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The Campaign Procedure
Here is how a Guardians campaign
gets started:
1. The prospective GM comes up with
an idea for a campaign. He writes it up as a proposal and
sends it to the Campaign Director.
2. The Campaign Director reads over
the proposal and decides whether the campaign is appropriate for
the Guardians Universe.
-
If she approves the campaign
proposal, it is is forwarded the proposal to the Continuity
Director, who then composes a note telling the prospective GM
what he needs to do in order to finalize his campaign (in
general, this mostly involves writing up any pertinent DNPCs,
vehicles, bases, and packages, plus the campaign logo, but could
potentially involve making minor adjustments to the concept of
the campaign in order to bring it fully in line with the
background universe).
-
If she rejects the campaign
proposal, she notifies the prospective GM, providing reasons for
the rejection and (usually) suggestions for tweaking the
proposal to make it more acceptable.
3. The prospective GM creates all
requested material (base writeups, DNPCs, logos, etc) and sends it
to the Continuity Director. Once he receives the material,
he notifies the Campaign Director that the GM's campaign is ready
to call. The Continuity Director then processes the created
material as follows:
-
Campaign pages are coded, and the
campaign logo is added to the Campaign Index page.
-
All packages are audited by the
Continuity Director, then added to the Packages house rules
page.
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All headquarters and vehicles are
sent to the Webmaster for coding.
-
All DNPCs are sent to the Auditor
for auditing and coding.
Once the various pages are coded,
they are returned to the Continuity Director, who uploads them to
the website. The Continuity Director also creates the new
campaign's mailing list at this point.
4. The Campaign Director contacts
the GM and requests a draft submission for the planned call for
players. This draft should include a description of the
campaign, a rough estimate of what sort of characters the GM is
looking for, how many players the GM intends to accept, whether he
wants players to send him backgrounds only, or backgrounds and
character sheets, and a close date for submissions. Once the
call draft is finalized, the GM is given a position in the call
line and is officially "on hold" until his turn to call comes up.
5. When the GM's turn arrives, he
posts the call draft to the Admin List.
6. After the submission
period ends, the GM selects the appropriate number of players.
At this point, the campaign process ends and the audit process
begins. No campaign may begin play until all characters are
audited, coded, and uploaded to the website (the Tabula Rasa
campaign is the single exception, granted due to the nature of the
campaign). |
Posting
Etiquette
Post:
Yes, this is simplistic. So what.
Make sure you respond to every move, even if it's a quick note saying "I
don't really have something to do so I'll just do research" or
something.
Always Write In Third Person: You know... say "he", "she", and
"it". Avoid first person like the plague; never write your
narration with "I did this" and "I did that". You are trying to
tell a story, not write a diary.
Use Proper Spelling And Grammar:
Regardless of what language you are writing in, choppy paragraphs and
badly constructed sentences make your writing hard for other people to
read. They are also prone to never read your posts if they
continually cannot decipher what you read.
Avoid Bad Posts:
There are several different types
of posts to be wary of. Each has its own problems:
- Non-Game-Related
Messages: If you feel you've
got to say something to the people on the list, say it quick and get to
the point and make sure everyone knows its an out of character post.
Use OOC to indicate such things. If you get the compulsion to
respond to one of these OOCs, be VERY careful - it's bad etiquette to
respond directly to the list.
- Rambling
Messages That Say Nothing: These messages are usually five
miles of unremoved quotes followed by three lines of new text.
This is not only impolite, its incredibly annoying. It borders
on spamming... and for the record, spamming on one of the GG mailing
lists is something that will get you banned from playing. Its
usually a good idea to quote the message you are replying to in your
new response, but only quote applicable text.
- Messages
From The Willingly Oblivious: These messages come about when
one player totally ignores something posted by someone else, be it
another player or the GM. If you don't like something that's
been posted, you are NOT allowed to just ignore it and move on...
especially if it came from the GM. Feel free to voice your
objection to the GM, in a private message.
- Super-Hero
Syndrome: I know, this is an ironic problem to have in a
super-hero campaign, but it's actually a serious issue. Basically
a post of this sort involves your character doing things he simply
isn't capable of doing, and not responding correctly to his
weaknesses. The best example would be a character who should be
hobbling around in pain after being wounded, but instead is prancing around like he
was Errol Flynn in Captain Blood.
- Flames:
Now, when I say flames, I don't just mean two players hurling insults
at each other. That's enough to get you booted, obviously, but
its not all I mean. I also mean the dirty trick known as the
In-Character Flame War. In such a flamefest, two or more
players will use their characters to fight each other over problems
they are having in real life. You can tell this is going on when
two characters who have no reason to be hostile to each other suddenly
start fighting. Not good. It screws up the GM's storylines
and annoys the hell out of everyone else.
- Assassin
Posts: To put it simply, do not kill, maim, or otherwise
destroy another character without the express permission of both the
GM and (if it's a player character you're aiming to hurt) the other
player. It really pisses people off when you try to do this, so
much so that you are inviting retribution by merely considering it.
If you really want to seriously hurt a character, remember that the
only one you don't need permission for is your own.
- Plot
Changers: Do not post a message which drastically change the
plotline the game follows. The GM is there for a reason, after
all, and it's his game, not yours. If you have a good idea for a
plotline, contact the GM.
When Presenting
Dialog, Use The Correct Encapsulating Characters To Help Identify How
The Dialog Is Being Heard By Others: The correct dialog
conventions are as follows:
- "Use
quotation marks here," the speaker said aloud.
- *Asterisks
are used here,* came a voice over the radio.
- <<Double
angled brackets are an indication of a foreign language being
spoken,>> said a voice in perfectly accented Russian.
- ::Typed
text, such as that appearing in a book or in a newspaper, should
appear in double colons::, the hero read.
- (Parentheses
are used here) the man thought to himself.
- {Squiggly
brackets are used here}, came the mysterious telepathic voice in your
head.
In His Own Game,
The GM's Word Is Law:
The Game Masters of the various games are always willing to listen to
opposing opinions, but never, ever present your opposing opinion to them
on the game's mailing list.
And if a GM ever says something along the lines as "my decision
stands", let the issue go. We mean it, let it drop.
Continuing to argue after one of us has reached a decision is not a
smart thing to do.
Jack And Becky's Words Are Law Everywhere:
At least within the context of the Guardians Universe, that is.
Don't Be A Rules
Lawyer: We hate this. The only place
its allowed is on the GGQuestions list.
Treat
These Games As If They Were Games: No
one is going to come up with a cure for cancer while typing away at
these stories... and these stories don't promote world peace.
They're just games. This actually has three meanings:
- First, it means never forget
that your life isn't changed just because your
character gets reamed.
- Second, remember that your actions can
either contribute to the group enjoyment or take away from it. It's up to
you whether or not you have fun.
- Third,
if your real life is interfering in your game play, see to your real
life first.
Be Heard, But
Don't Shout Others Down: If you're naturally quiet, try to
post often enough to at least be recognized as being around. If you're a
big talker, shut up once in a while and let someone else get a word in
edgewise.
Avoid
Time Crunches. Basically,
this means reply to a new move in a timely fashion. Sure, sometimes it's
impossible, but at least make the effort. It also means avoid
spiraling timescales. It is rare that an action CAN and MUST take
place at such and such a time and no later. If you can do
something later and thereby avoid wedging in an unnecessary action now,
you'll be the GM's friend for life. The game cannot move forward
if everyone is always trying to get the last word in. Don't do
this if you can help it.
Remember
That The Phrase "Team Leader" Means That Character Leads The
Team. Sometimes
the team leader will make decisions you don't agree with. Fine,
that happens. But in the meantime, let them be the team
leader. Don't be snotty or rude just because they tell you to do
something. Remember to respond to their orders and commands,
whether or not you agree with them. They are there for a reason,
you must obey them as your commanding officers.
Always
Remember The Most Important Rule of Posting Etiquette: If You Become A Problem, You Will Be
Removed.
Be
polite. It's not that hard. In the words of Benjamin
Franklin, occasionally doubt your own infallibility.
This has nothing to do with what your
character does with the other characters- that should be whatever it
takes to keep him or her in character. It involves other real people and
whether or not they're enjoying the game with you in it. Be
considerate and polite whenever possible.
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The Global
Guardians PBEM Universe is copyrighted to Jack and Rebecca Butler,
and is their solely owned property. The Global Guardians PBEM Universe, and all of the campaigns therein, are works of
collaborative fiction. All the characters and events portrayed
here are either products of the authors' imagination or are used
fictitiously. Except where otherwise
specifically noted, the Global Guardians PBEM Universe, all Global
Guardians characters, and all stories included therein are Copyright
1999, 2000, 2001, and 2002 by Jack and Rebecca Butler with all rights
reserved under International Copyright Convention. Submitting
material (such as but not limited to character submissions, background
information, and artwork) for inclusion in the Global Guardians grants
Jack and Rebecca Butler the right to use that material as they wish,
in perpetuity, within the confines of the Global Guardians Universe.
The submitter does not give up the right to use the material in ways
unconnected to the Global Guardians Universe. This website was
designed by Jack Butler, and is maintained by Jack Butler. Unless
otherwise and specifically noted and with the exception of player
characters which are the creations of their respective players, all
material on this site is the creation of Jack and Rebecca Butler.
No material on this site may be posted or published elsewhere without
the express written permission of Jack and Rebecca Butler. Champions and the
Hero System are registered trademarks of and are copyrighted by Hero
Games, Inc. No challenge to any trademark or copyright is made
or implied by this site. |
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