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Keeper's Dome - 2300 AD
   Party: whoever
   Return to the back and talk to Belthasar (the Nu with his memories
   that is).  Now that you have the clone Belthasar will have the Nu
   execute its final program which is to launch a group of Poyozo dolls
   which will help you.  Now examine the creature and shut it off.
   Exit the Dome and head north to Death Peak.

Death Peak - 2300 AD
   Items: Magic Ring, Wall Ring, Giga Arm, BraveSword, StarScythe,
       VedicBlade, Dark Helm, Memory Cap
   Party: doesn't matter
   Boss: Lavos Spawn (x3)
   Dash to the first Poyozo doll.  It'll tell you to run up the mountain
   when the wind dies and hide behind trees when it blows.  It'll
   then turn into a tree.  When the wind dies dash up to the next tree,
   then dash again to the next section when the wind dies again.
   To the left you'll find a chest and a ladder going up.  Get the chest
   and then climb the ladder.  Go to the right and you'll find another
   ladder.  CLimb that ladder and go right into the next section.
   When you have the choice between going up to a cave opening or going
   down, go down first.  Here you'll find a chest and a save spot.  Get
   the chest then go up to the cave opening.
   Inside you'll find the first of three Lavos Spawn.  DO NOT attack the
   shell!!  After defeating it, grab the chest and continue onward.
   The path leads around to the opposite side of the cave where you'll
   find another chest.  Continue on and when you exit the cave again
   look to the left for a shimmering dot, which when examined opens a 
   door to the center portion of the cave.  Go back through the cave past
   where you fought the Lavos Spawn, and out of the cave again. 
   Now work your way over to the new cave entrance.  Climb the stairs,
   get the chest, and go through the door in the back.  
   Here you'll find the second Lavos Spawn.  Defeat it the same way you 
   did the first one.  Past the Spawn you'll find another Poyozo doll.
   It says to be careful because if you fall you'll have to start
   over.  Go left but pay attention to the fact that you'll be slipping
   downward all the time and if you reach the bottom you'll fall down
    (to right next to the save spot you passed awhile ago).  
   Once you're passed the slippery ledge and into the next section you'll
   find a chest and a stream of Krakkers.  Get the chest and go down.
   Continue along the path and you'll find the 3rd Poyozo doll.  It'll
   give you a hint for later.
   Climb down the ladder and continue going left until the path starts 
   going up.  Directly below this point is a ladder leading to a chest
   and a save spot.  Get the chest and then go up to the 3rd and
   final Lavos Spawn.  Unlike the other spawns this one's shell won't
   disappear when it is defeated.  Push the shell up and to the right
   so it's directly under a partial ladder.
   Climb up the shell and ladder (press 'A' to climb the shell).  At
   the top, get the chest and then continue up.  Once you've reached 
   the summit of Death Peak, watch as Crono is saved from death by 
   replacing him with the clone.  You'll find yourself back at the
   End of Time.

End of Time
   Party: whoever
   If you go back to Bekkler's lab in Leene Square in 1000 AD and play
   the 10 and 40 silver point games, you can get more clones and Poyozo
   dolls for the house of whoever is in the lead of your party.
   The houses of each character are as follows:
           Crono - Crono's house 1000 AD
           Marle - Marle's room in Guardia Castle 1000 AD
           Lucca - Lucca's house 1000 AD
           Frog  - Cursed Woods 600 AD 
           Robo  - Proto Dome 2300 AD
           Ayla  - Chief's Hut 65000000 BC
           Magus - North Cape 12000 BC
   Talk to Gaspar (the old man).  He'll tell you the 3 ways to reach
   Lavos:
       1.  Use the bucket to travel to 1999 AD
       2.  Use the Epoch to travel to 1999 AD
       3.  Make your way through the Black Omen
   He'll then give you hints about other things you should do:
     1. In the Middle Ages, a woman's sheer determination brings a
       forest back to life...
     2. A fugitive in the Middle Ages, Ozzie, maintains an evil 
       hideout...
     3. There is a task to be done in the Future, where machinary
       originated.
     4. And there's a very special stone that can shine its light on
       each generation, from the distant past to the far future...
     5. There's the ghost of a lofty knight, slain by Magus in the
       Middle Ages, who haunts the present...
     6. There's an object in the Middle Ages that sparkles like
       a rainbow...
     7. One of you is close to someone who needs help...
       Find this person...fast.
   Talking to your companions will reveal some more about the tasks.
   Pillars #6 and 7 are available now but with the Epoch they're kinda
   useless.
   The tasks above can be taken in any order (or not done at all), but
   I'm going to list them in the order above.  If you try a task and find
   that it's too hard at your current level, try a different task and
   come back to the harder one later.
   The first task starts at Fiona's Villa in 600 AD

             =====1. Help Save the Forest=====

Fiona's Villa - 600 AD
   Party: whoever
   Here you'll learn that monsters are stopping Fiona and Marco from 
   planting their saplings.  Go to the Sunken Desert (the sand 
   whirlpool) to take care of the problem.

Sunken Desert - 600 AD
   Items: Lapis, Aeon Suit, Elixir, Full Ether (x2), Full Tonic, 
       Memory Cap, Aeon helm, HyperEther, 5000 G, Muscle Ring,
       Power Tab
   Party: Magus, Marle, and Frog are all good choices because they can
       use Water/Ice magic
   Boss: Retinite
   Step on the center of the dark sand to enter.   
   Once in gather the treasure chests (there are 4 of them).  Remember
   that the monsters don't like water (that goes for Ice too).  Next,
   go down the stairs at the bottom of the room.
   There are 7 more chests in this room.  Also in this room is Retinite
   which has 3 individual section to kill.  Make sure you have at least
   one party member who can cast a water based spell (you need it to
   weaken Retinite's defense so you can hit it).
   After defeating the creature return to Fiona's Villa.
   On the way out of the cave you should be able to see a shimmering
   Power Tab off to the left a bit.

Fiona's Villa - 600 AD
   Party: Robo and whoever
   If Robo is in your party he'll stay behind to help Fiona plant the
   forest.  If Robo isn't in your party, add him and talk to Fiona again.
   Return to the Epoch and travel to 1000 AD.  Where Fiona's Villa was
   in 600 AD, you should find Fiona's Shrine in 1000 AD.

Fiona's Shrine - 1000 AD
   Item: GreenDream
   Party: whoever
   Enter the shrine.  Inside, one of the nuns will sell different types
   of helmets.  You'll also find the remains of Robo.  After reactivating
   him you'll go camp in the forest (all the characters will be there).
   After repairing Robo and everyone else is asleep, Lucca will go off
   by herself.  She'll enter a red Gate that will take her to her house
   sometime in 990 AD.  When she arrives examine the journal page on the
   floor, then go downstairs and through the bottom door (going through
   the top door will reveal the password you'll need).  You'll witness
   and event in Lucca's childhood.  When Lucca's mom gets stuck in the
   conveyer belt examine the machine where the shimmering dot is.  You'll
   be told to enter the password which is 'L''A''R''A' (Lucca's mom's
   name).
   You'll be back in the room you entered.  Enter the Gate to go back
   to 1000 AD.
   When Lucca arrives Robo will be there waiting for her.  He'll give you
   GreenDream, an accessory that will bring the wearer back to life
   once per fight.
   That end this side quest.  For the next one travel back to 600 AD.
   Find the Black Omen and travel east to a mushroom shaped object in
   a forest.  This is your next destination.

             ====2. Return of Ozzie====

Ozzie's Fort - 600 AD
   Items: Full Ether, Magic Tab, DoomSickle, Gloom Helm, GloomCape,
       Dash Ring, Sight Cap
   Party: having Magus in the party adds a little to the story
   Boss: Flea Plus, Super Slash, Great Ozzie
   Start things off by following Ozzie.  In the next room you'll have to
   fight Flea Plus.  After defeating him, follow him to the next room
   where Ozzie will summon a couple of monsters who just fall into the
   holes.
   In the next room it's the return of Slash, as Super Slash.  Defeat him
   and then go on to the next room.
   Don't get the treasure chest!! Go toward the door.  Ozzie will ask you
   if you want it, then and Imp will come in and get smashed by the
   blade.  After that Ozzie will leave and you'll be free to get the 
   chest (you can get hit by the blade to get the chest, but it'll drop
   all 3 of your characters to 1 hp each).  Before going to the next 
   room push down along the wall below the door to reveal a secret room
   with 3 chests and a shimmering Magic Tab.  The chests contain the
   best equipment for Magus.
   In the next room you'll have to face all three baddies at the same 
   time - Great Ozzie, Super Slash, and Flea Plus.  After defeating
   the trio, Ozzie will run through the door behind him.  Get the 2 
   chests and the follow him.
   When you find Ozzie again he'll do the same hide-in-a-protective-shell
   trick he used the very first time you fought him.  This time hit the
   switch behind him.  Unfortunately, he learned from your first encounter
   with him and made the switch open a trap door beneath YOU.  It'll
   drop you to the previous room.  Go back up and try again.  This time
   a cat will come in, jump up and press a switch, then leave again.
   This switch will open up a trap door and Ozzie will fall to his doom.
   Go back through all the rooms and exit the Fort.
   That ends another side-quest.  For the next quest go to 2300 AD.  Find
   Keeper's Dome and then travel east to Geno Dome.
   Also, now in Medina Village of 1000 AD the shop will offer you
   equipment at reduced prices.

             ====3. Origin of Machines====

Geno Dome - 2300 AD
   Items: Full Tonic (x2), 50000 G, Lapis (x2), Elixir, Full Ether (x2),
       Power Tab, HyperEther, Vigil Hat, Magic Tab, MegaElixir,
       15000 G, Terra Arm, Crisis Arm
   Party: Robo needs to be the lead member of party
   Boss: Atropos XR, Mother Brain, Display (x3)
   With Robo in the lead examine the console.  This will close the exit 
   and open the door.
   Through the door is a conveyer belt.  You'll have to fight a series of
   battles to reach the other end.
   Once you've made it to the other end, go through the door.  Directly
   in front of you is basically a giant key hole.  Press the switch
   beside it to open it so you can insert the "key" a little later.  Now
   go left and then up when you have the chance.  When you reach a door
   go left and fight three Proto 4s.  After defeating them get the chest,
   the examine the computer screen.  This will give information about
   the various systems in Geno Dome.  Press the switch next to the thing
   that look like the "key hole" you saw earlier.  This one it the
    "key maker".  Enter it and it'll make electricity flow around Robo.
   Run back to the "key hole" and enter it while charged to open the
   door which is next to it.
   Inside you'll find two chests.  Get them, then return through the
   white door to your left.  The "key hole" is closed at the moment so
   continue up.  Press the left and right switch to open the "key hole".
   Now go get charged and come back to open the door.
   On the other side you'll find one of the two Poyozo dolls needed to
   reach Mother Brain.  Return to the entrance.
   First go all the way to the left and take out the two Debuggests, then
   go all the way to the right.  When you reach a wall you'll find a 
   shimmering dot, a door (which can be opened just by going through it),
   and a path leading up.  The shimmering dot is a Dust Chute that will
   take you back to the main entrance.  Take the path leading up for
   now and enter the white door you reach.
   Inside is 2 chests.  Get the chests and exit the room.  Now go left and
   then go up on the conveyer belt.  Midway up you'll see a laser
   blocking one path.  Get off the belt on the opposite side of the 
   laser.  Press the switch that opens the "key hole".  Next, enter the
   door to the left of the Dust Chute.  Go up the elevator and then enter
   the door to the left.
   To the right is a shimmering Power Tab.  At the end of a long hall 
   you'll find a door.  Through the door is another eleveator leading
   back down.  Go down and press the switch to shut off the laser, then go
   back up as far as the door.  From there go left, through the wall to
   a switch which reverses the conveyer belt.  Return to the charger
   and charge up Robo.  Now return to the "key hole" you just opened 
   before the charge wears off.  Go through the newly opened door and
   get the chests on the other side.  Now ger the robot to follow you
   all the way back to the entrance of this room (back to where you saw
   the first "key hole").  From there continue all the way to the left.
   If you haven't taken out the two Debuggests like I said earlier
   then you'll have to now and the robot that you're leading will be
   put back where it started, meaning you'll have to start the follow-the
   leader game all over.  Once you get the robot this far go up to where
   you'll find another robot.  The two robots will short circuit each
   other and you'll be free to get the chest and Poyozo doll on the 
   other side.
   Return to the right and enter the door near the Dust Chute.  Through
   the door you'll find the elevator leading up to the other section of
   the Dome.
   To start things off you can use the save spot to save and/or use a
   shelter.  Then go down to get a chest.  From there go left to where
   you'll meet a robot named Atropos.  Robo will have to fight Atropos
   alone.  Atropos will give Robo his ribbon which raise his speed by 3 
   and his Magic Defense by 10. 
   Go up and Robo will jump up and press the switch allowing to go
   through the laser bars.  Get the chest and the shimmering Magic Tab 
    (it's to the right of the door), and then go down and to the 
   left.  Go down the ladder when you get to it to reach a chest and then
   further on, a human processing plant.  Go through the door on the
   right side of the processing plant to get a chest, then go back to
   the top of the ladder.  From here go up to where you'll find a large
   door with two green dots on either side of it.
   Go over to either green spot and examine it.  You'll place one of the
   Poyozo dolls on it.  Do the same thing to the other green spot and
   the door will open.  Through the door you'll find Mother Brain and
   3 Displays.  Take out the 3 Displays then go for Mother Brain.
   After defeating Mother Brain you'll receive Terra Arm and Crisis Arm
   for Robo, and you'll be back outside Geno Dome.  
   Another side-quest is finished.  The next one is also in 2300 AD.
   Board the Epoch and go west to Keeper's Dome and then south and a bit
   more west to Sun Palace.

                ====4. Son of Sun====

Sun Palace - 2300 AD   
   Item: Moon Stone
   Party: whoever
   Boss: Son of Sun
   The only thing to do here is defeat Son of Sun.  After defeating it go
   across the bridge that appears to collect the Moon Stone.  
   Exit the Palace and take the Epoch to 65000000 BC.  Go to the hut in
   Ioka village where you can trade for stuff.

Ioka Hut - 65000000 BC
   Party: whoever
   The only thing that is for trade now is Ruby Armor.  It will cost you
   10 of each item (Feather, Fang, Petal, and Horn).
   If you want the armor but don't have 10 of each item visit Hunting
   Range and come back when you have enough.
   Next go northwest to Laruba Ruins.

Laruba Ruins - 65000000 BC
   Item: SilverRock
   Party: whoever
   Here you'll find a Nu that will offer to change the lead character 
   name.  Then it'll give you SilverRock.
   By changing the lead character and talking to it again you can change
   the name of that character that is in the lead.
   From the ruins fly north until Laruba Ruins scrolls off the screen then
   of left to Sun Keep.

Sun Keep - 65000000 BC
   Party: whoever
   Examine the shimmering dot and you'll place the Moon Stone there.
   Return to 2300 AD in the Epoch.

Sun Keep - 2300 AD
   Party: whoever
   Hmmm, the Moon Stone isn't here.  Someone must have removed it at an
   earlier date.  Try 600 AD.

Sun Keep - 600 AD
   Item: Power Tab
   Party: whoever
   The stone's still here, so is a Power Tab.  Check 1000 AD.

Sun Keep - 1000 AD
   Party: whoever
   It's not here but it appears someone in this time period took it.
   Board the Epoch and fly east to Guardia Castle and then south until
   you find a house with glitter coming up from it.

Mayor's Manor - 1000 AD
   Item: Shelter
   Party: whoever
   The mayor will deny knowing anything about the Moon Stone.  It's pretty
   obvious he's lying.  Go upstairs to get a chest and then go a bit east
   to the Snail Stop.

Snail Stop - 1000 AD
   Party: whoever
   The shopkeeper will sell you Jerky for 9900 G.  The price is high but
   it's worth the price.  With the Jerky go back to 600 AD to the
   Elder's House of the same town.

Elder's House - 600 AD
   Party: whoever
   The lady here wants to buy your Jerky for 10000 G. Be a good person and
   just give it to her.  She'll promise that all her descendants will
   be generous.  Go back to Mayor's Manor in 1000 AD.

Mayor's Manor - 1000 AD
   Item: Moon Stone
   Party: whoever
   The mayor is now a really generous guy and he'll give you the Moon 
   Stone.  Go back to the Sun Keep.

Sun Keep - 1000 AD
   Party: whoever
   Place the Moon Stone back in the sun and go to 2300 AD.

Sun Keep - 2300 AD
   Items: Sun Stone, WonderShot, SunShades
   Party: Lucca and whoever
   Finally, the Moon Stone has stored enough energy to become the Sun Stone.
   Put Lucca in your party and you'll automatically go to Lucca's house
   in 1000 AD where she'll make WonderShot using power from the Sun Stone.
   Taban, Lucca's father, will also make Sun Shades for you.  
   The next quest is in 600 AD.  Go there and then find Tata's house.
   From there go west until you find another town, the town of Choras.

               ====5. Avenging Cyrus====

Choras - 600 AD 
   Item: Toma's Pop
   Party: whoever
   Inside the Cafe you'll find Toma.  He'll ask you to hang on to his
   pop and pour it on his grave if he dies.  Also talk to the guy at
   the table drinking.  He says he needs tools to do any work.  Use
   the Epoch to travel to this same town in 1000 AD.

Choras - 1000 AD
   Item: Tools
   Party: whoever
   The guy at the Inn will tell you that you can get his tools from his
   wife.  Go to the Residence and talk to the guy's wife.  She'll
   get his tools for you.  Next go northwest to West Cape (the 
   gravestone).

West Cape - 1000 AD
   Party: whoever
   Examine the gravestone and you'll pour Toma's Pop on the grave.  The
   ghost of Toma will tell you where to find the Rainbow Shell.  This
   deals with the next subquests.
   For now you can go east  to the Northern Ruins but all that is there
   is the ghost of Cyrus, who'll attack you but can't be beat.  So 
   return to the Epoch and go to the cafe in Choras of 600 AD.

Choras - 600 AD
   Party: whoever
   Go to the Cafe and lend the Tools to the guy who needed them.  When
   he leaves go to the Residence and he'll be there.  He and his 
   apprentices will then go to work on fixing the ruins.  Go north to
   the Northern Ruins to check on their progress.

Northern Ruins - 600 AD
   Party: whoever
   As you enter the workmen will tell you they can't go any further
   until the monsters are defeated.
   First go down the stairs to the left and defeat the Sentrys, but
   don't get the chest.  Then go back upstairs and take the stairs on 
   the right.  Defeat all the monsters you find and then return to
   Residence in Choras village.

Residence - 600 AD
   Party: whoever
   The workmen will continue working on the ruins for 2000 G.  Pay the
   gold then go back to the ruins.

Northern Ruins - 600 AD
   Party: Frog and whoever
   They've run into more monsters.  Take the stairs to the left again.
   They managed to repair the hole that was in front of the door so you
   can enter (still don't get the chest).  Place Frog in the party and
   examine Cyrus's gravestone.  Cyrus's ghost will come out and the power
   of the Masamune will be enhanced.  
   Now return to the Workmen's Residence.

Residence - 600 AD
   Party: whoever
   Once again they'll charge 2000 G to continue work on the ruins.  Pay
   it and then return to the ruins, now labeled Hero's Grave.

Hero's Grave - 600 AD
   Party: whoever
   The workmen are finished.  Go in and examine the 3 black chests, but
   DO NOT get them yet.  Exit the Hero's Grave and go to the same
   Hero's Grave in 1000 AD.

Hero's Grave - 1000 AD
   Items: Moon Armor, Elixir, Shiva Edge, Valkerye, Magic Tab, HyperEther
   Party: whoever
   Collect the 3 black chests and the two normal chests.  Also get the
   shimmering Magic Tab next to Cyrus's gravestone.  Now return to the
   Hero's Grave in 600 AD.

Hero's Grave - 600 AD
   Items: Elixir, Nova Armor, Kali Blade, Siren, HyperEther
   Party: whoever
   Collect the 3 black chests and the two normal chests, again :)
   Now go to Denadoro Mts. (south of Guardia Castle) to get another Rock.

Denadaro Mts. - 600 AD
   Item: Gold Rock
   Party: Frog in the lead
   Go deep into the mountains.  Eventually you'll reach a FreeLancer
   throwing rocks at you.  With Frog in the lead let yourself be hit
   by the rocks.  Frog will catch one and it'll turn into the
   Gold Rock.
   That ends another sub-quest.  For the next one stay in 600 AD and go
   northeast from Choras to Giant's Claw.

               ====6. The Rainbow Shell====

Giant's Claw - 600 AD
   Items: Sight Cap, Power Tab (x3), Full Ether, Blue Rock, ZodiacCape,
       Lapis, FrenzyBand
   Party: whoever
   Boss: Rust Tyrano
   At the entrance you'll find a crumpled note left by Toma.  Go through
   the door and you'll find out that this place is the Tyrano Lair.
   First go left and get the chest then go right and enter the door.
   Here you'll find 3 switches and a giant skull.  The switch on the
   bottom right brings down 2 Fossil Apes.  The switch on the bottom left 
   makes the floor disappear on both sides of the walkway and a cat
   drops down on the left side.  The switch on top makes a save spot
   appear.  Press the bottom left switch and follow the cat down the hole.
   You'll fall to another room with two switches.  Pressing the right one
   calls in 3 Leapers, and the left one opens the skull.  Through the
   skull you'll find a shimmering Power Tab.  Continue along the path
   until you reach a ladder.  Down the ladder you'll find a chest t
   the left and another Power Tab to the right.  Get them, then  go back
   up the ladder and continue left.  When you reach the door make sure
   to get the chest that is partially hidden directly above, then enter
   the door.
   Continuing along the path you'll find two ladders.  The one leading
   up takes you close to the entrance (just in case you need to get out 
   of here quickly).  The other one is the one you should use to continue.
   Go all the way to the left and search to find a hidden chest.  Now
   go down and past another ladder for a second chest.  Next go down the
   ladder and through the door to the left.
   Go straight up, enter the skull on the left, and go up the stairs.
   Press the switches to make the monsters fall.  First enter the door on
   the left, get the chest, then go back and enter the door on the right.
   Follow the path and enter the door.  Open the chest to make a trap
   door open beneath you.  Go up the stairs to the left and get the
   shimmering Power Tab, then go back down and go down the stairs on the
   right side of the room.  Here you'll find a save spot.  Press the
   switch that's to the right of the bone door and enter the cage.  
   Inside you'll find another door.
   Through the door you'll find a giant Rust Tyrano.  He won't attack you
   until you try getting past him.  After killing the Rust Tyrano
   continue forward to where you'll find the Rainbow Shell.  
   Unfortunately, it's too heavy to carry.  Go to Guardia Castle for help
    (you'll automatically go there as you leave the Shell).

Guardia Caslte - 600 AD
   Party: whoever
   The king agrees to have somebody go get the shell and to keep it safe
   in the castle until 1000 AD, which should be your next destination.

Guardia Castle - 1000 AD
   Items: HyperEther (x3), Elixir (x2), Lapis (x2), PrismShard,
       PrismDress or PrismHelm (x3), PrismSpecs, Rainbow
   Party: Marle and whoever
   Boss: Yakra XIII
   As you enter you'll find out the king is on trial.  Go to the right and
   go up the stairs on the left.  As you climb you'll find 2 chests,
   one which is locked.
   When you reach the court room, Marle will make the guards let her
   through.  In the court room you'll find out that the kind is on trial
   for selling the Rainbow Shell and not unveiling it at the Millienal
   Fair like he's supposed to.  You have to find proof that the Chancellor
   is trying to frame the king.  Go back down stairs and enter the
   stairway to the right.
   You'll have to fight some of the wimpy enemies you fought back in the
   Cathedral of 600 AD (way back at the beginning of the game).  After
   defeating the first set of Gnashers the game will show you what's
   happening at the court room.
   After defeating a couple more wimps get the chests (the 3 you can reach
   anyways) and then continue.  After a while you'll reach a room with
   3 more chests and the Rainbow Shell.  Get the chests then examine
   the shell.  You'll find a letter to Marle from Queen Leene from
   600 AD. You'll then take a piece from the shell (PrismShard) and the
   game will switch back to the court room where the jury is reaching
   a verdict.  Run back the way you came, all the way back up to the
   court room.  The guards still won't let you through, but Marle
   knows another way in.
   Watch the end of thr trail and the entrance of Marle.  Then the 
   Chancellor will reveal his true form - Yakra XIII.
   After defeating Yakra XIII, Marle and her father will make up.  You'll
   end up back in the throne room and Melchior will enter.  You'll end
   up back in the throne room and Melchior will enter.  He says he can
   make some weapons from the Rainbow Shell.  Before following Melchior
   to the shell go back to the court room.  Here you'll find a
   shimmering Yakra key.  Use the key to unlock the previously locked 
   chest and free the real Chancellor.  He says he must prepare for
   the Moonlight Parade and then leaves.  Now go back to the basement
   where you found the Rainbow Shell.
   Here Melchior will offer to make you 1 PrismDress or 3 less-effective 
   PrismHelms.  Talk to him again if you have the Sun Stone and he'll
   make PrismSpecs for you and Rainbow, the strongest weapon Crono
   can wield (if you haven't gotten the Sun Stone yet, come back when
   you do and talk to Melchior).  Melchior will then go back to his hut
   near Medina.
   The only thing left to conquer is the Black Omen, which can be found 
   in any time period except 65000000 BC, 1999 AD, and the End of Time.
   Enter when ready.    

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