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Dardin's Pit
This is a great starting dungeon; lots of weaker monsters. There are some
locked doors, requiring a lockpick. Some of the monsters are mildly poisonous.
The scrawled letter "I's" indicate illusory walls.
Level 1
- 3 slimes.
- 3 giant spiders.
- 3 giant rats.
- 2 skeletons.
- 3 snakes.
- 3 giant spiders.
- 1 skeleton, 2 snakes.
Level 2
- 1 skeleton, 2 giant rats.
- 1 skeleton, 2 giant spiders.
- 1 skeleton, 2 slimes.
- 1 skeleton, 2 giant spiders.
Level 3
- 1 zombie.
- 1 zombie, 2 skeletons. The zombie has the key to room 5.
- 5 brigands, and the assassin's plans.
- 65 gold pieces.
- 3 zombies and the stairs down. You will need the key from room 2 to enter
here.
Level 4
- 1 skeleton, 1 ghost.
- 1 zombie, 1 ghost.
- 3 rats, 1 ghost.
- 3 giant spiders, 1 ghost.
Level 5
- 62 gold pieces and a large shield.
- 2 skeletons, 1 ghost, and 3 snakes.
Level 6
- 2 skeletons, 1 zombie, 1 ghost, and 1 giant rat.
- 5 orc warriors, 3 orc archers. You will need the troll's key here,
found on one of the trolls at the
Troll Bridge.
Level 7
- 2 skeletons, 2 zombies, 2 ghosts, and a wraith. Because of the
cramped quarters, you only have to fight them in waves. One wave is the
skeletons and zombies; the other wave is the ghosts and the wraith.
- Pass through an illusory wall to reach these 58 gold pieces and
long sword.
- Pass through an illusory wall to reach these 70 gold pieces.
- Pass through an illusory wall to reach the stairs down.
Level 8
- 9 giant rats.
- 9 giant spiders.
- 8 slimes, and Dardin.
- 4 zombies, 1 wraith, and stairs down to
Ambrosia.
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