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Chief's Hut - 65000000 BC
      Party: Crono and whoever
    You will awaken to find yourself in Ayla's tent.  Ayla will leave and
     you'll go back to sleep.  When you awake you'll find out that Ayla
     went in search of Laruba Village.  First things first, go to the hut
     in the upper right corner and you'll find out that you can trade 
     your Petal, Fangs, Horns, and Feathers for new items.
                       Petal + Fang    = Dream Gun
                       Petal + Horn    = Dream Bow
                       Petal + Feather = Magma Hand
                       Fang  + Horn    = Aeon Blade
                       Fang  + Feather = Ruby Vest
                       Horn  + Feather = Rock Helm
    Once you're ready, go northwest from Ioka village to Laruba ruins.

Laruba ruins - 65000000 BC
      Party: Crono and whoever
    Here you'll find out what happened and you'll learn Ayla wants to use
     the Dactyls to get to the Reptite's hideout.  Ayla will leave again.
     Go to the Dactyl Nest which is directly north of Ioka village.

Dactyl Nest - 65000000 BC
      Items: Mid Ether, Mid Tonic, Meso Mail
      Party: Crono and whoever
    The way up to the top of the mountain is pretty straight forward.
     When you reach the top, Ayla will join you (meaning you'll have to
     decide who to leave behind).  Once you've decided on your party 
     you'll fly out of the Dactyl Nest on Dactyls (what else?  :).  You
     have complete control over their flight.  Your next destination is
     the Tyrano Lair, which is almost directly east of Ioka village.  
     Press 'A' to land the Dactyls.

Tyrano Lair - 65000000 BC
      Items: Mid Ether (x2), Full Tonic, Tonic, CeraTopper (x2), Revive,
             Meso Mail, Full Ether
      Party: Crono, Ayla, and one other
      Boss: Azala and BlackTyrano
    Enter the open skill and go down the stairs.  After a Reptite fight,
     flick the switch next to the bone door, releasing the cave people.
     Now continue on (through a couple more Reptites) and down the stairs.
    After another Reptite fight talk to Kino through the cage door.  
     After Kino is free enter his cage to get the chest then follow him.
    Enter the skull that Kino opens and go up the stairs.  You'll come
     to a room with two switches.  Pressing the switches will cause the
     monsters to fall.  First go through the door on the right side, get
     the chest on the left (the one on the right will drop you down into
     the cage you saved the cave men from and you'll have to make your 
     way back up), and then return so you can continue through the door
     on the left.  
    After a fight or two you'll reach a slightly darkened room.  In this
     room are hidden teleporters that will either teleport you somewhere
     else in the room or they'll transport in some monsters for you to fight.
     All the chests except the one in the top right corner are pretty easy
     to get with a little experimentation.  The top right chest is a little
     more difficult to find; the transporter to get to it is in the bottom
     left corner of the room (it's on the right side of that little 
     section, pretty much in the middle).  Once you've gotten what you
     want and have made it to the stairs, use them to go up to a balcony.
    This balcony has two more doors (besides the one you just came through)
     but one is shut at the moment so enter the other one.
    Here you'll find two switches.  Both will open the skull in front of 
     you but the one on the left also causes monsters to attack you.  Enter
     the skull and flick the switch you find on the wall.  This will open
     the door that you passed before because it was closed.  Return to it
     and enter.
    Walk past Nizbel II and save your game.  Now head towards the stairs
     in the back of the room.  Nizbel II will stop you and attack you.  After
     defeating it climb the stairs.
    Here you'll find another balcony with two doors besides the one you 
     came through.  Once again the door in the middle is closed so you only
     have one choice.  Inside you'll find 3 switches.  The bottom right one
     will drop 2 Terrasaurs; the top one will cause a save spot to appear;
     and the bottom left one will cause the floor on either side of the
     main walkway to disappear (if you fall in the holes you'll end up 
     falling down a level).  To open the skull just examine it.  Inside
     you'll find a chest and a switch.  Flick the switch, then go back
     and enter the door that was closed before.
    In the back of thise room you'll find Azala.  When he's done talking
     he'll leave through the door behind him.  Get the chests and follow
     him.  The door leads to a bridge.  At the end of the bridge you'll
     find Azala and his pet Black Tyrano.
    After defeating Azala and his pet, Lavos will crash to earth 
     destroying the Tyrano Lair (you escape of course).

Lair Ruins - 65000000 BC
      Party: Crono, Ayla, and one other
    All that is left where Lavos hit the earth is a giant crater with a 
     Gate in it.  Enter the Gate and you'll be in 12000 BC.

Cave - 12000 BC
      Party: Crono, and whoever
    Exit the cave and head east to the Skyway.

Skyway - 12000 BC
      Party: Crono and whoever
    Step into the center of the circle to be transported to a Land Bridge
     in the sky.  From there go east to Enhasa.

Enhasa - 12000 BC
      Party: Crono and whoever
    Talk to everyone and then go north to the other Land Bridge.  This will
     take you back to earth.  Go northwest to get to another Skyway.  Once
     back in the sky go west to Kajar.

Kajar - 12000 BC
      Items: Speed Tab, Black Rock
      Party: Crono and whoever
    Once again talk to everyone for info.  In the top right corner of the
     building you should be able to see a shimmering dot above a bookshelf.
     To get it, enter the door to the left of the bookshelves and then
     search the wall inside that is approximately directly behind the
     shimmer that's outside.  Inside this room, you'll also learn that
     "Water summons wind...wind makes fire dance".  There are 3 books that
     you can open that, when opened, will either burst into flames, wind,
     or water.  First open the water book (in the top left corner), then
     the wind book (bottom right corner), and finally the fire book (right
     about in the middle, next to the Nu that sells you stuff).  This will
     open a secret door.  Inside you'll find a Black Rock.  You'll also
     find an open book which speaks of a red rock that cultivated dreams.
     Now that you know the combination to open the books, return to Enhasa.

Enhasa - 12000 BC
      Items: Magic Tab, Speed Tab
      Party: Crono and whoever
    Once again open the water book (top right corner), the wind book (top
     left corner), and finally the fire book (middle, at the entrance). 
     This will open another secret passage.  Inside you'll find a Nu asking
     if you want to challenge him.  Say yes and you'll have to fight
     6 Nus (don't worry, if you lose, you'll just be called a weakling and
     sent out of the room).  Defeat them and you'll receive a Magic Tab
     and a Speed Tab.  Examining the book will reveal that "all life 
     begins with Nu and ends with Nu..."
    Now return to Kajar.

Kajar - 12000 BC
      Party: Crono and whoever
    There isn't anything left for you to do here so go west to the Blackbird.

Blackbird - 12000 BC
      Party: Crono and whoever
    Here you'll be introduced to Dalton (yippee!! :)  From here go east to
     a cave.

Cave - 12000 BC
      Party: Crono and whoever
    Enter the light and you'll be transported to another cave.  Exit and
     go east to another cave and another transportation.  Exit from that
     cave and you'll be at Zeal Palace.

Zeal Palace - 12000 BC
      Party: Crono and whoever
    Start talking to people.  Before going to far talk to the Nu that you
     can see as you're entering the palace.  From him you'll learn the 
     Nu's scratch point.  With that knowledge return to Kajar.

Kajar - 12000 BC
      Item: Magic Tab
      Party: Crono and whoever
    Talk to the Nu with its back to you (it's in the room in the top right
     corner of the building).  Scratching its back will cause it to open 
     its mouth dropping out a Magic Tab.  Return to Zeal Palace and 
     continue your exploration.

Zeal Palace - 12000 BC
      Party: Crono and whoever
    Enter the door in the far right corner.  This leads to 2 more doors.
     Enter the one on the right.  As you enter you'll hear a conversation
     between Janus and Schala.  Then an aide will enter and call Schala
     to the queen.  When ready enter the door in the middle of the
     main room.  
    Here you'll see Schala open one of those black doors with her pendant.
     Well, you pendant looks like hers, maybe you should try it.  Darn,
     didn't work.  In order to get it to work you pendant must be glowing.
     Exit the room you're in and then enter the far left door.
    This leads to the Mammon Machine.  Search it and it'll make your pendant 
     glow.  Now return to the black door and try to open it.  It'll work
     this time.  Enter when ready.
    As you enter, the queen will ask you who you are, the prophet will say
     you're troublemakers, and then the queen will tell Dalton to take
     you away.  Dalton will call on the Golem, which you'll have to fight.
     It doesn't matter if you win or lose the battle.  Either way you'll
     be captured and after a bit you'll be sent through the Gate back to
     65000000 BC, which will then be sealed off.

Lair Ruins - 65000000 BC
      Party: Crono and whoever
    Here one of your companions (it depends on who you have) will give you
     the idea of going back to 2300 AD to open the black doors you found.
     So go south and hop on the Dactyls, then head west to the Mystic Mts.

Mystic Mts. - 65000000 BC
      Party: Crono and whoever
    Work your way back to the Gate that is suspended in the air and jump in.
     This will take you to the End of Time.  Use pillar #2 to go to Proto
     Dome in 2300 AD.

Proto Dome - 2300 AD
      Party: Crono and whoever
    From here go northwest to Lab32.

Lab 32 - 2300 AD
      Party: Crono and whoever
    Here you'll either have to race Johnny again or go through on foot to
     get to the other side.  Once you've made it to the other side go
     south to the Sewer Access.

Sewer Access - 2300 AD
      Party: Crono and whoever
    If you went through here earlier then just use the bridges you made to
     get to the other end.  If you didn't go through earlier look back in 
     the guide for directions on how to get through.  Once you're through
     go south to Keeper's Dome.

Keeper's Dome - 2300 AD
      Party: Crono and whoever
    Go to the back of the room and open the black door.  Talk to all the
     glowing things.  Eventually you'll reach another black door.  Through
     the door you'll find the "Wings of Time".
    Go to the far end of the room and your companions will talk.  Then
     start to leave the room.  You will be stopped by the Nu pushing the
     entrance ramp for the machine.  Name the machine (default is Epoch)
     and then hop aboard and take off.
    To move through time move the dial with the control pad and press 'A'
     when you're pointing to the time you want to travel to.
    You can rename the Epoch at any time by examining the console at the
     entrance of this Dome.
    Your next destination should be 12000 BC.

Epoch - 12000 BC
      Party: Crono and whoever
    From the Epoch's landing position go northwest to Terra Cave.

Terra Cave - 12000 BC
      Item: Power Tab
      Party: Crono and whoever
    Inside the cave you'll find Algetty, the village of the Earthbound Ones.
     Climb your way down to the bottom of the village (talking to everyone
     one your way).  At the bottom you'll find a save spot.  To the right
     of it is the entrance to the Beast's Nest.  Enter when ready.
    The first thing to do as you enter is get the Power Tab that's in the
     bottom right corner.  Then go north.  After 2 battles with two Beasts
     each battle, go up the stairs to fight the boos of the Beast's Nest -
     a Mud Imp and his two pets, Blue and Red Beast.  
    After defeating them climb the chain (you might want to go back and 
     save first).

Mt. Woe - 12000 BC
      Items: Lode Helm, Shield (x2), Lode Vest, Barrier (x3), Lapis (x2),
             Full Ether (x2), Shelter, Time Hat
      Party: Crono and whoever
    First go north and follow the path to the Lode Helm,  then come back
     and cross the chain to the left of the entrance.  Following this path
     will take you up to a chain to the next section.
    Go right and follow the path to a save spot.  Continue going forward
     on that path until you see a chain that you can reach on your right.
     Go across the chain and collect the treasure on the other side.  Now
     go back across the chain and go left as far as you can.  Get the chest
     there and then return right until you reach a ramp going up a level.
     Follow that path, get the Lapis from the chest and go right.  You 
     should now be at a cahin going to the right (you should see the 
     save spot below you).  Cross the chain.  Follow the path and eventually
     you'll reach a chest and another chain leading right, to the next
     section.
    When you reach a spot where you can either go up on a chain or right 
     on a chain, go right first to collect 2 chests, then go up the other
     chain.  Follow the path, collecting the two chests along the way, and
     you'll eventually reach a save spot next to a chain leading up to
     the next section.  There's a boss coming up so save.
    Continue following the path, collecting 2 more chests along the way.
     Soon you'll climb a long chain.  As you climb it'll get darker.  At
     the top you'll find a large crystal.  Before walking up to it you may
     want to switch you characters so that Ayla is in your party (her and
     Crono's Falcon Hit attack works very well).  Search the crystal
     and you'll have to fight Giga Gaia.
    Killing it will free Melchior from the crystal prison.  The mountain
     will collapse into the sea and you'll escape back to Algetty.

Terra Cave - 12000 BC
      Item: Ruby Knife
      Party: Crono and whoever
    A whole bunch of stuff is said and Dalton end up capturing Schala.
     Talk to Melchior and he'll give you Ruby Knife to destroy the
     Mammon Machine.  Exit the Terra Cave and head west to the SkyWay.

SkyWay - 12000 BC
      Party: Crono and two others
    Travel to the sky.  From the Land Bridge you reach go northeast to
     the other Land Bridge.  Use it to go back to the ground.  From here
     go northwest to another SkyWay.  Return to the sky and go west to
     Kajar.

Kajar - 12000 BC
      Party: Crono and two others
    The Nu that sells stuff has weapons and armors for sale now.  Make
     sure to tell him the pendant isn't Schala's or he won't sell to you.
     From here go right, though the caves, to Zeal Palace.

Zeal Palace - 12000 BC
      Party: Crono and two others
      Boss: Dalton
    From the entrance go straight back all the way to the queen's room.
     Here you'll find Dalton.  After defeating him he'll escape through
     a portal.  Follow him in.  It'll transport you to the Ocean Palace.

Ocean Palace - 12000 BC
      Items: Rune Blade, Aeon Suit, Aeon Helm, Kaiser Arm, Sonic Arrow,
             Star Sword, Shock Wave, Demon Hit, Magic Tab, Elixir
      Party: Crono and two others
      Boss: Golem (x2), Lavos
    After talking to Mune you'll get to see what the queen is doing
     elsewhere in the palace.  Enter the door Mune was in front of.
    After getting the two chests in this room enter the door in the top
     right corner.
    Step on the blue circle.  After defeating the monsters that appear go 
     through the door on the right side of the room.  Get the chest and
     exit the room through the bottom right door.
    Go down and enter the door you find (bottom right corner of the room).
    Defeat the Blue Scouts (or sneak past them) and go through the door 
     at the bottom.  Take the Kaiser Arm from the chest and continue 
     downward.  The path will go to the left and you'll find another blue
     dot.  Step on it and continue left.  Get the chest and work your way
     back to the main room (the big one with 6 doors).
    Enter  the door in the top left corner.  Inside, step on the blue 
     circle and the ngo through the door on the left.  Get the chest and
     exit the room through the bottom right door.  You're now back in the
     main room.  
    Enter the bottom left door now.  Get the chest and enter the door at 
     the bottom of the room.
    Go left along the wall and you'll reach a spot where you can go 
     through the wall to get a chest (which you can see) with Demon Hit
     in it.  Return to the main room and enter the door in the middle
     of the lower wall.  
    After a fight go down the stairs to your left.  Continue along this
     path (fighting and climbing down stairs) until you reach Masa.  
     You'll see what's happening with the queen and company.
    When the game comes back to you, continue down the stairs.  At the
     bottom is a save spot and a door.  Save if you want and enter the 
     door.
    After a fight examine the shimmering dot on the left side of the 
     room.  This will activate the elevator.  On the way down you'll have to
     fight a few times.  Once you've reached the bottom go through the 
     door at the top.  If you re-enter the door and use the elevator to
     go back up, you can get a Magic Tab at the top of the elevator,
     but then you'll have to go all the way back down on foot.
    As you enter go left and enter the little room you reach.  Defeat
     the Scouts (all 3 types) and press the switch on the wall.  Exit the
     little room and then go over to the little room on the right side.
     Defeat mroe scouts and press another switch.  Now go back to the 
     main room and step on the blue circle.  This will make a bridge
     across the lava.  Go through the door on the other side.
    Take the Elixir from the chest and use the save spot if you want 
     (there's a boss coming up).  Go through the door where you'll find
     Dalton.  He'll summon a pair of Golems.  
    After defeating them Dalton will escape again.  Go through the door
     in the back of the room.  Here you'll find the queen and company.
     You'll use the Red Knife and it'll destroy the Mammon Machine.
     You'll now have to fight Lavos (don't worry it probably won't last
     long).  After he wipes you out the prophet (who, if you haven't
     figured it out yet, is really Magus) enters, then Queen Zeal and
     Schala do too.  Lavos attacks Magus, but it doesn't harm him.  Magus
     counterattacks but it doesn't hurt Lavos and Magus is thrown to the
     ground.  When Crono gets up take him up to Lavos.  Lavos attacks
     Crono and with his last bit of energy Crono save your two companions,
     Magus, and Schala, then he is disintegrated.  
    Schala then uses the last of here pendants power to send you out of
     the Ocean Palace.  The land in the clouds is destroyed by lavos and
     the pieces fall to the earth causing a tidal wave that wipes out
     most of the land.

Last Village - 12000 BC
      Item: Magic Tab
      Party: anyone but Crono (of course)
    You'll awake (without Crono of course) in a small hut.  The Elder
     enters and tell you what happened and give you the Pendant.  You'll
     then be asked to pick your party (the choice is yours, but you
     may want to take Ayla).  There is a save spot in the hut plus if
     you examine the hay you can sleep.  Exit the hut and then visit the
     other two huts.  One hut just has some info, the other has a shop.
     As you enter the shop, just stand there, and the Nu will move out
     of the way allowing you to get the shimmering Magic Tab behind him.
    When you're finished go to the Commons.

Commons - 12000 BC
      Party: whoever
    Talk to everyone.  When you talk to the Elder, Dalton and his soldiers
     will come in and capture you.

Blackbird - 12000 BC
      Party: whoever you picked before being captured
      Boss: GolemBoss, DaltonPlus
    When you awake you'll be aboard the Blackbird and you'll be missing
     all your equipment, items, and gold.
    If you didn't put Ayla in your party you won't be able to fight 
     (you'll have to run if you get attacked, at least I think that's
     how it would work). If Ayla is in the party and she dies before the
     other two get their weapons back, all will die.
    Climb the ladder to see that you are indeed in the Blackbird.  Then
     climb back down.  Search the wall where one of your chraracters 
     shows you and you'll climb up into the ventilation ducts.
    Press 'A' in any of the brightly lite areas to look below you.
    Basically just wander around, going from ventilation ducts to normal
     corridors and rooms, until you find your missing stuff.  Conveyer
     belts can be reversed in direction by flipping the switch that's
     next to them.  In general:
      -One party member's equipment is in a room north of your cell
      -Gold is in a room to the left of your cell
      -One party member's equipment is in a room southwest of your cell
      -Items are in a room northwest of your cell
      -One party member's equipment is in a room that you can only reach
         from the ventilation ducts (from the ladder in the top left 
         corner, go up the ladder and it'll be the only other door you 
         can see)
    The room with the items in it also has a door leading out onto the
     wing (which is where you want to go after you find all your stuff).
     Once you have all your stuff go to the door leading to the wing.
    On the wing you'll see quite a few Turrets (you can fight them if
     you want).  At the end of the wing you'll have to fight Golem Boss
     (which you can probably defeat without even getting hit).  
    After defeating it, Dalton will fly in on the Epoch (which has wings
     and can fly now).  You'll jump aboard the Epoch and have to face
     DaltonPlus.  When you defeat him he'll try calling the GolemBoss
     (but since you just defeated it... :)
    Now you're in control of the Epoch.  One of your party memebers will
     say to hit 'Y'.  Doing so fires a laser which hits the Blackbird  
     and makes it crash.
    You'll now automatically land the Epoch outside the Last Village.

Last Village - 12000 BC
      Party: whoever
    The Nu has new equipment for sale. Once you've got what you want go
     to the Commons.

Commons - 12000 BC
      Party: whoever
    Here you'll learn that someone passed through here looking for you.
     Go north to the North Cape to find out who it is.

North Cape - 12000 BC
      Party: whoever
      Boss: Magus (optional)
    Here you'll find Magus (AKA Janus).  You'll learn more about him.
     He'll ask if you want to fight him.  Say NO!! and then walk away.
     Magus will stop you and ask to join your party.
    You can fight him but you won't be able to have him on your party if 
     you do (mainly cause he'll be dead :)   If Frog is in your party
     when you fight Magus, Frog will fight him alone.
    If you do defeat him you'll get his Amulet (which he'll be wearing
     if he joins you).  After you're done here at North Cape return to
     and board the Epoch.  Now you'll see the Ocean Palace rise out of
     the water as the Black Omen.
    At this point you can enter the Black Omen, but unless you're
     playing this in New Game + mode, or spent a lot of time raising 
     levels, you're probably not strong enough.
    The best thing to do is to go to the End of Time.

End of Time 
      Item: C. Trigger
      Party: whoever
    Talk to the old man.  You'll tell him what happened to Crono.  When
     you're done talking attemt to leave.  The old man will call you back
     and reveal that he is Gaspar, the Guru of Time, and he'll give you
     the Chrono Trigger.  He then tell you to talk to the one who made
     the Epoch.  Go back aboard the Epoch and travel to 2300 AD.
    Now would be a good time to go on a black treausre chest hunt to
     collect treasure. 

                  ======Black Chest/Door hunt======
2300 AD
      Items: Charm Top, Full Ether (x2), Wallet, Power Ring, Gold Stud,
             Magic Tab, Power Tab, Lumin Robe, Elixir, Hit Ring, Gold Erng
      Party: whoever
    First go to Bangor Dome and open the black door.  On the other side
     is three normal chests.  While you're here enter the gate.  This will
     take you to the End of Time and opens pillar 8 & 9.  Use pillar 9
     to go to Guardia Forest in 1000 AD to get the black chest there, then
     return to 2300 AD and continue the hunt.
    From Bangor Dome go south to Trann Dome.  Here you'll find another
     black door with two more normal chests on the other side, plus a
     shimmering Magic Tab.
    Next , find the black door in Arris Dome.  Through that door is 4
     regular chests and a shimmering Power Tab.
    Now go to 600 AD.

600 AD
      Items: Speed Tab
      Party: whoever
    Go to Truce Inn and examine the black chest, DO NOT take it's contents
     though.
    From there go west to Guardia Forest.  Go ahead and get the black 
     chest here.  
    Next, examine, but don't get, the black chest in Guardia Castle and
     the two black chests in the Elder's house in Porre.  
    From Porre go northeast to the Magic Cave and get the black chest
     that's there, then go to 1000 AD.

1000 AD
      Items: Wall Ring, Dash Ring, Mid Ether, Swallow or Safe Helm,
             Elixir, Red Mail, Full Ether, HyperEther, MegaElixir,
             Shelter, Black Mail, White Mail,Blue Mail, Taban Suit,
             Taban Helm
      Party: Marle, Lucca, and whoever
    First go to Heckran Cave, which is near Melchior's hut, and get the
     black chest there.
    The ultimate black chest is in the blue pyramid call Forest Ruins,
     which is north of Medina.  Inside the ruins you'll find a regular
     chest and a blue pyramid which will be unlocked by the pendant.
     A Nu will appear and offer your choice of two black chests:  the 
     right one contains Swallow, the left one contains Safe Helm.
    Next go to Guardia Castle.  If you enter without Marle the guards will
     chase you away.  Enter with Marle, and the Chancellor will come
     out to greet you.  Go talk to the king in the throne room.  He and
     Marle will have a fight and the king will go up to his room.  Go
     up to his room to talk to him (collecting both the normal & black
     chests on the way up).  Go back to the throne room and talk to the
     Chancellor.  He'll tell you the king likes Jerky.  First explore the
     castle and get the chests you find then go to the Snail Stop in 
     Porre village and pay the 9900 G to get the Jerky.
    While you're in Porre go to the Mayor's Manor to get a couple black
     chests and a normal chests.  Then return to the castle.
    Climb the stairs tot he left of the throne room to get back up to
     the king's room.  Talk to the king and Marle will give him the
     Jerky.  At first he'll be pleased that you'd give him something but
     then he sees what it is and gets mad at Marle for giving him Jerky
     when she knows he has high chlorestoral.
    Since the king will no longer talk to you, you might as well continue 
     your hunt for black chests.
    The final chest to get in 1000 AD is in Truce Inn.  Get it then
     take Lucca to visit her dad for Taban Suit and Taban Helm.  Next,
     go back to 600 AD.

600 AD
      Items: Blue Vest, Red Vest, Black Vest, White Vest
      Party: whoever
    To finish off the hunt get all the black chests you only examined
     before.  They are in Truce Inn, Guardia Castle, and two in the
     Elder's house in Porre.  Now go to Keeper's Dome in 2300 AD to
     continue your quest to save Crono.

                     =====End of Black Chest hunt=====
If you want to skip bringing Crono back, you can skip directly to the
 sub-quests. 

Keeper's Dome - 2300 AD
      Item: Magic Tab
      Party: whoever
    Go to the back and open the black door.  Once through the door head
     towards the other black door (keep an eye open for a shimmering
     Magic Tab a little before the 2nd black door).
    In front of it you'll find the Nu that Belthasar has place his
     memories into.  Talk to it and it'll tell you what to do next.
    You'll need a clone of Crono to continue.  If you won one earlier
     at the fair go to Crono's house and it'll be upstairs.  If not,
     go to Norstein Bekkler's lab in Leene Square.  Either way you need
     to return to the Epoch and go to 1000 AD.

Truce Village - 1000 AD
      Items: Clone
      Party: whoever
    If you won a Crono clone earlier go to the upstairs of Crono's house
     to get it.
    If you need a clone go to Leene Square.  Norstein Bekkler's Lab is
     on the right side of the bottome section of the Square.  Bekkler will
     offer you a challenge - the longer you stay in his game the less
     he'll charge you for the clone.  You need 40 Silver Points to play
     (if you need points go fight Gato, the Robot Battle Trainer).  The
     game he has you play is the mimin the clone game (see earlier
     in the guide for description).  If you have enough money, the price
     he charges you will be deducted after the game and the clone will
     be at Crono's house.  Go there to get it.
    Now that you have the Clone return to the Keeper's Dome in 2300 AD.

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