north end of the Square (past where
     the two guards were before).  When you're about to leave the top 
     section of the Square, Marle will stop you and say she wants some 
     candy.  Just stand there for a bit and she'll pick what she want.
     (Whether yo move or not will affect a later event).  Now continue
     north.
     When Lucca and Taban are finished blabbing, talk to Lucca.  When she
     moves out of the way step onto the telepad where she was.  You'll
     be transported over to the other telepad.  You can do it
     as many times as you like.  When you're ready to continue talk to 
     Marle and she'll try using the device.
     (NOTE: if you're playing the NEW GAME + mode, there is a shimmering
      dot on the right telepad.  Examing it will open a special gate that
      will take you directly to the fight with Lavos).
     When Marle steps onto the telepad her Pendant will start to glow and
     a gate will open, sucking her in, leaving the pendant behind.  Step
     onto the pad and get the pendant.  Lucca and Taban will use the 
     machine to send Crono into the gate after Marle.

Truce Canyon - 600 AD
     Items: Tonic, PowerGlove
     Party: Crono
    You'll find yourself in opening up in some mountains.  Go left
    and then work your way down and out.  Go south and visit the people
    of Truce.  After gathering info, your next destination is the huge
    castle.  To get to it you'll need to go through Guardia Forest.

Guardia Forest - 600 AD
     Items: Power Tab, Shelter
     Party: Crono
    First thing to do is go right and then when yu have the choice
    between to routes, take the bottom one.  This will lead you to a
    small opening.  You should be able to see two shimmering dots
    (the one towards the top shimmers in and out of sight).  The
    bottom of the two shimmers will get you attacked if you examine
    it.  The other one is a Power Tab.  Wander around the forest until
    you reach the northern exit. Examining moving bushes will either
    cause you to be attacked or in one case, scare a monster out of the
    bushes that will drop a Shelter (you can get this everytime you
    enter the forest).

Guardia Castle - 600 AD
     Items: 100 G, BronzeMail, Ether (x2), Tonic
     Party: Crono, Lucca
    As you enter, the soldiers will stop you.  The queen will tell them
    to let you through.  Go up and talk to the king and then the
    chancellor.  The queen's room is to the right of the throne room.
    Explore the rest of the castle before going there.  
    You can rest in the Knight's quarters if you want.  If you sit in
    the upper left corner of the left table in the dining room you can
    order one of 3 meals to restore your hps, mps, or both.  
    Once you get to the queen's room, talk to her.  She'll send her
    attendants out of the room and then tell you to come closer.  Do as
    she says.  She'll now reveal her true identity - Marle.  After a bit
    of blabbering she'll disappear in thin air.  Head back to the throne
    room.  When you're almost there, Lucca will run up to you.  She
    explaings how you must find the real queen in order to save Marle
    (AKA Princess Nadia), and then she'll join your party.  Exit the 
    castle, go back through Guardia Forest, and then go west to the
    Cathedral.

Cathedral - 600 AD
     Items: Revive, Tonic (x3), MaidenSuit, Ether (x2), SteelSaber, 
            Power Tab, 100 G, Defender, Speed Belt, Shelter, Heal,
            Iron Sword, Mid Ether
     Party: Crono, Lucca, Frog
     Boss: Yakra
    Talk to the nun by the organ.  Now examine the shimmering dot that
    appears, which will cause a battle.  When you win, Frog will be
    introduced.  After he joins you examine the organ to reveal a
    secret door.
    Once through the door go left to get the chest.  Continue left and
    go through the door.  Go up the stairs and enter the door.  Get
    the chests then examine the dresser to get Naga-ette Bromide (this
    is a special event item that doesn't appear on the items list) and
    will also cause a fight.  Exit the room and go right and then up to
    another chest.  To your left you can see some spikes.  Go between
    the spikes and the lower wall, and press the skull switch on the 
    other side.  Now enter the door.  Inside examine the shimmering dot
    that's in the pot for a Power Tab.  Now exit the room and work your
    way back down stairs.  Go right until you reach another set of 
    stairs.  Go up these stairs and enter the door.  Talk with the 
    monsters inside.  After talking to all 3 of them the one closest to
    the door will leave.  Follow it to another rom which has 2 chests and
    an exit leading off to the right.  Get the chests then go to the 
    right.  Here you'll find a statue of Magus, some monsters who'll
    attack you, and two more chests.  Exit this room once you've gotten
    the chests and then as you attempt to exit the room before it the 
    three people (who look like the king, queen, and a soldier) will
    turn into monsters and attack you.  Go back down the stairs
    and then go left.  This time go north through the hallway which
    will  bring to a door.
    On the other side of the door you'll find another big section of the
    Cathedral.  One welcome sight is the save spot to your left.  Save
    your game and use a shelter if you want, then go up the stairs.  Go
    left, get the chest, and then go down the stairs.  You can start a
    fight with the Hench if you want or you can keep going.  Thought the
    door you'll find a small room with another door leading north and a
    skull switch. Flick the switch and go through the door.  Now go right
    until you come to a door leading south (make sure to grab the two
    chests along the way).  Though this door you'll find another skull
    switch.  Press it and continue south.  Go up the stairs and left.
    You're now back where you started.  The two switch you pressed made
    the spikes drop in the room that lies though the door.  After 
    defeating the monsters that attack when you enter the room, get the
    chest and then examine the organ which opens a secret door.  Exit
    the room and go either left or right, either way you'll reach a 
    stairway.  Go down the stairway and north through two doors.  Now
    go the opposite direction that you chose before (ie if you went left
    before, go right now).  You should come to a door leading north that
    wasn't ther the last time you were in this hall.  
    After entering the door, keep going north.  A couple of fights later 
    you'll reach another door and a save spot.  Through the door you'll
    find the real queen and the chancellor.  The chancellor will reveal
    to you his true identity - Yakra.  After defeating Yakra, Queen Leene
    will thank you and then she'll go stand by the exit of the room.  
    Open the two chests (the one on the left contains the real chancellor)
    and then go talk to the queen to go back to the castle throne room.
    (NOTE: if you left the real chancellor in the chest he'll get out
      by himself and yell at you to wait up).

Guardia Castle - 600 AD
     Party: Crono, Lucca, Marle
    Back in the throne room, the king and queen thank you.  Frog says that
    he has disgraced himself by not protecting the queen and then leaves.
    Talk to Queen Leene and she'll mention the girl that was with you.
    This reminds Lucca about Princess Nadia (aka Marle).  Return to the
    queen's room (go up the stairs on the right side of the throne room).
    As you enter, Marle will reappear and rejoin your party.  Work
    your way down and out of the castle.  As you're leaving you'll find
    Frog who'll say he is departing for good.  Once again you'll have to 
    go through Guardia Forest.  It's now time to return to your own time,
    so go to Truce Canyon.  Go to the spot where you were originally
    transported to.  Here you'll find a gate back to Leene Square in
    1000 AD.

Leene Square - 1000 AD
     Party: Crono, Marle
    Back in your own time, Lucca will split and Marle will ask you to 
    escort her to her home, which is Guardia Castle.

Guardia Forest - 1000 AD
     Item: Power Tab
     Party: Crono, Marle
    First go right and then take the bottom of the two paths.  In the 
    upper right hand corner of the opening you come to, you'll find a
    shimmering dot (it's a Power Tab).  Now you can work your way up to
    the northern exit.

Guardia Castle - 1000 AD
     Party: Crono
   As you enter Crono will be arrested for abducting the princess and 
    then put on trial.  The outcome of the trial is based on your behavior
    earlier in the game.
   To be found innocent you should have:
      -Made sure Marle was alright before getting the Pendant.
      -Not eaten the man's sack lunch.
      -Found the cat and returned it to the little girl.
      -Not tried to talk marle into selling her pendant to Melchior.
      -Let Marle browse when looking at the candy.
      -Said that Marle's fortune didn't tempt you at all when asked during
       the trial.
    Even if you are found innocent you will still be sentenced to 3 days of
    solitary confinement as punishment for running off with the princess
    (which is the same punichment you'd get if you were found guilty).
    If you're found guilty you'd also get execution added to the punishment
    (the chancellor will add this himself once you get to the dungeons
    if you're found innocent).

Guardia Dungeons - 1000 AD
     Items: Ether (x3), BronzeMail, Mid Tonic (x8+), Shelter (x2), 1500 G,
            Lode Sword
     Party: Crono, Lucca
     Boss: Dragon Tank
    You'll find yourself in a small jail cell.  There is a pink bundle
    setting on the bed containing an Ether (this may only be here if you
    were found innocent).  The cup in the upper right corner of the cell
    will refill your hps and mps.  Now you have two options to get out of
    the dungeons:
   1.  If you stay in your cell and don't cause any trouble the 3 days
      before execution will fly by and the supervisor will come to get
      you.  He'll take you to a room with a guillotine, put Crono's head
      in it, and then ask if there are any last words.  Just then Lucca 
      will come in, shhot the supervisor and the two guards, and then
      free you.
   2.  If you don't want to just sit in your cell, you can go up to the
      bars and make some noise.  Do this 3 times and the guard will come
      in to quiet you down.  As he is walking out you can either knock him
      out by pressing 'A' when standing behind him, or you can run around
      him and out of the cell.  If you run around him you'll have to fight 
      both guards instead of just one.  You are now free to work your way
      out of the dungeon, but you won't get Lucca in your party until 
      you reach the exit.
    Either of the above ways you choose will get you out of the dungeon
    but since way #1 get you Lucca faster I'm going to describe where all
    the chests are from the room where Lucca saves you.
    After Lucca joins your party, get the chest and exit the room.  Here 
    you'll find another chest and a guy with his head in a guillotine.
    Free him and he'll tell you his name and inites you to stop by his
    dad's shop when you're in Truce.  As you exit the room you'll see
    that Lucca knocked out the guard.  Search the body (NOTE: from here
    on out some guards can be snuck up on and knocked out.  Search their
    bodies and some will have Mid Tonics).  Go left, fight with a guard, 
    and go down the stairs.  This will bring you to a bridge.  In the
    middle of the bridge you'll be attacked by 2 guards.  Going through
    the door on the other side of the brdige will bring you to a room with
    four sets of stairs:

        1 Decendent fight   <---- 3        4 ----> back the way you came
  
        Your cell, save pt, <---- 1        2 ----> 4 chests, 1 Guard fight,
           HP/MP drink                                1 Omnicrone fight

    Down stairs 1 and 3 you'll find cell doors that will only open half
    way.  Don't worry about them, you can get the chests that are in the 
    cells later.  After exploring stairs 1, 2, and 3 go back the way you
    came (stairway #4).  This time go up the hallway you passed before.
    This will lead to another stairway and a guard.  Go up the stairs
    and across another bridge to another room with four sets of stairs:
       
         Hole in the wall   <---- 6        7 ----> continue onward
      
                  1 chest   <---- 5        8 ----> back the way you came

    Stairway #6 leads to a cell with a hole in its back wall.  Going 
    through the hole will take you outside.  You can climb down the wall   
    to where you'll find a hole leading back into the dungeon.  This is 
    one of the cells that the door would only open half way.  Grab the 
    chest and then examine the hole in the floor, you'll hop into it and
    climb down to the other cell thats door would only open half way.  
    Grab the two chests then examine the wall where you climbed in.  Now
    go back outside and climb up the wall.
    If you've already explored stairway 5 then you're ready to continue
    onward.  After going up stair #7 and then up a couple more flights
    of stairs, you'll be at the entrance to the dungeon.  Go through
    the door and you'll find the knocked-out supervidor, a save spot, 
    and a note.  (If you escaped from Crono's cell instead of waiting for
    them to take you to your execution, then Lucca will come in here).
    The note will give you a hint on the next boss's defenses.  Search
    the supervisor's body for 5 Mid Tonics and then leave the room.  On
    the other side of the bridge you'll have to fight the Dragon Tank.
    After beating it go through the door and you'll be back in the main
    castle.

Guardia Castle - 1000 AD
     Item: Shelter
     Party: Crono, Lucca, Marle
    Make your way down the stairs.  When you reach some guards they'll 
    start "chasing" you.  Head towards the exit to the castle.  Here Marle
    will join you and you leave.  The guards chase you to Guardia 
    Forest where you are forced to run down the path to an opening.  Here
    you'll find a gate, which your party will enter.  Next stop... the
    Future.

Bangor Dome - 2300 AD
     Party: Crono, Marle, Lucca
    Nothing much here except the gate you just came through and a door
    you can't open until later in the game.  Just exit and go south to
    Trann Dome.
    Don't stay outside the Domes too long, you'll take damage (apparently 
    the air is poisonous or something).

Trann Dome - 2300 AD
     Party: Crono, Marle, Lucca
    Here you'll learn about where you are.  You can also buy equipment
    and rest in the Enertron (just examine it to use it).  Once you're
    ready exit the Dome and go north to Lab 16.

Lab 16 - 2300 AD
     Items: Berserker, LodeSword, Lode Bow, Ether
     Party: Crono, Marle, Lucca
    Beware the rats, they will steal a Tonic from you if they touch you.
    Explore the ruins and work your way up to the upper right corner where
    you'll find a path to the next section of the ruins.
    In this section you'll find monsters that are strong against normal
    physical attacks, so use techniques.  Work your way to the upper
    right corner of this section to find the exit.  Now that you're out,
    head east to Arris Dome.

Arris Dome - 2300 AD
     Items: Mid Ether (x2), Bike Key
     Party: Crono, Marle, Lucca
     Boss: Guardian
    Once you talk to everyone, buy whatever equipment you need,
    and use the Enertron if needed, then go down the ladder into the basement.
    The consoles need a password which you'll get a bit later.  For now
    use the ladder that's in the upper left corner.  Work your way to the 
    top of the room the ladder leads to.  From here go north into the next
    room.  An alarm will go off.  If you stand still you'll be attacked
    by lesser enemies and if you try to enter the door on the other side
    you'll be attacked by the boss - Guardian.  
    After defeating Guardian, go through the door it was guarding into
    the storeroom.  Get the chest and then examine the body.  You'll
    learn that you have to catch the rat statue.  Go back to the room
    with the rafters.
    The rat statue will be within sight.  Hold 'B' to dash after it.  
    When you reach it press 'A' to catch it.  If you don't catch it, exit
    the room, re-enter, and try again.  When you catch it, it'll reveal
    the password for the consoles in the first room (hold 'L' and 'R' and
    press 'A').  Return to the room with the consoles.
   Stand in front of the one on the right (where the shimmer is) and use
    the password.  Enter the door you can now get to.  Work your way to 
    the top of this room and enter the door.
    At the top of this room you'll find another console, one of those 
    black doors you can't open yet, and a normal door.  The same password
    you used previously works on this console, but all it does is let
    you get to the black door.  Enter the normal door to get to the info
    center.
    Here you'll learn about the time period you're in, where the gate is
    located to leave this time period, and about 1999 AD - The Day of
    Lavos.  You can see either visual over if you want by examining one
    of the two consoles.  When you're ready work your way back to where
    the people of this Dome are waiting.  Doan will give you a Bike Key
    and tell you to go through Lab 32.  Use the Enertron and replenish 
    your supplies if needed, then exit the Dome.  You don't have to go
    through it right now but to the east is the Sewer Access.  The 
    monsters in it aren't too tough plus you can get better equipment
    inside, so it may be worth going through right now.  (If you don't
    want to yet, head north to Lab 32 and skip the next couple sections).

Sewer Access - 2300 AD
     Items: 600 G, Rage Band, Bolt Sword
     Party: Crono, Marle, Lucca (if entering before Lab 32, otherwise
            whoever you want)
     Boss: Krawlie
    First go right to get a treasure chest, and then go back and go left.
    You'll eavesdrop on a couple of creatures.  Follow them down the
    stairs.  If you find the battles too tough, try to avoid them (most
    of them can be avoided quite easily).
    Go left and read the note.  It says something about being attacked when
    making the slightest noise.  Now go right.  If you examine the cat
    you come to, it'll meow and you'll be attacked by 3 Nereids.  
    Continue along the path and you'll find a tin can and a trash can.
    Examining the can will cause you to kick it into the trash and you'll
    be attacked by 4 Nereids.  Keep going and you'll find a wedge of
	  cheese.  If you examine it a rat and 2 Nereids will attack you.
    The last object you'll encounter on the path is a save spot.  
    Stepping on it will cause it to disappear and you'll get attacked
    by 3 Nereids.  Past this you'll find a ladder going up.
    When you come to a spot where it looks like there is a space between
    two walls, press up against the wall and go through to the other 
    side.  Press the switch on the wall and the go back through the gap.
    Now go up to the edge of the water and press right.  Follow the
    path (you won't be able to see yourself most of the way) and you'll
    come out the door you just opened.  Continue along the path and
    you'll come upon a chest and just a little further ahead you'll find
    Sir Krawlie, the boss of the sewers.  After defeating Krawlie go down 
    along the path.  Go past the ladder for the moment and continue 
    following the path.  Get the Bolt Sword from the chest and then press
    the switch.  This will open a series of bridges that will make getting
    out of the sewers a snap.  But first go back to the right and up the
    ladder.  To the south you'll find Keeper's Dome.
Keeper's Dome - 2300 AD
     Party: Crono, Marle, Lucca
   Not much to see here.  The old man inside talks about events that will
   happen later in the past (isn't time fun? :)
   For now exit and go up to Death Peak.

Death Peak - 2300 AD
     Item: Power Tab
     Party: Crono, Marle, Lucca
    You can't do a whole lot here, yet.  About the only thing you can do
    before the wind blows you out, is to go forward along the right hand
    wall.  After a short while you should be able to see a shimmering
    dot.  Grab it before the wind blows you away.  Now go back through
    the Sewer Access (using the bridges that you created by flipping
    that switch). Once you're through, go north to Lab 32.

Lab 32 - 2300 AD
     Items: Mid Tonic, Race Log
     Party: Crono, Marle, Lucca
    If you enter this lab and try examining the Jet Bike without possessing
    the Bike Key, you'll get attacked by 4 Proto2s.  
    Examine the Jet Bike when you have the Bike Key and a bunch of robots 
    will come out.  Then Johnny will come out and challenge you to a 
    race.  You must win the race in order to go through Lab 32 (at least 
    in order to get through this way).  Keep trying until you win.  To 
    race use the control pad to steer and the B button for a Turbo 
    Boost.  You get 3 turbos and it takes time to recharge between 
    boosts, so use them wisely (one when you're close to the finish line 
    works well as long as you don't smack into Johnny and send him across 
    the line in front you).
    If you can't seem to win the race or you just don't want to, you can
    go right and fight your way through the lab.  You'll have to fight
    up to 3 Mutants at a time and up to 5 Shadows at a time.  Make sure
    you get the Bike Log if you go this way.  When you reach the other
    side talk to Johnny and you'll learn that the Bike Log can be used
    to record your 3 fastest times in the Jet Bike race.  You can now
    race Johnny in either one of two modes (with or without Turbo) and
    you can change perspectives with 'L' and 'R', plus RX-XR will save
    your 3 best scores.  Certain scores will get you bonuses.  Here
    are the scores (that have been found so far) that give you a bonus:
            777     -  get 10 Mid Ethers
   When you're ready exit the lab and then go east and south to Proto
    Dome.
Proto Dome - 2300 AD
     Party: Crono, Robo, and choice of Marle or Lucca
    After a couple of Bugger fights you'll find a Enertron and then you'll
    find Robo.  The door that leads to the Gate is locked and you'll 
    need to go to the Factory to get it open.  Choose who you want to
    leave behind, exit the Dome, and go north to Factory.

Factory - 2300 AD
     Items: Shelter (x2), Titan Vest, Hammer Arm, Plasma Gun, Mid Ether (x2)
            Robin Bow, Mid Tonic, 400 G, Ether, Bolt Sword
     Party: Crono, Robo, and Marle or Lucca
    Examine the computer console and Robo will override security so you
    can enter.  Take the elevator on the left first.
    Examine the console to open the hatch that is below the chest.  Get the
    chest and go down the hatch.
    Follow along the path, through two doors, until you come to a door 
    leading into a large room.  Get both chests and then examine the 
    console to shut of the defense lasers.  Now exit the room and go right
    to an elevator.  Take the elevator down.
    To the left is a wide hallway going north.  At the end you'll find a 
    chest and a console.  The console will open the door to the right if
    the proper password is entered (if you want to skip the rest of the
    Factory the password is 'X''A''B''Y' - that is press 'X', then 'A',
    etc.  If you skip it you'll miss out on experience from fights plus
    some treasure).
    If you decide to play the game normally (ie don't skip stuff), then go
    back down the hall to the elevator and take it up three times.  Now
    go down the elevator on the other side of the room.
    To your left you can see an open door.  Make your way over to it and
    enter.  You won't be able to see yourself but walk up and then right
    until you stop.  Press 'A' to open a chest containing Mid Ether.
    now go back at the door.  To your right you should see two ladders
    leading down.  Take the left-most of the two and then go left as far
    as you can to a chest.  Take the Robin Bow from it then return to
    the two ladders.  Take the rightmost one this time and follow the 
    path over to a door which puts you neat the conveyer belt.  Wait until
    a crane comes and takes you over to the inner belt.  It'll drop you 
    and you'll be taken to the left through three rooms.  In each room 
    you'll have to fight on increasingly harder battle and you can't heal
    or anything in between.  When you get through the three rooms the 
    conveyer will wrap around and take you towards the right.  Press down
    to get off at the first place you can and then go down into another
    room.

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