Concerning the Jackson Gamers' Variants for Larry Brom's "The Sword and The Flame" rules

Questions and Answers

Updated 12/14/02

As questions are asked and answered, we will try to post the answers here. The person answering the questions may or may not be the author of the rules variant.

The Sword in the Phillippines

Questions by "Scott K" of Knoxville TN. Answers by Jay Stribling

Question one: If a single juramentado charges a unit does he have to roll for charge completion?(we assume not)

ANSWER: Juramentados never roll for charge completion. They will never fail to close - unless dead!

Question two:If the unit fails to evade or chooses not to evade does this mean that the entire unit is prevented from moving even though only a single juramentado figure is charging them?

ANSWER: No, they can adjust facing and the position of individuals, but they cannot withdraw. They must accept the charge, but they can make adjustments to do so on more advantageous terms.

Question three: What do you guys suggest in terms of play balance? We've been using 2 to 1 in favor of the Moros, but so far they seem to be wiping the floor with American or allied units.

ANSWER: Mark Stevens has been the game master in all of the "Sword in the Philippines" games in which I have played. I believe that he never gives the natives more than parity with the Americans. I would try 1-1 ratio with LOTS of concealing terrain and the American players (and their "Little Brown Brothers") should have some task to accomplish.

Some quick sketches for scenario Ideas:

  1. The Americans could have to enter the jungle and find and destroy a village, used as a safe haven by the insurrectionists, the location of which is only approximately known. The insurrectionists win if the village is not destroyed
  2. The Americans could be escorting a wagon convoy containing prisoners to the coast, where they will be placed on ships and taken to Manila. The insurrectionists win if the prisoners are freed. Both sides lose if the prisoners are killed during the fighting.
  3. The Americans must reach the mission station and bring out the priest and his flock who "have a price on their heads". (Variant - the priest does not want to go... Both sides roll a D6 at start of each turn, high die moves the priest that turn.)
  4. The insurrectionists attack a village occupied by Philippine Constabulary and try to free captives in the local jail. A relief column of Americans and Phillippino Scouts enters from the edge. The Americans win if the captives are killed, but they may not shoot them unless they have been freed by the insurrectionists


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