The Tenarian Oddity - the Magical Land |
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As our world evolves, the stranger it becomes. Often it will seem as if it were simply an exerpt from Lewis Carrol's Alice in Wonderland... we should hope! What is a game without the stranger quarters touched on in detail? The areas are broken down according the Bar, Magick and Guides, Rare Enchantments, People and things of Lore and Religion. Hope you're inspired.
The Endless and The Elements - There are several figures that are not Gods, they existed before humanity dreamed of Gods, that will exist after the last God is dead. Deities - Mortalkind abandoned them; they received their last reward. In death they were not greeted, and so they awoke themselves beyond humanity. Here, the term 'Godlike Wrath' is redefined. Peruse the legit turmoil that is divinity. The Parallels - are a mutation like magic that influence the earlier world. Runes - Like a spellbook, magic can be inscribed on the person or item. We call these inscriptions, "Runes". Runes are marks on the being or item that act as an Enchanted Weapon or Artifact ON the body. Vampiric Disciplines - The Becoming changed the. The Embraced warp them. In the wake of their first death, three disciplines were awoken within depending upon clan and affiliation. These are those disciplines. |