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Kids Club FAQ

Having trouble on those Kids Club games in Pokémon Stadium? This FAQ hopefully will help you get the high score!
Magikarp's Splash
The point of this game is to get the most hits on the counter. When you press the A button, Magikarp will jump. However, in order to hit the counter, you must PRESS AND HOLD the A button. If you release it too early Magikarp will fall before it hits the counter and it won't count as a hit. Try to press and hold the A button as soon as Magikarp touches the ground, then release it as soon as it hits the counter. It's worth it to practice to get the hang of the timing. Ties are possible in this minigame, allowing two or more people to win, or maybe even all four!

Clefairy Says
This game is just like that stupid Flagman game from Game & Watch Gallery 3. I hated that game and I hate this one too. Basically, the Clefairy teacher shows you a sequence of buttons and you have to repeat it. If you mess up you'll get bonked on the head and lose a little HP. Lose all your HP and you're out! The last Clefairy standing wins. The only sure-fire way to win this game is to write down the list of commands on a sheet of paper; of course, if you're playing against your friends this is probably not an option! In that case, just try to find patterns in the command sequence. Remembering the commands in groups of 2, rather than individually, also helps.

Run, Rattata, Run
This game is basically a race between you and three other Rattatas. Just press the A button as quickly as possible to run, and hit C-up to jump over the hurdles in your way. The position of the hurdles changes with each race, so there's no point in trying to memorize a pattern. Keep an eye on the edge of the race track. That way, you'll see the hurdles before you get too close to them, and you'll be able to jump them without tripping.

Snore War
I still don't fully understand this game, and it's really hard to explain... Just uhhhh watch the pendulum and make sure you hit the A button as soon as it passes over the needle. If you hit the A button when the pendulum is NOT over the needle, or if you fail to hit the A button as the pendulum passes over the needle, you'll get sleepier. The last Drowzee awake wins. As the game goes on, the pendulum starts swinging faster. When it gets too fast to keep up with it, just rapidly tap the A button. Don't do this when the pendulum is still swinging slowly - you'll just fall asleep faster!

Thundering Dynamo
The idea of this game is to power-up your Pikachu or Voltorb before the others do. Rapidly tap the button that is the same color as the lamp in the middle (A for blue, B for green). The lamp will change color every few moments, so pay attention! If you tap the wrong button, you'll lose power! One thing that REALLY helps is to use one hand for tapping the B button and the other for tapping the A button. The first one to fully fill up their power meter wins!

Sushi-Go-Round
This is my favorite of the games, particularly for the hilarious sound effects in the background! Anyway, the goal here is to out-spend the other Lickitungs by eating the most expensive sushi. You should try to eat as many dishes as possible, but don't eat the green stuff - it'll burn your mouth! If you eat two or more of the same sushi in a row, the points you get will greatly increase, so try to concentrate on one kind of sushi for a while. However, don't wait around for the most expensive stuff to come by - your rivals will be busy eating more sushi and racking up bigger points! Besides, the most expensive sushi doesn't come around that often.

Ekans's Hoop Hurl
The tricky thing in this game is to tilt your Control Stick just the right amount. If you tilt it too far, you'll overshoot the Diglett you were aiming for; if you don't tilt it enough, you won't make it at all! Try to pull the stick far back for the Digletts in the back row, and just a tiny bit for the ones in the front. Occasionally a golden Diglett will pop up - it's worth two points! Also remember that Ekans can bounce, so it might end up rebounding off the side of one Diglett and onto another.

Rock Harden
The longer you keep the A button pressed, the longer you'll run out of HP - so go easy on it! The best tip for this game is, rather than watching your Metapod, to watch the shadows of the boulders. As soon as the shadow is right over top of your Metapod, hit A! It takes a while to get a hang of the timing, but once you do, you'll be able to survive for quite a long time. Beware of multibple-boulder salvos. If two or more boulders come at you VERY quickly, it might be a good idea to just keep the A button held down throughout the shower, rather than risking getting squashed because you couldn't react fast enough between boulders.

Dig! Dig! Dig!
The name of this game says it all - the goal here is to be the first Sandshrew to dig to water! This game is very similar to the Yoshi Races from Super Mario RPG. Just alternate between the L and R buttons and try to keep with the rhythm. If you hit the same button twice in a row, your Sandshrew will slow down a LOT, giving your rivals a chance to get ahead.


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