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 Total Supid Pain Game Rules and Regulations 


Before you Duel each competitor must put their details into the table below,
read the rules and regulations properly and sign the paper at the bottom of the page.


Participant Name: Age/D.O.B Left/Righ Handed Weigh (lbs)
1: ............................ .................... .................................. ...........................
2: ............................ .................... .................................. ...........................
3: ............................ .................... .................................. ...........................
4: ............................ .................... .................................. ...........................
5: ............................ .................... .................................. ...........................
Distance
The two competitors must stand side by side, shoulder to shoulder,
and they must both choose one person to take a pace sides
away from there opponent, for a safe yet competitive distance.


Who goes first?
To decide who is going to be the first competitor to jab their
opponent, the referee will flip a coin and
a one of the opponents (the referee chooses) will call
either HEADS or TAILS.


Jabbing
Each competitor must receive the punch with the same arm
with which they are hitting their opponent.
Each competitor must jab with one arm and may not switch
during the game.
The referee has the final say and the rules will not
be negotiated at any time.

The definition of a ‘Jab’:
  • Competitors must jab with the same arm they receive the punches in.
  • They may only jab and not swing, a jab is defined in our rules
    as a reflex of the competitors arm which is not swung backwards
    prior to hitting their opponent, if during the game a competitor
    swings their arm backwards that goes any higher than their
    shoulder, the referee
    reserves the right to penalize the competitor or in severe cases
    disqualify depending on the severity of the miss-hit.
  • Should a component deliberately swing into a punch at anytime
    during the game, the other opponent gets awarded two free swings or
    a ‘one-two, one-two’ jab combo into the opponents arm.
  • In each dual each competitor must take a minimum of 10 jabs,
    unless of serious injury, in that case the referee must stop the
    dual from continuing.

Accepting/Declining a dual
If approached an asked to dual, you may either declined or accept.
When you accept a dual you have another two choices you can choose
to dual there and then or dual at a later time that day. If you
accept a dual and later on you withdraw, then that counts as a
forfeit and consequently you lose the dual. Declining a dual does
not mean you have just lost.


Points
  • 5 points will be awarded to the winner of a dual.
  • 3 points will be awarded to both of the competitors if both
    competitors decide to end the dual.
  • 1 point will be awarded to the loser of a dual.
  • 10 points will be awarded to the winner of a dual if they win
    within 10 jabs
  • 3 point will be deducted to the competitor who loses the dual
    before the minimum of 10 jabs.


League and Fixture Format

League Format

Participant Name: Played Won Drawn Lost Points
............................ .......... .......... .......... .......... ............
............................ .......... .......... .......... .......... ............
............................ .......... .......... .......... .......... ............
............................ .......... .......... .......... .......... ............
............................ .......... .......... .......... .......... ............

The league will be updated at the end of every day, unless a dual has not been played.

Fixture Format
Competitors are advised to dual only twice a week,
although they may dual more than twice a week if they wish to do
so. (A week is equal to 5 working days).


Competitors must dual all competitors the same amount of times and all
competitors must play an equal amount of duals.

Competitors will now sign, if they agree on the ‘Rules and
Regulations’ of the
Total stupid pain game.


Participant 1 x_________________________________________x

Participant 2 x_________________________________________x

Participant 3 x_________________________________________x

Participant 4 x_________________________________________x

Participant 5 x_________________________________________x

In no way can SFS100 be held responsible for any injuries obtained while pllayin this game.
Special thanks to Tim Eustace and Adam Webb for creating the Rules and to Neil Wallbank for hepling me create the game.