Keeper's Dome - 2300 AD Party: whoever Return to the back and talk to Belthasar (the Nu with his memories that is). Now that you have the clone Belthasar will have the Nu execute its final program which is to launch a group of Poyozo dolls which will help you. Now examine the creature and shut it off. Exit the Dome and head north to Death Peak. Death Peak - 2300 AD Items: Magic Ring, Wall Ring, Giga Arm, BraveSword, StarScythe, VedicBlade, Dark Helm, Memory Cap Party: doesn't matter Boss: Lavos Spawn (x3) Dash to the first Poyozo doll. It'll tell you to run up the mountain when the wind dies and hide behind trees when it blows. It'll then turn into a tree. When the wind dies dash up to the next tree, then dash again to the next section when the wind dies again. To the left you'll find a chest and a ladder going up. Get the chest and then climb the ladder. Go to the right and you'll find another ladder. CLimb that ladder and go right into the next section. When you have the choice between going up to a cave opening or going down, go down first. Here you'll find a chest and a save spot. Get the chest then go up to the cave opening. Inside you'll find the first of three Lavos Spawn. DO NOT attack the shell!! After defeating it, grab the chest and continue onward. The path leads around to the opposite side of the cave where you'll find another chest. Continue on and when you exit the cave again look to the left for a shimmering dot, which when examined opens a door to the center portion of the cave. Go back through the cave past where you fought the Lavos Spawn, and out of the cave again. Now work your way over to the new cave entrance. Climb the stairs, get the chest, and go through the door in the back. Here you'll find the second Lavos Spawn. Defeat it the same way you did the first one. Past the Spawn you'll find another Poyozo doll. It says to be careful because if you fall you'll have to start over. Go left but pay attention to the fact that you'll be slipping downward all the time and if you reach the bottom you'll fall down (to right next to the save spot you passed awhile ago). Once you're passed the slippery ledge and into the next section you'll find a chest and a stream of Krakkers. Get the chest and go down. Continue along the path and you'll find the 3rd Poyozo doll. It'll give you a hint for later. Climb down the ladder and continue going left until the path starts going up. Directly below this point is a ladder leading to a chest and a save spot. Get the chest and then go up to the 3rd and final Lavos Spawn. Unlike the other spawns this one's shell won't disappear when it is defeated. Push the shell up and to the right so it's directly under a partial ladder. Climb up the shell and ladder (press 'A' to climb the shell). At the top, get the chest and then continue up. Once you've reached the summit of Death Peak, watch as Crono is saved from death by replacing him with the clone. You'll find yourself back at the End of Time. End of Time Party: whoever If you go back to Bekkler's lab in Leene Square in 1000 AD and play the 10 and 40 silver point games, you can get more clones and Poyozo dolls for the house of whoever is in the lead of your party. The houses of each character are as follows: Crono - Crono's house 1000 AD Marle - Marle's room in Guardia Castle 1000 AD Lucca - Lucca's house 1000 AD Frog - Cursed Woods 600 AD Robo - Proto Dome 2300 AD Ayla - Chief's Hut 65000000 BC Magus - North Cape 12000 BC Talk to Gaspar (the old man). He'll tell you the 3 ways to reach Lavos: 1. Use the bucket to travel to 1999 AD 2. Use the Epoch to travel to 1999 AD 3. Make your way through the Black Omen He'll then give you hints about other things you should do: 1. In the Middle Ages, a woman's sheer determination brings a forest back to life... 2. A fugitive in the Middle Ages, Ozzie, maintains an evil hideout... 3. There is a task to be done in the Future, where machinary originated. 4. And there's a very special stone that can shine its light on each generation, from the distant past to the far future... 5. There's the ghost of a lofty knight, slain by Magus in the Middle Ages, who haunts the present... 6. There's an object in the Middle Ages that sparkles like a rainbow... 7. One of you is close to someone who needs help... Find this person...fast. Talking to your companions will reveal some more about the tasks. Pillars #6 and 7 are available now but with the Epoch they're kinda useless. The tasks above can be taken in any order (or not done at all), but I'm going to list them in the order above. If you try a task and find that it's too hard at your current level, try a different task and come back to the harder one later. The first task starts at Fiona's Villa in 600 AD =====1. Help Save the Forest===== Fiona's Villa - 600 AD Party: whoever Here you'll learn that monsters are stopping Fiona and Marco from planting their saplings. Go to the Sunken Desert (the sand whirlpool) to take care of the problem. Sunken Desert - 600 AD Items: Lapis, Aeon Suit, Elixir, Full Ether (x2), Full Tonic, Memory Cap, Aeon helm, HyperEther, 5000 G, Muscle Ring, Power Tab Party: Magus, Marle, and Frog are all good choices because they can use Water/Ice magic Boss: Retinite Step on the center of the dark sand to enter. Once in gather the treasure chests (there are 4 of them). Remember that the monsters don't like water (that goes for Ice too). Next, go down the stairs at the bottom of the room. There are 7 more chests in this room. Also in this room is Retinite which has 3 individual section to kill. Make sure you have at least one party member who can cast a water based spell (you need it to weaken Retinite's defense so you can hit it). After defeating the creature return to Fiona's Villa. On the way out of the cave you should be able to see a shimmering Power Tab off to the left a bit. Fiona's Villa - 600 AD Party: Robo and whoever If Robo is in your party he'll stay behind to help Fiona plant the forest. If Robo isn't in your party, add him and talk to Fiona again. Return to the Epoch and travel to 1000 AD. Where Fiona's Villa was in 600 AD, you should find Fiona's Shrine in 1000 AD. Fiona's Shrine - 1000 AD Item: GreenDream Party: whoever Enter the shrine. Inside, one of the nuns will sell different types of helmets. You'll also find the remains of Robo. After reactivating him you'll go camp in the forest (all the characters will be there). After repairing Robo and everyone else is asleep, Lucca will go off by herself. She'll enter a red Gate that will take her to her house sometime in 990 AD. When she arrives examine the journal page on the floor, then go downstairs and through the bottom door (going through the top door will reveal the password you'll need). You'll witness and event in Lucca's childhood. When Lucca's mom gets stuck in the conveyer belt examine the machine where the shimmering dot is. You'll be told to enter the password which is 'L''A''R''A' (Lucca's mom's name). You'll be back in the room you entered. Enter the Gate to go back to 1000 AD. When Lucca arrives Robo will be there waiting for her. He'll give you GreenDream, an accessory that will bring the wearer back to life once per fight. That end this side quest. For the next one travel back to 600 AD. Find the Black Omen and travel east to a mushroom shaped object in a forest. This is your next destination. ====2. Return of Ozzie==== Ozzie's Fort - 600 AD Items: Full Ether, Magic Tab, DoomSickle, Gloom Helm, GloomCape, Dash Ring, Sight Cap Party: having Magus in the party adds a little to the story Boss: Flea Plus, Super Slash, Great Ozzie Start things off by following Ozzie. In the next room you'll have to fight Flea Plus. After defeating him, follow him to the next room where Ozzie will summon a couple of monsters who just fall into the holes. In the next room it's the return of Slash, as Super Slash. Defeat him and then go on to the next room. Don't get the treasure chest!! Go toward the door. Ozzie will ask you if you want it, then and Imp will come in and get smashed by the blade. After that Ozzie will leave and you'll be free to get the chest (you can get hit by the blade to get the chest, but it'll drop all 3 of your characters to 1 hp each). Before going to the next room push down along the wall below the door to reveal a secret room with 3 chests and a shimmering Magic Tab. The chests contain the best equipment for Magus. In the next room you'll have to face all three baddies at the same time - Great Ozzie, Super Slash, and Flea Plus. After defeating the trio, Ozzie will run through the door behind him. Get the 2 chests and the follow him. When you find Ozzie again he'll do the same hide-in-a-protective-shell trick he used the very first time you fought him. This time hit the switch behind him. Unfortunately, he learned from your first encounter with him and made the switch open a trap door beneath YOU. It'll drop you to the previous room. Go back up and try again. This time a cat will come in, jump up and press a switch, then leave again. This switch will open up a trap door and Ozzie will fall to his doom. Go back through all the rooms and exit the Fort. That ends another side-quest. For the next quest go to 2300 AD. Find Keeper's Dome and then travel east to Geno Dome. Also, now in Medina Village of 1000 AD the shop will offer you equipment at reduced prices. ====3. Origin of Machines==== Geno Dome - 2300 AD Items: Full Tonic (x2), 50000 G, Lapis (x2), Elixir, Full Ether (x2), Power Tab, HyperEther, Vigil Hat, Magic Tab, MegaElixir, 15000 G, Terra Arm, Crisis Arm Party: Robo needs to be the lead member of party Boss: Atropos XR, Mother Brain, Display (x3) With Robo in the lead examine the console. This will close the exit and open the door. Through the door is a conveyer belt. You'll have to fight a series of battles to reach the other end. Once you've made it to the other end, go through the door. Directly in front of you is basically a giant key hole. Press the switch beside it to open it so you can insert the "key" a little later. Now go left and then up when you have the chance. When you reach a door go left and fight three Proto 4s. After defeating them get the chest, the examine the computer screen. This will give information about the various systems in Geno Dome. Press the switch next to the thing that look like the "key hole" you saw earlier. This one it the "key maker". Enter it and it'll make electricity flow around Robo. Run back to the "key hole" and enter it while charged to open the door which is next to it. Inside you'll find two chests. Get them, then return through the white door to your left. The "key hole" is closed at the moment so continue up. Press the left and right switch to open the "key hole". Now go get charged and come back to open the door. On the other side you'll find one of the two Poyozo dolls needed to reach Mother Brain. Return to the entrance. First go all the way to the left and take out the two Debuggests, then go all the way to the right. When you reach a wall you'll find a shimmering dot, a door (which can be opened just by going through it), and a path leading up. The shimmering dot is a Dust Chute that will take you back to the main entrance. Take the path leading up for now and enter the white door you reach. Inside is 2 chests. Get the chests and exit the room. Now go left and then go up on the conveyer belt. Midway up you'll see a laser blocking one path. Get off the belt on the opposite side of the laser. Press the switch that opens the "key hole". Next, enter the door to the left of the Dust Chute. Go up the elevator and then enter the door to the left. To the right is a shimmering Power Tab. At the end of a long hall you'll find a door. Through the door is another eleveator leading back down. Go down and press the switch to shut off the laser, then go back up as far as the door. From there go left, through the wall to a switch which reverses the conveyer belt. Return to the charger and charge up Robo. Now return to the "key hole" you just opened before the charge wears off. Go through the newly opened door and get the chests on the other side. Now ger the robot to follow you all the way back to the entrance of this room (back to where you saw the first "key hole"). From there continue all the way to the left. If you haven't taken out the two Debuggests like I said earlier then you'll have to now and the robot that you're leading will be put back where it started, meaning you'll have to start the follow-the leader game all over. Once you get the robot this far go up to where you'll find another robot. The two robots will short circuit each other and you'll be free to get the chest and Poyozo doll on the other side. Return to the right and enter the door near the Dust Chute. Through the door you'll find the elevator leading up to the other section of the Dome. To start things off you can use the save spot to save and/or use a shelter. Then go down to get a chest. From there go left to where you'll meet a robot named Atropos. Robo will have to fight Atropos alone. Atropos will give Robo his ribbon which raise his speed by 3 and his Magic Defense by 10. Go up and Robo will jump up and press the switch allowing to go through the laser bars. Get the chest and the shimmering Magic Tab (it's to the right of the door), and then go down and to the left. Go down the ladder when you get to it to reach a chest and then further on, a human processing plant. Go through the door on the right side of the processing plant to get a chest, then go back to the top of the ladder. From here go up to where you'll find a large door with two green dots on either side of it. Go over to either green spot and examine it. You'll place one of the Poyozo dolls on it. Do the same thing to the other green spot and the door will open. Through the door you'll find Mother Brain and 3 Displays. Take out the 3 Displays then go for Mother Brain. After defeating Mother Brain you'll receive Terra Arm and Crisis Arm for Robo, and you'll be back outside Geno Dome. Another side-quest is finished. The next one is also in 2300 AD. Board the Epoch and go west to Keeper's Dome and then south and a bit more west to Sun Palace. ====4. Son of Sun==== Sun Palace - 2300 AD Item: Moon Stone Party: whoever Boss: Son of Sun The only thing to do here is defeat Son of Sun. After defeating it go across the bridge that appears to collect the Moon Stone. Exit the Palace and take the Epoch to 65000000 BC. Go to the hut in Ioka village where you can trade for stuff. Ioka Hut - 65000000 BC Party: whoever The only thing that is for trade now is Ruby Armor. It will cost you 10 of each item (Feather, Fang, Petal, and Horn). If you want the armor but don't have 10 of each item visit Hunting Range and come back when you have enough. Next go northwest to Laruba Ruins. Laruba Ruins - 65000000 BC Item: SilverRock Party: whoever Here you'll find a Nu that will offer to change the lead character name. Then it'll give you SilverRock. By changing the lead character and talking to it again you can change the name of that character that is in the lead. From the ruins fly north until Laruba Ruins scrolls off the screen then of left to Sun Keep. Sun Keep - 65000000 BC Party: whoever Examine the shimmering dot and you'll place the Moon Stone there. Return to 2300 AD in the Epoch. Sun Keep - 2300 AD Party: whoever Hmmm, the Moon Stone isn't here. Someone must have removed it at an earlier date. Try 600 AD. Sun Keep - 600 AD Item: Power Tab Party: whoever The stone's still here, so is a Power Tab. Check 1000 AD. Sun Keep - 1000 AD Party: whoever It's not here but it appears someone in this time period took it. Board the Epoch and fly east to Guardia Castle and then south until you find a house with glitter coming up from it. Mayor's Manor - 1000 AD Item: Shelter Party: whoever The mayor will deny knowing anything about the Moon Stone. It's pretty obvious he's lying. Go upstairs to get a chest and then go a bit east to the Snail Stop. Snail Stop - 1000 AD Party: whoever The shopkeeper will sell you Jerky for 9900 G. The price is high but it's worth the price. With the Jerky go back to 600 AD to the Elder's House of the same town. Elder's House - 600 AD Party: whoever The lady here wants to buy your Jerky for 10000 G. Be a good person and just give it to her. She'll promise that all her descendants will be generous. Go back to Mayor's Manor in 1000 AD. Mayor's Manor - 1000 AD Item: Moon Stone Party: whoever The mayor is now a really generous guy and he'll give you the Moon Stone. Go back to the Sun Keep. Sun Keep - 1000 AD Party: whoever Place the Moon Stone back in the sun and go to 2300 AD. Sun Keep - 2300 AD Items: Sun Stone, WonderShot, SunShades Party: Lucca and whoever Finally, the Moon Stone has stored enough energy to become the Sun Stone. Put Lucca in your party and you'll automatically go to Lucca's house in 1000 AD where she'll make WonderShot using power from the Sun Stone. Taban, Lucca's father, will also make Sun Shades for you. The next quest is in 600 AD. Go there and then find Tata's house. From there go west until you find another town, the town of Choras. ====5. Avenging Cyrus==== Choras - 600 AD Item: Toma's Pop Party: whoever Inside the Cafe you'll find Toma. He'll ask you to hang on to his pop and pour it on his grave if he dies. Also talk to the guy at the table drinking. He says he needs tools to do any work. Use the Epoch to travel to this same town in 1000 AD. Choras - 1000 AD Item: Tools Party: whoever The guy at the Inn will tell you that you can get his tools from his wife. Go to the Residence and talk to the guy's wife. She'll get his tools for you. Next go northwest to West Cape (the gravestone). West Cape - 1000 AD Party: whoever Examine the gravestone and you'll pour Toma's Pop on the grave. The ghost of Toma will tell you where to find the Rainbow Shell. This deals with the next subquests. For now you can go east to the Northern Ruins but all that is there is the ghost of Cyrus, who'll attack you but can't be beat. So return to the Epoch and go to the cafe in Choras of 600 AD. Choras - 600 AD Party: whoever Go to the Cafe and lend the Tools to the guy who needed them. When he leaves go to the Residence and he'll be there. He and his apprentices will then go to work on fixing the ruins. Go north to the Northern Ruins to check on their progress. Northern Ruins - 600 AD Party: whoever As you enter the workmen will tell you they can't go any further until the monsters are defeated. First go down the stairs to the left and defeat the Sentrys, but don't get the chest. Then go back upstairs and take the stairs on the right. Defeat all the monsters you find and then return to Residence in Choras village. Residence - 600 AD Party: whoever The workmen will continue working on the ruins for 2000 G. Pay the gold then go back to the ruins. Northern Ruins - 600 AD Party: Frog and whoever They've run into more monsters. Take the stairs to the left again. They managed to repair the hole that was in front of the door so you can enter (still don't get the chest). Place Frog in the party and examine Cyrus's gravestone. Cyrus's ghost will come out and the power of the Masamune will be enhanced. Now return to the Workmen's Residence. Residence - 600 AD Party: whoever Once again they'll charge 2000 G to continue work on the ruins. Pay it and then return to the ruins, now labeled Hero's Grave. Hero's Grave - 600 AD Party: whoever The workmen are finished. Go in and examine the 3 black chests, but DO NOT get them yet. Exit the Hero's Grave and go to the same Hero's Grave in 1000 AD. Hero's Grave - 1000 AD Items: Moon Armor, Elixir, Shiva Edge, Valkerye, Magic Tab, HyperEther Party: whoever Collect the 3 black chests and the two normal chests. Also get the shimmering Magic Tab next to Cyrus's gravestone. Now return to the Hero's Grave in 600 AD. Hero's Grave - 600 AD Items: Elixir, Nova Armor, Kali Blade, Siren, HyperEther Party: whoever Collect the 3 black chests and the two normal chests, again :) Now go to Denadoro Mts. (south of Guardia Castle) to get another Rock. Denadaro Mts. - 600 AD Item: Gold Rock Party: Frog in the lead Go deep into the mountains. Eventually you'll reach a FreeLancer throwing rocks at you. With Frog in the lead let yourself be hit by the rocks. Frog will catch one and it'll turn into the Gold Rock. That ends another sub-quest. For the next one stay in 600 AD and go northeast from Choras to Giant's Claw. ====6. The Rainbow Shell==== Giant's Claw - 600 AD Items: Sight Cap, Power Tab (x3), Full Ether, Blue Rock, ZodiacCape, Lapis, FrenzyBand Party: whoever Boss: Rust Tyrano At the entrance you'll find a crumpled note left by Toma. Go through the door and you'll find out that this place is the Tyrano Lair. First go left and get the chest then go right and enter the door. Here you'll find 3 switches and a giant skull. The switch on the bottom right brings down 2 Fossil Apes. The switch on the bottom left makes the floor disappear on both sides of the walkway and a cat drops down on the left side. The switch on top makes a save spot appear. Press the bottom left switch and follow the cat down the hole. You'll fall to another room with two switches. Pressing the right one calls in 3 Leapers, and the left one opens the skull. Through the skull you'll find a shimmering Power Tab. Continue along the path until you reach a ladder. Down the ladder you'll find a chest t the left and another Power Tab to the right. Get them, then go back up the ladder and continue left. When you reach the door make sure to get the chest that is partially hidden directly above, then enter the door. Continuing along the path you'll find two ladders. The one leading up takes you close to the entrance (just in case you need to get out of here quickly). The other one is the one you should use to continue. Go all the way to the left and search to find a hidden chest. Now go down and past another ladder for a second chest. Next go down the ladder and through the door to the left. Go straight up, enter the skull on the left, and go up the stairs. Press the switches to make the monsters fall. First enter the door on the left, get the chest, then go back and enter the door on the right. Follow the path and enter the door. Open the chest to make a trap door open beneath you. Go up the stairs to the left and get the shimmering Power Tab, then go back down and go down the stairs on the right side of the room. Here you'll find a save spot. Press the switch that's to the right of the bone door and enter the cage. Inside you'll find another door. Through the door you'll find a giant Rust Tyrano. He won't attack you until you try getting past him. After killing the Rust Tyrano continue forward to where you'll find the Rainbow Shell. Unfortunately, it's too heavy to carry. Go to Guardia Castle for help (you'll automatically go there as you leave the Shell). Guardia Caslte - 600 AD Party: whoever The king agrees to have somebody go get the shell and to keep it safe in the castle until 1000 AD, which should be your next destination. Guardia Castle - 1000 AD Items: HyperEther (x3), Elixir (x2), Lapis (x2), PrismShard, PrismDress or PrismHelm (x3), PrismSpecs, Rainbow Party: Marle and whoever Boss: Yakra XIII As you enter you'll find out the king is on trial. Go to the right and go up the stairs on the left. As you climb you'll find 2 chests, one which is locked. When you reach the court room, Marle will make the guards let her through. In the court room you'll find out that the kind is on trial for selling the Rainbow Shell and not unveiling it at the Millienal Fair like he's supposed to. You have to find proof that the Chancellor is trying to frame the king. Go back down stairs and enter the stairway to the right. You'll have to fight some of the wimpy enemies you fought back in the Cathedral of 600 AD (way back at the beginning of the game). After defeating the first set of Gnashers the game will show you what's happening at the court room. After defeating a couple more wimps get the chests (the 3 you can reach anyways) and then continue. After a while you'll reach a room with 3 more chests and the Rainbow Shell. Get the chests then examine the shell. You'll find a letter to Marle from Queen Leene from 600 AD. You'll then take a piece from the shell (PrismShard) and the game will switch back to the court room where the jury is reaching a verdict. Run back the way you came, all the way back up to the court room. The guards still won't let you through, but Marle knows another way in. Watch the end of thr trail and the entrance of Marle. Then the Chancellor will reveal his true form - Yakra XIII. After defeating Yakra XIII, Marle and her father will make up. You'll end up back in the throne room and Melchior will enter. You'll end up back in the throne room and Melchior will enter. He says he can make some weapons from the Rainbow Shell. Before following Melchior to the shell go back to the court room. Here you'll find a shimmering Yakra key. Use the key to unlock the previously locked chest and free the real Chancellor. He says he must prepare for the Moonlight Parade and then leaves. Now go back to the basement where you found the Rainbow Shell. Here Melchior will offer to make you 1 PrismDress or 3 less-effective PrismHelms. Talk to him again if you have the Sun Stone and he'll make PrismSpecs for you and Rainbow, the strongest weapon Crono can wield (if you haven't gotten the Sun Stone yet, come back when you do and talk to Melchior). Melchior will then go back to his hut near Medina. The only thing left to conquer is the Black Omen, which can be found in any time period except 65000000 BC, 1999 AD, and the End of Time. Enter when ready.