The Dungeon of Time

Things are not always as they seem in this place. This is more an expression of the surreal, than a dangerous dungeon.

Level 1
The stairs down on this level are grandfather clocks. Most of the walls are illusory.

Level 2
More illusory walls. The stairs down lie in the middle of the hall.

Level 3
In the center room are four teleporters; one in each corner. Each takes to a different, but identical room. Each room has a time elemental in it; a walking, fighting grandfather clock.

  1. 1 time elemental. The teleporter takes you to and from the northwest room.
  2. 1 time elemental. The teleporter takes you to and from the northeast room.
  3. 1 time elemental. The teleporter takes you to and from the southeast room. The stairs "up" actually takes you down to the next level.
  4. 1 time elemental. The teleporter takes you to and from the southwest room.

Level 4
More illusory walls.

  1. 1 daemon, time daemon's key.
  2. You need the time daemon's key to open this door.

Level 5
This room in the actual game is just a wide-open space. The walls in the graphic here are meant to show you the path through this level.

  1. This moongate leads up to level 4.
  2. These two moongates lead to one another.
  3. This moongate leads down to level 5.

    Level 6

    1. 1 water elemental.
    2. 1 fire elemental.
    3. 1 air elemental.
    4. 1 earth elemental.

    Level 7
    To reach the time lord, you must take the eastern moongate.

    Level 8
    Again, the walls here are invisible during actual play, and are only meant as a guide here.

    1. Time Lord. He will tell you the nature of Sosaria, how it is becoming Britannia, and that you must accept the flow of time as it is.

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