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Scenario 1

The Cavalry Patrol

Lenihan gazed down on the majestic blue sea. "Dark Elves", he growled bitterly, as he watched the Dark sillhouettes of ships sail towards the coastland. "They have sent another fleet to our land in search of slaves." He remembered the last time the Dark Elves had landed, and the destruction and loss of life they had caused, but most of all he remembered the screams of the slaves they had taken with them. He must not let that happen again. Lenihan turned to his Cavalry Patrol, young riders and nobles who rode along the coast on horseback and in ornate chariots, always ready to intercept invaders and warn nearby citizens of incursions. "Let us stop our treacherous brethren, lest their dark ways swarm our fair land. For Ulthuan, for Isha and for the Pheonix King, charge!"


This scenario represents Lenihan and his Cavalry patrol intercepting a party of Dark Elf raiders on the coast.

Scenery

One table edge should be randomly selected to be the coastline from which the Dark Elves are advancing, and no terrain should be placed within 12" of this table edge. Other than this, place terrain freely around the table. No buildings should be used.

Armies

The High Elf player should select an army of 1000 points. He may choose from the following troop types: Silver Helms and Ellyrian Reavers. He may also choose any number of Tiranoc chariots. The Cavalry Patrol is led by Lenihanand may also include a mage (on horseback) of up to level 2. Tathius is a High Elf General riding a barded warhorse. He may carry 3 magic items, each of up to 50 points value.

The Dark Elf Player may choose a 1000 point army consisting of any troop or war machine type except for Cold One Riders or Dark Riders. The army is led by Talketh Darkblade, a Dark Elf general on foot. Any number of other Dark Elf charcters may be used, but they must be ON FOOT. In other words, NO cavalry models are allowed!

Neither side may use magic items costing more than 50 points.

Deployment

Dark Elves set up first, within 12" of the table edge which has been kept free of terrain. The High Elves set up within 12" of the opposite table edge.

Number of Turns

Roll a D6. 1,2 or 3: Play for 4 turns. 4, 5 or 6, play for 5 turns.

Who Goes First

The High Elf player gets the first turn.

Victory

The winner is the player with the most vistory points at the end of the battle. Victory points are worked out in the usual way. If the Dark Elf Player wins, he may spend an additional 150 points on foot troops in the final battle.


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