In this room you'll find a long ladder that leads up to a door. Go through the door and you'll be on a bridge that goes over the conveyer belts you just rode. Go across the bridge and you'll reach two doors and a chest. Get the chest and go through the door on the right. Inside you'll find two more chests and a console that will tell you the Crane control codes. Get the chests then exit the room and go over to the other door. Get the two chests and then use the left exit. This leads to the crane controls. Use the controls twice (use the code 'X''A' the first time, and 'B'B' the second) to remove two barrels that are blocking the path. Once the barrels are out of the way go back into the previous room and take the exit on the right. To your left is a long ladder leading down. Us it and then go left and then up through a door. Here you'll find another chest and the console that tell you the password you need to open the door way back at the beginning of the Factory (the code is 'X''A''B''Y', like I said before). Exit the little room and go right as far as you can. Go up the ladder and then go right to the elevator. Take the elevator up and you're back at the entrance of the Factory. Now all you need to do is take the left elevator down 3 times, and then go up and open the door using the 'X"A"B"Y' code. Press the switch you find once through the door. This will cause the security system to go haywire. You need to escape from the Factory. The elevators won't work so you'll have to use the ladders. After a little bit you'll be stopped by 6 robots that look like blue versions of Robo. After trashing Robo, Crono and whoever else you brought along (Marle or Lucca) will have to fight the blue robots (the R Series). After defeating the R Series, Crono and whoever will drag Robo back to Proto Dome so Lucca can fix him. Proto Dome - 2300 AD Party: Crono, Marle, Lucca, Robo After Robo is all better, the four of you will go up and enter the Gate. End of Time Party: Crono and two out of Marle, Lucca, or Robo Talk to the old man to learn about where you are. Since only groups of 3 can travel through a Gate at once (and because there is only room for three in your party :) you must leave either Marle, Lucca, or Robo behind. You can press 'Y' to switch party members at any time. As you start to walk back to the room with the pillars of light, the old man will call you back and tell you to check out the room behind him. Talk to the monster you find inside. He'll tell you he's Spekkio, the Master of War. Then he'll tell you to walk around the room clockwise along the wall 3 times starting from the door. Do as he says and he'll bestow the power of magic on the members in your current party who can use it (Crono, Lucca, and Marle can all use magic at this point in the game). After he gives you the power of magic, he'll ask if you want to try it out. If you answer 'yes' you'll have to fight him. He's quite hard but if you lose you won't die and you'll have full hp/mp after the battle. If you beat Spekkio he'll give you some items (see the End of Time section for more info). The shimmering dot to the right of the door to Spekkio is a Gate leading directly to the Day of Lavos in 1999 AD. You may want to save your game and then enter it now just to see what you're up against. Unless you're either playing in New Game + mode or you're extremely lucky, you shouldn't last very long against Lavos right now. Currently only pillars 1, 2, and 3 (see End of Time section) will be available. When you're ready, enter the pillar of light that takes you to Medina Village in 1000 AD (pillar #1). Medina Village Residence - 1000 AD Party: Crono, and two out of Marle, Lucca, or Robo You'll come out of a closet into someone's house. Talk to the inhabitants and then exit the house (you'll be given some info on the way out). Medina Square - 1000 AD Party: Crono and two others Here you'll find some monsters worshipping a statue of Magus, who you'll meet later in the game. Medina Elder's House - 1000 AD Items: Speed Tab, Magic Tab Party: Crono and two others There is a Speed Tab shimmering on the counter in the kitchen. The leader of Medina is Ozzie VIII. You'll meet and learn to hate the ancestor he refers to. There is a Magic Tab upstairs. Medina Inn - 1000 AD Party: Crono and two others The innkeeper won't give you a room. You can walk away or you can plead with him which will cause a fight. When you win, the innkeeper will have a change of heart but he won't give you a good price. Medina Market - 1000 AD Party: Crono and two others Once again they won't serve humans. You can plead which starts another fight. After the fight the shopkeeper will sell you stuff but the prices are outrageous (1100 G for a Tonic!!). After you're done in Medina, head west to Melchior's Hut. Melchior's Hut - 1000 AD Party: Crono and two others You can buy equipment from Melchior (at normal prices). Remember where this place is, you'll need to come back here several times during your quest. Now go north to Heckran Cave. Heckran Cave - 1000 AD Items: Ether (x2), Magic Scarf, Mid Ether Party: Crono and two others A lot of the monsters in here are resistant to normal attacks (meaning you'll need to use magic). The way through the 1st room is straight forward. In the second room make sure you enter the first door at the bottom of the room (it's almost straight down from the entrance). After a couple of fights, get the chest and then go back out to the main room. Now go left to another exit from this room. The room you're in now is small. All you need to do is go left to another door (fighting a couple times along the way). Through the door is another small room with one of those black chests (that you can't open yet) and right next to it is a door. Go through the door and then make your way to the right. You should be able to find a save spot next to a door. Save your game if you wish and then enter the door and face Heckran. After defeating Heckran, go up and jump in the pool of water. This will take you to Vortex Pt. which is right next to Lucca's House. Lucca's House - 1000 AD Item: Taban Vest Party: Crono, Lucca, and one other Go upstairs and talk to Lucca's mom. Then come back downstairs and talk to her dad. He'll give you Taban Vest. Exit Lucca's house and go north to the Market. Truce Market - 1000 AD Item: Mid Ether (x10) Party: Crono and two others This is Fritz's dad's shop (remember Fritz is the guy you freed in Guardia dungeon). He'll give you 10 Mid Ethers. Now go visit Crono's mom, she's worried about him. Once you're finished visiting go up to Leene Square. Leene Square - 1000 AD Party: Crono and two others Go up to where Lucca's telepod machine is and enter the Gate. It'll take you back to the End of Time. End of Time Party: Crono and whoever Pillars 4 & 5 will be open now. Enter pillar #5 to go to Truce Canyon in 600 AD. Truce Canyon - 600 AD Party: Crono and whoever This is the same place you were the first time you time traveled. Go down the mountain the same way you did before. The people in Truce are all jabbering about how the hero has appeared and is going to save them from Magus. Go southwest to Zenan Bridge. Zenan Bridge - 600 AD Party: Crono and whoever Here the Knight Captain complains about not having any food. The soldiers won't let you through so return to Guardia Castle (you'll have to go through Guardia Forest to get there). Guardia Castle - 600 AD Items: Jerky, Power Tab Party: Crono and whoever Go to the throne room and then up the stairs on the left side. The king will tell you that the hero is searching the southern continent for the sword that can defeat Magus. Now go to the kitchen (right from the entrance to the castle). Talk to the chef and then leave the castle. On your way out the chef will catch up to you an give you Jerky for the Knight Captain and a Power Tab for you. Now return to Zenan Bridge. Zenan Bridge - 600 AD Item: Gold Helm Party: Crono and whoever Boss: Zombore Give the Jerky to the Knight Captain. After that, talk to him again and say you'll help him (you can say no but if you say yes he'll give you Gold Helm), then go left across the bridge. You'll have to fight a few fights against Ozzie and his army of Deceased (the easiest way to fight them is just to hit Ozzie a couple times, which will break the spell and cause the Deceased to crumple). At the end of the bridge Ozzie will bring all the deceased bones together to form Zombor and will then run away leaving you to fight Zombor. After defeating it exit the bridge and you'll find the town of Dorino. Dorino - 600 AD Item: Magic Tab Party: Crono and whoever In one of the residences you'll find a dresser that has a shimmering dot on it. Search the dresser and you'll find it is locked. Talk to the old man (to the left of the dresser) and he'll see that you have Naga-ette Bromide. If you give him the bromide he'll let you open the dresser to get a Magic Tab. As you enter the Elder's house, you'll overhear the Elder hiring Toma to find the Rainbow Shell for him. After this Toma will be in the Inn. Pay his tab for some info. Now go south from Dorino to Fiona's Villa. Fiona's Villa - 600 AD Items: Mid Ether (x2) Party: Crono and whoever For right now all that is important here is the two chests. Get them then head south to Porre. Porre - 600 AD Item: Power Tab Party: Crono and two others In the Cafe you'll find Toma again. Buy him a soda and he'll tell you the Rainbow Shell is on an island. In the Market you'll find a shimmering Power Tab. Talk to everyone then go northwest to Cursed Woods. Cursed Woods - 600 AD Items: Mid Tonic, Shelter, Magic Scarf Party: Crono and whoever At the end of the forest you'll find a moving bush. Go behind it and then walk down into it to find a hidden room. Explore the room and Frog will appear. He won't do anything for you now. Remember where he is though. For now, exit the Cursed Woods and go northeast to Denadoro Mts. (they're right next to Dorino). NOTE: Sometimes a Nu will appear in the woods. When you talk to it, it says 'stop it you dog'. Anyone know what this is supposed to be for?E-mail Me Denadoro Mts. - 600 AD Items: 300 G (x2), Mirage Hand, Revive (x2), Ether, 500 G, Mid Ether (x4), Gold Helm, Mid Tonic (x2), 600 G, Silver Stud, Silver Erng, Magic Tab, Speed Tab, Shelter, Bent Sword Party: Crono and whoever (Lucca suggested because of her fire) Boss: Masa & Mune At the end of the first section you'll find a ladder. Before going near the ladder go through the opening to the right of the ladder. Here you'll find a Mirage Hand for Robo. Now go back. When you get near the ladder a Goblin will chase a little kid by you. After killing the Goblin the boy will tell you to run away and then an Ogan will attack you (the best way to kill an Ogan is you use fire to destroy their hammer and then simply kill them). Now go up the ladder. Work your way all the way up and over to the top right hand corner to find the entrance to the next section. In this section you have to go all the way from the left side to the right side, then up to the top, and back over to the left side. From here follow the path and eventually you'll reach a cliff looking out over the land. When you reach it you'll be attack by and Ogan and a Goblin, then an Ogan and a FreeLancer, then another Ogan-Goblin combo, and finally an Ogan and two Free Lancers - all without a break between. Shortly after that long battle you'll come to a stream that runs out into a waterfall. Get close to the edge and you'll be swept over, making you climb all the way back up (which is pretty easy). There are two runnoffs for the waterfall where you can be swept off: a very large one separated from a thin one by rock. Get swept off by the thin one and you'll be able to get a Silver Stud and a Silver Erng (you can only the the Silver Erng if you're swept off from the large runoff). Now, back at the stream, go up and over to enter the next section. Here you'll find a creature that looks like the first form of Spekkio back at the End of Time. Talk to it about four time and it'll give you a Magic Tab. Shortly after this you'll find a save spot. After the save spot, you'll find a chest with a Mid Ether in it and then a ladder leading down. On the left side of the bottom of the ladder there is a Speed Tab shimmering. A little further along this path and you'll reach a cave entrance. Inside you'll find a kid and a sword sticking into the ground. As you approach the sword, the kid stops you and asks you if you are here for the Masamune (say 'no' if you're not ready for a fight). Saying 'yes' will result in another kid appearing. The two kids (Masa & Mune) transform and 'test' you. Defeat them and they'll merger together for a harder 'test'. Defeat their fused form and you'll be allowed to get the sword (which turns out to be the broken blade of the Masamune). You'll then be transported out of the mountains. Return south to Tata's House. Tata's House - 600 AD Item: Hero Medal Party: Crono and whoever Tata was the boy who you saw chased out of the mountains earlier. Talk to him and he'll give you the Hero Medal. Now go back to the Cursed Woods and talk to Frog. Cursed Woods - 600 AD Item: Bent Hilt Party: Crono and whoever Talk to Frog and he'll move. The pot that was behind him will start to shimmer brightly. Examine it to find the hilt of the Masamune. On the hilt is written Melchior. You'll have to go to his hut in 1000 AD. To do so you'll need to go all the way back to the Gate at Truce Canyon. This will take you to the End of Time. From here use pillar #1 to go to Medina Village in 1000 AD. From Medina Village go west to Melchior's Hut. Melchior's Hut - 1000 AD Party: Crono and whoever Melchior tells you he can reforge the Masamune if he can get some Dreamstone. But the Dreamstone could only be found a long time ago. Return to the End of Time via the Gate in the closet and use pillar #3. Mystic Mountain - 65000000 BC Item: Berserker Party: Crono and whoever The Gate will open in mid-air and you'll fall right into a bunch of little green guys. You'll have to fight five of these Reptites then a bunch more will come out. A cat-like cave woman will come out and kick the crap out of a couple Reptites, then she'll chase another one off, leaving 4 for you to deal with. The woman will come back and introduce herself as Ayla. When she leaves, follow her out of the mountain. Once you're out go northeast to the Ioka Village. Ioka Village - 65000000 BC Item: Dreamstone, Tonic Party: Crono and whoever In the bottom right hut you will be offered Sweet Water. Drink it to recover your HP and MP. In the top right hut you can trade your shiny stones (gold) for Tonics, Mid Tonics, and Heals. Ayla waits for you in her hut (Chief's hut). Talk to her and the party begins. Talk to your companions and enjoy yourself for a while then talk to Ayla. She'll tell you about the leader of the Reptites, Azala. Talk to her again and she'll reveal the Dreamstone. You'll have to challenge Ayla for her rock though. To win the challenge just have Crono eat more soup by pressing 'A' as fast as possible (another spot where a controller with rapid fire would come in handy). When you win she'll give you the Dreamstone. In the morning you'll wake to find the Gate Key missing. Without it you 're stuck in 65000000 BC. You'll go to the Chief's hut to find Ayla. Remember you can walk while there is a message on the screen (like Ayla: Snort...zzz...zzzz... :). Go over and wake Ayla up. Ayla will join you and you have to keep Crono. Pick either Marle, Lucca, or Robo as your third companion. Go talk to everyone in the village. You can now trade your Petals, Fangs, Horns, and Feathers (3 of each) for the following equipment: Petal + Fang = Ruby Gun Petal + Horn = Sage Bow Petal + Feather = Stone Arm Fang + Horn = Flint Edge Fang + Feather = Ruby Vest Horn + Feather = Rock Helm One villager will give you a Tonic and another will tell you where to go, which is south to Forest Maze. Forest Maze - 65000000 BC Items: Mid Tonic (x3), Revive (x2), Mid Tonic (x2), Shelter, Heal Party: Crono, Ayla, and one other As you enter you'll find out who stole the Gate Key from you, unfortunately it has been stolen from him by the Reptites. Finding the way through the maze is pretty easy, simply follow the Reptites footprints. Although there is nothing really important in any of the chests, if you decide to get them all you'll need to leave the footprint trail a couple times. Once you're through the maze enter the Reptite Lair. Reptite Lair - 65000000 BC Items: Mid Ether (x2), Elixir, Full Tonic, Ruby Vest, Full Ether, Rock Helm Party: Crono, Ayla, and whoever Boss: Nizbel In the second room you'll find 4 Evilweevils. If you wait and not do anything they will dig holes and disappear. They seem to dig their holes in different spots each time, so pick a hole and jump in (they'll all get to the same spot eventually). Some treasures can only be found if holes are dug in the proper place. Continue dropping down holes until you reach a room with a bunch of Reptites running around. Behind the two stationary Reptites you'll find chests (when you approach either of them they'll call for reinforcements). When you're ready enter the door on the right site of the room. You should now be in a hall of sorts. Go up until you come to a door. If you want to leave the Reptite Lair enter the door, it leads back up to the room with the 4 Evilweevils. If you are ready to continue onward keep going up. After dispatching a Megasaur and two Reptites, enter the stairway they were guarding. Here you'll find Azala. He'll ask you what the Gate Key is (it doesn't matter what answer you give him) and then he'll send Nizbel to fight you. After defeating Nizbel Azala will give you back the Gate Key and run away (don't worry you'll be seeing him again). Next thing you know Ayla burps and you are back in her hut in Ioka Village. Ayla will leave the party for now. If you want to trade for some of the items (the ones that can be bought with Feathers, Horns, Petals, and Fangs) and you don't have enough stuff to trade, then go north of Ioka Village to the Hunting Range. Hunting Range - 65000000 BC Item: Third Eye Party: Crono and whoever Basically just run around fighting the monsters here for Feathers, Horns, Petals, and Fangs. If it starts raining look for a big blue guy with long arms (a Nu). Defeating a Nu will get three of each of the 4 items, plus it'll give you a Third Eye. It can only be found and defeated once per visit to the Hunting Range, and it'll only give you one Third Eye per game. Once you're satisfied, go back to the Mystic Mts. Mystic Mts. - 65000000 BC Party: Crono and whoever Go to where you first met Ayla and then continue left and then up. Now jump into the Gate. Enter pillar #1 and you'll be back in Medina Village 1000 AD. Go west back to Melchior's Hut. Melchior's Hut - 1000 AD Item: Masamune Party: Crono and whoever With the Dreamstone, Melchior can now repair the Masamune. Follow him downstairs and watch him fix it. You can now take the Masamune back to Frog in 600 AD. Return to the End of Time via the gate in the closet and take pillar #5 to Truce Canyon. From there go south back to Frog's hiding spot in the Cursed Woods. Cursed Woods - 600 AD Party: Crono, Frog, and whoever Since you have the Masamune Frog agrees to join you. First you'll rest the night (and witness the events that made Frog a frog). Before continuing northeast to the Magic Cave, you may want to take Frog to Spekkio at the End of Time so he can learn Magic. Magic Cave - 600 AD Party: Crono, Frog, and one other As you enter Frog will have another flashback, then he'll unlock the power of the Masamune and open the Magic Cave. As you enter the cave itself, you'll notice a small bat come up to you and then follow you around. Don't worry about it for now. For now just follow the path, fighting your way to the stairs leading out of the cave. Just before the exit you'll find a note containing info about an enemy you'll fight later in Magus's castle, which is north of the cave's exit. Magus's Lair - 600 AD Items: Mid Ether (x4), Shelter (x2), Barrier (x2), Magic Tab (x2), Slasher, Mist Robe (x2), Dark Mail, DoomFinger, Lapis, Speed Belt, Revive, Magic Scarf Party: Crono, Frog, and one other Boss: Flea, Slash, Ozzie, Magus Once in the castle, go up the stairs and then pick a path (either left or right). Enter whichever you want and follow it to the end (picking up whatever treasure you can) then turn around, come back, and do the same with the other path. Once you've gone down both paths and returned, you'll find a save spot (well it looks like one anyways). Step on it and Ozzie will come out and tell you that in order to get to Magus you'll have to defeat him, Slash, Flea, and 100 monsters (not all at the same time luckily :) Defeat the enemies that appear and then exit the castle to save (if you want). Then pick a path: left leads to Slash, and right leads to Flea. You can do whichever you want first, but for the purpose of this guide I'm going to say take the right path first. Talk to the kids gathered around the chest. Say you want their treasure and they'll turn into Shadows and attack you. The chest contains a Barrier. In the next room you'll find Crono's mom, Queen Leene, and someone else (who it is depends on who your third companion is). Talk to each of them and they'll transform, causing you to fight (don't talk to them if you don't want to fight). In the third and final room of this hall you'll find Flea?. Defeat it and the bat that has been following you will transform into the real Flea. After defeating Flea, get the Magic Tab that appears, then go back to the main entrance and go down the left path (you may want to exit the castle and save while you're at it). After a couple of easy fights you'll reach a room with 5 people in it. Talk to the one at the top of the room and they'll all turn to Decedents and attack you. After this fight Slash will come out and you'll have to fight him (twice in a row - the second time he'll have more hp and stronger attacks). After defeating him grab the Slasher and save your game. Now return to the main entrance and step on the fake save spot to be transported to another section of the castle. Go straight up. After several fights you'll reach Ozzie. After realizing you already defeated Slash and Flea, he'll run. Grab the chest and follow him. Dash under the blades and work your way up to Ozzie. Once again he'll run from you and you'll have to follow. In the next room just climb your way to the top, fighting all the way. Once you enter the next room you'll see Ozzie on the other side. As you try to get to him, he'll open trap doors dropping you into a different room. The first time you drop down you'll have to fight a bunch of Decedents. After defeating them get the two chests in the upper left corner, then two more chests in the upper right corner, and finally a Magic Tab from the bottom right corner. Also in this room are 4 things that look like save spots. Stepping on them will either cause you to be attacked by energy-whirls (which can't hurt you and are worth lots of exp), show you it's actually a real save spot, or transport you back to the room where Ozzie is (which is the one you want to find). Continue trying to get to Ozzie and eventually you'll make it because all his holes are visible. Once again he'll run away. Follow him and you'll be in another climb-and-fight-your-way-to-the-top rooms. After the climbing room you'll come to a room where Ozzie is raising monsters out of pits with rope and pulley. Defeat the monsters he sends at you and work your way up to Ozzie. Guess what? Ozzie runs again. In the next room fight your way to the other end where you'll find a chest and the door to the next room (if you want to avoid the fights, hug the wall). Grab the chests on both sides of the room and then talk to Ozzie. You finally get to fight him (sort of). After defeating him, two save spots will appear. The one on the right is real and the other will transport you onward into the castle. Running down the stairs and entering the door at the bottom will take you to the next room, which is pitch black. Walk forward and lights will appear on either side of you. Continue going forward and you'll reach Magus. After defeating Magus, a huge Gate will open sucking you all in and sending you back to the year 65000000 BC.