Dardin's Pit

This is a great starting dungeon; lots of weaker monsters. There are some locked doors, requiring a lockpick. Some of the monsters are mildly poisonous. The scrawled letter "I's" indicate illusory walls.

Level 1

  1. 3 slimes.
  2. 3 giant spiders.
  3. 3 giant rats.
  4. 2 skeletons.
  5. 3 snakes.
  6. 3 giant spiders.
  7. 1 skeleton, 2 snakes.

Level 2

  1. 1 skeleton, 2 giant rats.
  2. 1 skeleton, 2 giant spiders.
  3. 1 skeleton, 2 slimes.
  4. 1 skeleton, 2 giant spiders.

Level 3

  1. 1 zombie.
  2. 1 zombie, 2 skeletons. The zombie has the key to room 5.
  3. 5 brigands, and the assassin's plans.
  4. 65 gold pieces.
  5. 3 zombies and the stairs down. You will need the key from room 2 to enter here.

Level 4

  1. 1 skeleton, 1 ghost.
  2. 1 zombie, 1 ghost.
  3. 3 rats, 1 ghost.
  4. 3 giant spiders, 1 ghost.

Level 5

  1. 62 gold pieces and a large shield.
  2. 2 skeletons, 1 ghost, and 3 snakes.

Level 6

  1. 2 skeletons, 1 zombie, 1 ghost, and 1 giant rat.
  2. 5 orc warriors, 3 orc archers. You will need the troll's key here, found on one of the trolls at the Troll Bridge.

Level 7

  1. 2 skeletons, 2 zombies, 2 ghosts, and a wraith. Because of the cramped quarters, you only have to fight them in waves. One wave is the skeletons and zombies; the other wave is the ghosts and the wraith.
  2. Pass through an illusory wall to reach these 58 gold pieces and long sword.
  3. Pass through an illusory wall to reach these 70 gold pieces.
  4. Pass through an illusory wall to reach the stairs down.

Level 8

  1. 9 giant rats.
  2. 9 giant spiders.
  3. 8 slimes, and Dardin.
  4. 4 zombies, 1 wraith, and stairs down to Ambrosia.

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