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    In this room you'll find a long ladder that leads up to a door.  Go
    through the door and you'll be on a bridge that goes over the conveyer
    belts you just rode.  Go across the bridge and you'll reach two doors
    and a chest.  Get the chest and go through the door on the right. 
    Inside you'll find two more chests and a console that will tell you 
    the Crane control codes.  Get the chests then exit the room and go 
    over to the other door.
 
    Get the two chests and then use the left exit.  This leads to the crane
    controls.  Use the controls twice (use the code 'X''A' the first time,
    and 'B'B' the second) to remove two barrels that are blocking the path.
    Once the barrels are out of the way go back into the previous room
    and take the exit on the right.  To your left is a long ladder
    leading down.  Us it and then go left and then up through a door. 
    Here you'll find another chest and the console that tell you the
    password you need to open the door way back at the beginning of
    the Factory (the code is 'X''A''B''Y', like I said before).
    Exit the little room and go right as far as you can.  Go up the ladder
    and then go right to the elevator.  Take the elevator up and you're
    back at the entrance of the Factory.
  
    Now all you need to do is take the left elevator down 3 times, and then
    go up and open the door using the 'X"A"B"Y' code.  Press the switch you 
    find once through the door.  This will cause the security system to go 
    haywire.  You need to escape from the Factory.  The elevators won't
    work so you'll have to use the ladders.  After a little bit you'll be
    stopped by 6 robots that look like blue versions of Robo.  After
    trashing Robo, Crono and whoever else you brought along (Marle or
    Lucca) will have to fight the blue robots (the R Series).
    After defeating the R Series, Crono and whoever will drag Robo back 
    to Proto Dome so Lucca can fix him.

Proto Dome - 2300 AD
     Party: Crono, Marle, Lucca, Robo
    After Robo is all better, the four of you will go up and enter the
    Gate.

End of Time

     Party: Crono and two out of Marle, Lucca, or Robo
    Talk to the old man to learn about where you are.  Since only groups
    of 3 can travel through a Gate at once (and because there is only
    room for three in your party :) you must leave either Marle, Lucca, 
    or Robo behind.  You can press 'Y' to switch party members at any
    time.  
    As you start to walk back to the room with the pillars of light, the
    old man will call you back and tell you to check out the room behind
    him.
    Talk to the monster you find inside.  He'll tell you he's Spekkio,
    the Master of War.  Then he'll tell you to walk around the room 
    clockwise along the wall 3 times starting from the door.  Do
    as he says and he'll bestow the power of magic on the members in 
    your current party who can use it (Crono, Lucca, and Marle can all
    use magic at this point in the game).  After he gives you the power
    of magic, he'll ask if you want to try it out.  If you answer 'yes'
    you'll have to fight him.  He's quite hard but if you lose you won't 
    die and you'll have full hp/mp after the battle.

    If you beat Spekkio he'll give you some items (see the End of Time
    section for more info).
    The shimmering dot to the right of the door to Spekkio is a Gate
    leading directly to the Day of Lavos in 1999 AD.  You may want to save
    your game and then enter it now just to see what you're up against.
    Unless you're either playing in New Game + mode or you're extremely
    lucky, you shouldn't last very long against Lavos right now.
    Currently only pillars 1, 2, and 3 (see End of Time section) will be
    available.  When you're ready, enter the pillar of light that
    takes you to Medina Village in 1000 AD (pillar #1).

Medina Village Residence - 1000 AD
     Party: Crono, and two out of Marle, Lucca, or Robo
    You'll come out of a closet into someone's house.  Talk to the
    inhabitants and then exit the house (you'll be given some info on the
    way out).

Medina Square - 1000 AD
     Party: Crono and two others
    Here you'll find some monsters worshipping a statue of Magus, who
    you'll meet later in the game.

Medina Elder's House - 1000 AD
     Items: Speed Tab, Magic Tab
     Party: Crono and two others
    There is a Speed Tab shimmering on the counter in the kitchen.  The
    leader of Medina is Ozzie VIII.  You'll meet and learn to hate the
    ancestor he refers to.  There is a Magic Tab upstairs.

Medina Inn - 1000 AD
     Party: Crono and two others
    The innkeeper won't give you a room.  You can walk away or you can
    plead with him which will cause a fight.  When you win, the innkeeper
    will have a change of heart but he won't give you a good price.

Medina Market - 1000 AD
     Party: Crono and two others
    Once again they won't serve humans.  You can plead which starts another
    fight.  After the fight the shopkeeper will sell you stuff but the
    prices are outrageous (1100 G for a Tonic!!).
    After you're done in Medina, head west to Melchior's Hut.

Melchior's Hut - 1000 AD
     Party: Crono and two others
    You can buy equipment from Melchior (at normal prices).  Remember where
    this place is, you'll need to come back here several times during
    your quest.  Now go north to Heckran Cave.

Heckran Cave - 1000 AD
     Items: Ether (x2), Magic Scarf, Mid Ether
     Party: Crono and two others 
    A lot of the monsters in here are resistant to normal attacks (meaning
    you'll need to use magic).  The way through the 1st room is straight
    forward.
    In the second room make sure you enter the first door at the bottom of 
    the room (it's almost straight down from the entrance).  After a
    couple of fights, get the chest and then go back out to the main room.
    Now go left to another exit from this room.

    The room you're in now is small.  All you need to do is go left to 
    another door (fighting a couple times along the way).  Through the
    door is another small room with one of those black chests (that you
    can't open yet) and right next to it is a door.  Go through the door
    and then make your way to the right.  You should be able to find a
    save spot next to a door.  Save your game if you wish and then enter
    the door and face Heckran.  After defeating Heckran, go up and jump
    in the pool of water.  This will take you to Vortex Pt. which is right
    next to Lucca's House.

Lucca's House - 1000 AD
     Item: Taban Vest
     Party: Crono, Lucca, and one other 
    Go upstairs and talk to Lucca's mom.  Then come back downstairs and
    talk to her dad.  He'll give you Taban Vest.  Exit Lucca's house and
    go north to the Market.

Truce Market - 1000 AD
     Item: Mid Ether (x10)
     Party: Crono and two others
    This is Fritz's dad's shop (remember Fritz is the guy you freed in
    Guardia dungeon).  He'll give you 10 Mid Ethers.  Now go visit
    Crono's mom,  she's worried about him.  Once you're finished visiting
    go up to Leene Square.

Leene Square - 1000 AD
     Party: Crono and two others
    Go up to where Lucca's telepod machine is and enter the Gate.  It'll
    take you back to the End of Time.

End of Time 
     Party: Crono and whoever
    Pillars 4 & 5 will be open now.  Enter pillar #5 to go to Truce Canyon
    in 600 AD.

Truce Canyon - 600 AD
     Party: Crono and whoever
    This is the same place you were the first time you time traveled.
    Go down the mountain the same way you did before.  The people in
    Truce are all jabbering about how the hero has appeared and is going 
    to save them from Magus.  Go southwest to Zenan Bridge.

Zenan Bridge - 600 AD
     Party: Crono and whoever
    Here the Knight Captain complains about not having any food.  The
    soldiers won't let you through so return to Guardia Castle (you'll
    have to go through Guardia Forest to get there).

Guardia Castle - 600 AD
     Items: Jerky, Power Tab
     Party: Crono and whoever
    Go to the throne room and then up the stairs on the left side.  The
    king will tell you that the hero is searching the southern continent
    for the sword that can defeat Magus.  Now go to the kitchen (right
    from the entrance to the castle).  Talk to the chef and then leave 
    the castle.  On your way out the chef will catch up to you an give
    you Jerky for the Knight Captain and a Power Tab for you.  Now
    return to Zenan Bridge.

Zenan Bridge - 600 AD
     Item: Gold Helm
     Party: Crono and whoever
     Boss: Zombore
    Give the Jerky to the Knight Captain.  After that, talk to him again
    and say you'll help him (you can say no but if you say yes he'll give
    you Gold Helm), then go left across the bridge.  You'll have to fight
    a few fights against Ozzie and his army of Deceased (the easiest way
    to fight them is just to hit Ozzie a couple times, which will break
    the spell and cause the Deceased to crumple).  At the end of the
    bridge Ozzie will bring all the deceased bones together to form 
    Zombor and will then run away leaving you to fight Zombor.  After
    defeating it exit the bridge and you'll find the town of Dorino.

Dorino - 600 AD
     Item: Magic Tab
     Party: Crono and whoever     
    In one of the residences you'll find a dresser that has a shimmering
    dot on it.  Search the dresser and you'll find it is locked.  Talk
    to the old man (to the left of the dresser) and he'll see that you
    have Naga-ette Bromide.  If you give him the bromide he'll let you
    open the dresser to get a Magic Tab.
    As you enter the Elder's house, you'll overhear the Elder hiring Toma
    to find the Rainbow Shell for him.  After this Toma will be in the
    Inn.  Pay his tab for some info.  Now go south from Dorino to Fiona's
    Villa.

Fiona's Villa - 600 AD
     Items: Mid Ether (x2)
     Party: Crono and whoever
    For right now all that is important here is the two chests.  Get
    them then head south to Porre.

Porre - 600 AD
     Item: Power Tab
     Party: Crono and two others
    In the Cafe you'll find Toma again.  Buy him a soda and he'll tell you
    the Rainbow Shell is on an island.  In the Market you'll find
    a shimmering Power Tab.
    Talk to everyone then go northwest to Cursed Woods.
 
Cursed Woods - 600 AD
     Items: Mid Tonic, Shelter, Magic Scarf
     Party: Crono and whoever
    At the end of the forest you'll find a moving bush.  Go behind it and
    then walk down into it to find a hidden room.  Explore the room and 
    Frog will appear.  He won't do anything for you now.  Remember where
    he is though.  For now, exit the Cursed Woods and go northeast to
    Denadoro Mts. (they're right next to Dorino).
    NOTE: Sometimes a Nu will appear in the woods.  When you talk to
          it, it says 'stop it you dog'.
          Anyone know what this is supposed to be for?E-mail Me

Denadoro Mts. - 600 AD
      Items: 300 G (x2), Mirage Hand, Revive (x2), Ether, 500 G,
             Mid Ether (x4), Gold Helm, Mid Tonic (x2), 600 G,
             Silver Stud, Silver Erng, Magic Tab, Speed Tab, Shelter,
             Bent Sword
      Party: Crono and whoever (Lucca suggested because of her fire)
      Boss: Masa & Mune
     At the end of the first section you'll find a ladder.  Before going
     near the ladder go through the opening to the right of the ladder.
     Here you'll find a Mirage Hand for Robo.  Now go back.  When you get 
     near the ladder a Goblin will chase a little kid by you.  After
     killing the Goblin the boy will tell you to run away and then an
     Ogan will attack you (the best way to kill an Ogan is you use fire
     to destroy their hammer and then simply kill them).  Now go up the
     ladder.
   
     Work your way all the way up and over to the top right hand corner to
     find the entrance to the next section.  
 
     In this section you have to go all the way from the left side to the
     right side, then up to the top, and back over to the left side. From
     here follow the path and eventually you'll reach a cliff looking out
     over the land.  When you reach it you'll be attack by and Ogan and
     a Goblin, then an Ogan and a FreeLancer, then another Ogan-Goblin
     combo, and finally an Ogan and two Free Lancers - all without a 
     break between.
     Shortly after that long battle you'll come to a stream that runs out
     into a waterfall.  Get close to the edge and you'll be swept over,
     making you climb all the way back up (which is pretty easy).  There
     are two runnoffs for the waterfall where you can be swept off: a
     very large one separated from a thin one by rock.  Get swept off by 
     the thin one and you'll be able to get a Silver Stud and a Silver Erng
     (you can only the the Silver Erng if you're swept off from the large
     runoff).  Now, back at the stream, go up and over to enter the
     next section.
     Here you'll find a creature that looks like the first form of 
     Spekkio back at the End of Time.  Talk to it about four time and
     it'll give you a Magic Tab.  
     Shortly after this you'll find a save spot.  After the save spot,
     you'll find a chest with a Mid Ether in it and then a ladder
     leading down.  On the left side of the bottom of the ladder there
     is a Speed Tab shimmering.
     A little further along this path and you'll reach a cave entrance.
     Inside you'll find a kid and a sword sticking into the ground.  As
     you approach the sword, the kid stops you and asks you if you are
     here for the Masamune (say 'no' if you're not ready for a fight).
     Saying 'yes' will result in another kid appearing.  The two kids
     (Masa & Mune) transform and 'test' you.  Defeat them and they'll 
     merger together for a harder 'test'.  Defeat their fused form and
     you'll be allowed to get the sword (which turns out to be the 
     broken blade of the Masamune).  You'll then be transported out of
     the mountains.  Return south to Tata's House.

Tata's House - 600 AD
      Item: Hero Medal
      Party: Crono and whoever
     Tata was the boy who you saw chased out of the mountains earlier.
     Talk to him and he'll give you the Hero Medal.  Now go back to the
     Cursed Woods and talk to Frog.

Cursed Woods - 600 AD
      Item: Bent Hilt
      Party: Crono and whoever
     Talk to Frog and he'll move.  The pot that was behind him will start
     to shimmer brightly.  Examine it to find the hilt of the Masamune.
     On the hilt is written Melchior.  You'll have to go to his hut in
     1000 AD.  To do so you'll need to go all the way back to the Gate
     at Truce Canyon.  This will take  you to the End of Time.  From
     here use pillar #1 to go to Medina Village in 1000 AD.  From Medina
     Village go west to Melchior's Hut.

Melchior's Hut - 1000 AD
      Party: Crono and whoever
     Melchior tells you he can reforge the Masamune if he can get some 
     Dreamstone.  But the Dreamstone could only be found a long time ago.
     Return to the End of Time via the Gate in the closet and use
     pillar #3.

Mystic Mountain - 65000000 BC
      Item: Berserker
      Party: Crono and whoever
     The Gate will open in mid-air and you'll fall right into a bunch
     of little green guys.  You'll have to fight five of these
     Reptites then a bunch more will come out.  A cat-like cave woman
     will come out and kick the crap out of a couple Reptites, then she'll
     chase another one off, leaving 4 for you to deal with.  The woman
     will come back and introduce herself as Ayla. When she leaves,
     follow her out of the mountain.  Once you're out go northeast to
     the Ioka Village.

Ioka Village - 65000000 BC
      Item: Dreamstone, Tonic
      Party: Crono and whoever
     In the bottom right hut you will be offered Sweet Water.  Drink it
     to recover your HP and MP.
     In the top right hut you can trade your shiny stones (gold) for
     Tonics, Mid Tonics, and Heals.
     Ayla waits for you in her hut (Chief's hut).  Talk to her and the 
     party begins.
     Talk to your companions and enjoy yourself for a while then talk to
     Ayla.  She'll tell you about the leader of the Reptites, Azala.
     Talk to her again and she'll reveal the Dreamstone.  You'll have to
     challenge Ayla for her rock though.  To win the challenge just have
     Crono eat more soup by pressing 'A' as fast as possible (another
     spot where a controller with rapid fire would come in handy).  When
     you win she'll give you the Dreamstone.
     In the morning you'll wake to find the Gate Key missing.  Without it
     you 're stuck in 65000000 BC.  You'll go to the Chief's hut to find
     Ayla.  Remember you can walk while there is a message on the screen
     (like Ayla: Snort...zzz...zzzz...  :).  Go over and wake Ayla up.
     Ayla will join you and you have to keep Crono.  Pick either Marle,
     Lucca, or Robo as your third companion.  Go talk to everyone in the 
     village.  You can now trade your Petals, Fangs, Horns, and Feathers
     (3 of each) for the following equipment:
               Petal + Fang     =   Ruby Gun
               Petal + Horn     =   Sage Bow
               Petal + Feather  =   Stone Arm
               Fang  + Horn     =   Flint Edge
               Fang  + Feather  =   Ruby Vest
               Horn  + Feather  =   Rock Helm
     One villager will give you a Tonic and another will tell you where to
     go, which is south to Forest Maze.

Forest Maze - 65000000 BC
      Items: Mid Tonic (x3), Revive (x2), Mid Tonic (x2), Shelter, Heal
      Party: Crono, Ayla, and one other
     As you enter you'll find out who stole the Gate Key from you, 
     unfortunately it has been stolen from him by the Reptites.  Finding
     the way through the maze is pretty easy, simply follow the Reptites
     footprints.  Although there is nothing really important in any of
     the chests, if you decide to get them all you'll need to leave the
     footprint trail a couple times.  
     Once you're through the maze enter the Reptite Lair.

Reptite Lair - 65000000 BC
      Items: Mid Ether (x2), Elixir, Full Tonic, Ruby Vest, Full Ether,
             Rock Helm
      Party: Crono, Ayla, and whoever
      Boss: Nizbel
     In the second room you'll find 4 Evilweevils.  If you wait and not
     do anything they will dig holes and disappear.  They seem to dig
     their holes in different spots each time, so pick a hole and jump
     in (they'll all get to the same spot eventually).  Some treasures
     can only be found if holes are dug in the proper place.  Continue
     dropping down holes until you reach a room with a bunch of Reptites
     running around.  Behind the two stationary Reptites you'll find
     chests (when you approach either of them they'll call for
     reinforcements).  When you're ready enter the door on the right site
     of the room.
     You should now be in a hall of sorts.  Go up until you come to a door.  
     If you want to leave the Reptite Lair enter the door, it leads back
     up to the room with the 4 Evilweevils.  If you are ready to continue
     onward keep going up.  After dispatching a Megasaur and two Reptites,
     enter the stairway they were guarding.  Here you'll find Azala.  
     He'll ask you what the Gate Key is (it doesn't matter what answer you
     give him) and then he'll send Nizbel to fight you.  After defeating 
     Nizbel Azala will give you back the Gate Key and run away (don't 
     worry you'll be seeing him again).
     Next thing you know Ayla burps and you are back in her hut in Ioka
     Village.  Ayla will leave the party for now.
     If you want to trade for some of the items (the ones that can be
     bought with Feathers, Horns, Petals, and Fangs) and you don't have
     enough stuff to trade, then go north of Ioka Village to the
     Hunting Range.

Hunting Range - 65000000 BC
      Item: Third Eye
      Party: Crono and whoever
     Basically just run around fighting the monsters here for Feathers,
     Horns, Petals, and Fangs.  If it starts raining look for a big blue
     guy with long arms (a Nu).  Defeating a Nu will get three of each of
     the 4 items, plus it'll give you a Third Eye.  It can only be found
     and defeated once per visit to the Hunting Range, and it'll only
     give you one Third Eye per game.  Once you're satisfied, go back to
     the Mystic Mts.

Mystic Mts. - 65000000 BC
      Party: Crono and whoever
     Go to where you first met Ayla and then continue left and then up.
     Now jump into the Gate.  Enter pillar #1 and you'll be back in
     Medina Village 1000 AD.  Go west back to Melchior's Hut.

Melchior's Hut - 1000 AD
      Item: Masamune
      Party: Crono and whoever
     With the Dreamstone, Melchior can now repair the Masamune.  Follow
     him downstairs and watch him fix it.  You can now take the Masamune
     back to Frog in 600 AD.  Return to the End of Time via the gate in
     the closet and take pillar #5 to Truce Canyon.  From there go south
     back to Frog's hiding spot in the Cursed Woods.

Cursed Woods - 600 AD
      Party: Crono, Frog, and whoever
     Since you have the Masamune Frog agrees to join you.  First you'll
     rest the night (and witness the events that made Frog a frog).  
     Before continuing northeast to the Magic Cave, you may want to take
     Frog to Spekkio at the End of Time so he can learn Magic.

Magic Cave - 600 AD
      Party: Crono, Frog, and one other
     As you enter Frog will have another flashback, then he'll unlock
     the power of the Masamune and open the Magic Cave.
     As you enter the cave itself, you'll notice a small bat come up to 
     you and then follow you around.  Don't worry about it for now.  For
     now just follow the path, fighting your way to the stairs leading 
     out of the cave.  Just before the exit you'll find a note containing
     info about an enemy you'll fight later in Magus's castle,  which
     is north of the cave's exit.

Magus's Lair - 600 AD
      Items: Mid Ether (x4), Shelter (x2), Barrier (x2), Magic Tab (x2),
             Slasher, Mist Robe (x2), Dark Mail, DoomFinger, Lapis,
             Speed Belt, Revive, Magic Scarf
      Party: Crono, Frog, and one other
      Boss: Flea, Slash, Ozzie, Magus
     Once in the castle, go up the stairs and then pick a path (either left
     or right).  Enter whichever you want and follow it to the end (picking
     up whatever treasure you can) then turn around, come back, and do 
     the same with the other path.
     Once you've gone down both paths and returned, you'll find a save spot
     (well it looks like one anyways).  Step on it and Ozzie will come out
     and tell you that in order to get to Magus you'll have to defeat
     him, Slash, Flea, and 100 monsters (not all at the same time luckily :)
     Defeat the enemies that appear and then exit the castle to save (if
     you want).  Then pick a path: left leads to Slash, and right leads
     to Flea.  You can do whichever you want first, but for the purpose
     of this guide I'm going to say take the right path first.
     Talk to the kids gathered around the chest.  Say you want their 
     treasure and they'll turn into Shadows and attack you.  The chest
     contains a Barrier.  
     In the next room you'll find Crono's mom, Queen Leene, and someone
     else (who it is depends on who your third companion is).  Talk to 
     each of them and they'll transform, causing you to fight (don't talk
     to them if you don't want to fight). 
     In the third and final room of this hall you'll find Flea?.  Defeat 
     it and the bat that has been following you will transform into the
     real Flea.  After defeating Flea, get the Magic Tab that appears,
     then go back to the main entrance and go down the left path (you may
     want to exit the castle and save while you're at it).
     After a couple of easy fights you'll reach a room with 5 people in it.
     Talk to the one at the top of the room and they'll all turn to
     Decedents and attack you.  After this fight Slash will come out and 
     you'll have to fight him (twice in a row - the second time he'll have
     more hp and stronger attacks).  After defeating him grab the Slasher
     and save your game.  Now return to the main entrance and step on the
     fake save spot to be transported to another section of the castle.
     Go straight up.  After several fights you'll reach Ozzie.  After 
     realizing you already defeated Slash and Flea, he'll run.  Grab the
     chest and follow him.
     Dash under the blades and work your way up to Ozzie.  Once again he'll
     run from you and you'll have to follow.  
     In the next room just climb your way to the top, fighting all the way.
     Once you enter the next room you'll see Ozzie on the other side.  As
     you try to get to him, he'll open trap doors dropping you into a 
     different room.  The first time you drop down you'll have to fight
     a bunch of Decedents.  After defeating them get the two chests in the
     upper left corner, then two more chests in the upper right corner,
     and finally a Magic Tab from the bottom right corner.  Also in this
     room are 4 things that look like save spots.  Stepping on them will
     either cause you to be attacked by energy-whirls (which can't hurt
     you and are worth lots of exp), show you it's actually a real save
     spot, or transport you back to the room where Ozzie is (which is the
     one you want to find).  Continue trying to get to Ozzie and 
     eventually you'll make it because all his holes are visible.  Once 
     again he'll run away.  
     Follow him and you'll be in another climb-and-fight-your-way-to-the-top
     rooms.
     After the climbing room you'll come to a room where Ozzie is raising
     monsters out of pits with rope and pulley.  Defeat the monsters he
     sends at you and work your way up to Ozzie.  Guess what?  Ozzie runs
     again.
     In the next room fight your way to the other end where you'll find
     a chest and the door to the next room (if you want to avoid the
     fights, hug the wall).
     Grab the chests on both sides of the room and then talk to Ozzie.  You
     finally get to fight him (sort of).  After defeating him, two save
     spots will appear.  The one on the right is real and the other will
     transport you onward into the castle.  
     Running down the stairs and entering the door at the bottom will take
     you to the next room, which is pitch black.  Walk forward and lights
     will appear on either side of you.  Continue going forward and you'll
     reach Magus.
     After defeating Magus, a huge Gate will open sucking you all in and
     sending you back to the year 65000000 BC.


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