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Campaign Description:
The South Warriors are a team based in the South American continent, but
covering the whole Latin America. As a result of several military
dictatorial governments in the 70 and 80’s, the region was always
ignored in the main global discussions, but in the end of the 80’s, an
8-man team was formed to protect those countries from internal and
external threats.
Importance of the Player Characters:
Very important. South America is still a region with little importance
in the world despite the great amount of superhumans in Brazil,
therefore it will be difficult for an interaction with any well-known
superhuman/superteam around the globe. As a result, most of the time the
players will have to deal themselves with the situations.
World Description:
The Global Guardians Universe is a four-color comic book world full of
larger than life characters. Technology is more advanced that the
real world, and magic is real. Aliens and creatures of legend roam
the earth.
The Story So Far:
When the superhero known as Lumina was called at United Nations to be a
founding member of the Global Guardians, the celebration in the streets
of Brazil matched the ones from the World Cup titles in 58 and 62. As a
result of Lumina’s actions as a Global Guardian, dozens of crime
fighters start to appear not only in Brazil, but also all over South
America (Argentina and Paraguay most noticeable).
This however came to a stop after Lumina retired from the Guardians
(and from active duty) in 1971, as she ran (and won) for Guanabara State
governor. The amount of crime fighters all over South America started to
shrink except in Argentina, where a group of meta-humans called Los
Pamperos remained active. That led to a series of diplomatic discussions
between Brazil and Argentina, to the point of an armed conflict almost
began.
Until 1984. Until the Xorn Invasion.
Xorn’s ships were seen all over South American skies in that infamous
April 1st. Some thought it was simply an "April’s Fool" joke,
like Orson Wells’ "War of the Worlds". Some thought of collective
hallucination. Some claimed it was a sign of God.
They were mistaken.
The ships landed in the main South American cities (São Paulo, Rio de
Janeiro, Buenos Aires, Santiago, Montevideo, Bogotá) landing their
troops, hoping to establish a base where they could land attacks to
other important places. But they found resistance by the superhuman
heroes and villains. Notably, Los Pamperos who are able to drive the
Xorn warriors from Argentina and Uruguay, a trained human called Mestre
Capoeira battled the Xorn in Northeast of Brazil and even Cuban Olympian
Super Soldiers helped in the coast of Venezuela.
The enemy was defeated. But sooner than everyone could imagine, evil
rose again over Latin America.
While the Xorn were driven off, the Paraguayan supervillian
Conquistador achieved an army of mercenaries and using Xorn technology
was able to establish a personal reign over the Gran Chaco (with lands
on Argentina, Paraguay and Bolivia).
Similar metarchies and dictatorial governments appeared in the Latin
America in the following years. The governments of Argentina and Brazil
knew they needed to take a joint action. And with the governments of
every South American country but Gran Chaco, they founded the South
Warriors team.
Local Relations:
Simply put, the Warriors are loved all over Latin America. They are
admired and respected by every non-criminal person. Local authorities
tend to be very supporting when the Warriors need some info.
Morality: The
South Warriors is stereotypical four-color campaign, and for the most
part the morality of the campaign will be four-color as well. However,
there will be some crossover between good and evil, and thing will not
always be black and white. Characters will find themselves making
difficult decisions, but should always try to be good guys.
Realism: Strong
but not overwhelming. Characters won't die unless they show themselves
to be too stupid to live or are going out in a blaze of glory. How you
role-play the character will do a great deal to determine the realism of
the game, so please put some soul into your characters.
Outlook: Positive.
The Warriors are the most powerful force on Latin America, and tasted
very few failures in history. Some villains may be recurring, but they
won’t be knocking at the door all the time.
Seriousness: The
game is going to be fairly serious. This does not mean that there is no
room for humor. Witty repartee, creative use of powers, and the way you
play should provide plenty of humor in the midst of even the direst
situation.
Continuity: The
game will be entirely serial. Player actions in one scenario will have
effects on later scenarios, and continuity will be enforced. Adventures
will move linearly through time, bad guys will remember who you are and
what you did to them, and there will be public record of activities. |
Building a Character for the
South Warriors |
All characters in the South Warriors
campaign must be built along the following guidelines: Starting Points:
200
Maximum
Disadvantages: 150
Maximum Points
from One Category of Disadvantages: 50
Maximum Active
Points for Any One Power: 60
Special Restrictions:
- Out of the 8 available character
slots, one will be filled with a Tautiq character and only a Tautiq
character. The nature of the character's powers are up to the
player in question.
- The GM is open to accepting a single
super-ape submission, but otherwise all player characters must be from
South America.
- Players should submit backgrounds
initially, only submitting character sheets if they are selected for
play.
- All characters should have either the
20 point Psychological Limitation: Code vs. Killing, the 20 point
Psychological Limitation: Will Not Kill, or the 15 point Psychological
Limitation: Reluctant to Kill.
- All characters are required to
purchase the 5 point South Warriors package.
|
The Global
Guardians PBEM Universe is copyrighted to Jack and Rebecca Butler,
and is their solely owned property. The Global Guardians PBEM Universe, and all of the campaigns therein, are works of
collaborative fiction. All the characters and events portrayed
here are either products of the authors' imagination or are used
fictitiously. Except where otherwise
specifically noted, the Global Guardians PBEM Universe, all Global
Guardians characters, and all stories included therein are Copyright
1999, 2000, 2001, and 2002 by Jack and Rebecca Butler with all rights
reserved under International Copyright Convention. Submitting
material (such as but not limited to character submissions, background
information, and artwork) for inclusion in the Global Guardians grants
Jack and Rebecca Butler the right to use that material as they wish,
in perpetuity, within the confines of the Global Guardians Universe.
The submitter does not give up the right to use the material in ways
unconnected to the Global Guardians Universe. This website was
designed by Jack Butler, and is maintained by Jack Butler. Unless
otherwise and specifically noted and with the exception of player
characters which are the creations of their respective players, all
material on this site is the creation of Jack and Rebecca Butler.
No material on this site may be posted or published elsewhere without
the express written permission of Jack and Rebecca Butler. Champions and the
Hero System are registered trademarks of and are copyrighted by Hero
Games, Inc. No challenge to any trademark or copyright is made
or implied by this site. |
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