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Passing beyond the filmy silken curtain, you leave the apothecary proper and its sunlit warmth to a cooler inner chamber, carved stone walls all around; ringed with high clerestory windows, fists of illumination paint the thick Bizantium rugs which cover the floor. Here there are long imported shelves of handsome Eastern wood, simply graceful in structure as they bear their burdens of clothing and related haberdashery. Several pieces are under glass, or framed within wall-niches, or even displayed upon mannekins of lifelike peculiarity. Each article boasts an ivory placard scribed in a delicate hand. The spice of South-Winds incense wafts in the air, teasing your strides inward to the garderobe and its treasures ...

The Charade of the Mask Mages

Rising most dramatically from smooth stone floor to arched ceiling is a great glassed case set flush within the delicately-fitted stones of the garderobe, lined with a rich inky black velvet, illuminated by cunningly wrought orbs of iron and enchantment. Here has been placed a collection of the most curious and lovely masks you have ever laid eyes upon in your life; each set apart from its bretheren upon a stand, each bearing its own ivory placard detailing the fascinating secrets behind its existence. A great suspended plaque glows softly with silver script, and bears the following address:

From a far-flung land - not of native Palladia - do these masks hail, the magickal opus of a secret society of magus known as the Rayath Diel; a splintered sub-sect of purist wizard Elves fleeing the aftermath of a great and ancient battle. Lost and then forgotten by the scions of the war, these men of magic left to their own devices perfected the art of their craft in forging these wondrous works.

A mysterious material resembling a meld of fine porcelain and a peculiar texture of parchment paper forms these masks, a substance that fuses with the very fabric of life itself ... scholars suggest a spiritual link between the mask and the wearer. It remains unknown how this material is created and processed to form the final product.

The masks of the Rayath Diel belong to one of two schools of purpose; that of transformation, and that of emotion. The former is a complete metamorphosis of the wearer into the intended creature; the latter portrays a single feeling upon being donned, in absolute clarity and believability, that no magical or mundane means can see past. Thus, behold the potential power these artifacts represent; think well upon their future and yours before even considering ownership of such a creation.

Hummingbird Mask

A breathtaking, flowing mask seemingly crafted inside and out with irridescent, bejeweled feathers in a multitude of greens, from brightest emerald at the crest to deep velvety forest tones brushing at the nape of the neck and the jawline, with trailing plumes of gossamer. Shining beads of obsidian are set within stylized golden sockets, and a long, gracefully carved bright crimson and gold beak of laquered bone curls downwards from the center jaw. A translucent ruby ribbon affixes the mask to the wearer.

The Hummingbird Mask grants the wearer the following abilities:

A rapid, lightning-quick flying movement, effectively 100. Should the wearer not possess the natural or magical ability to fly, after donning the Hummingbird mask the ability will be granted, without any visible means such as wings.

An instant, intuitive ability to identify any flowering plant (tree or shrub, annual or perennial etc.) at an effective skill of 98%; this is regardless of the wearer's previous subject skill. The mask's ability cannot be stacked upon pre-existing knowledge to raise the magically-enhanced gift any further.

A popular and nostalgic myth reveals a grieving Elven woman, weeping in the garden which her dead mate tended so lovingly, observing through her tears the shimmering, tiny avians which flitted from blossom to blossom. Recalling her late husband's reflection and great pleasure from these delicate winged creatures, she fashioned this mask in remembrance.

Mask of the Beggar

A rather peculiar creation, its individual components at odds with its elegant craftsmanship; the mask depicts a downcast expression in a motley of fabric scraps, cotton and worn velvet and wool artfully tattered and whipped into a delicate shrouded face. Shades of the earth, of ash and dust and shadow all meld together to shift slowly in the light. Strands of painstakingly frayed leather affix the mask in place.

Donning this mask suddenly envelops the wearer in a humble and world-weary cloak, casting a visage upon the eyes and memory of all who look upon the masked one of a tired and meager beggar (save vs. magic at -8). Henceforth the masked one will be of little, if any notice at all to everyone on the street as passersby give no quarter to the pathetic figure. In fact, one will find one’s ability to silently skulk about and hide in shadows to be vastly enhanced (+50%). No one at all will pay any real notice to the wearer, unless their presence is so out of place it is impossible not to be aware of them. The frank fact of the matter is that the masked one no longer appears to be any worthy member of society, and is beneath acknowledgement for most any folk.

An additional boon to those wearing the mask is the skill of Begging (75%) which enables one to panhandle with reasonable skill, utilizing humility, charm, and desperation all to garner other’s money (G.M.’s discretion as to the financial gift the mask wearer receives).

Rumor amongst those sages knowledgeable about these masks often ponder over warm spiced wine as to the reasons behind its creation. Some speculate it was a device of espionage, meant to infiltrate within rival territories without arousing suspicion. Others wonder if perhaps it was a form of punishment for greedy and grasping folk, to place them in a more humble frame of mind after wearing the thing for a month or a year.

Mask of the Harpy

While the title of ‘Harpy’ might give cause for alarm, this elegant mask inspires none of the dread that its namesake brings, with its beautiful eyes of polished carbuncle set into cunningly crafted platinum sockets. Pale delicate porcelain is carved into a haunting face, painted with the most delicate tracery of blood-red and obsidian feathers across cheeks, brow and chin; inlay of silver and tiny diamond chips along certain spines and barbs of the feathers lends a sparkle and sophistication to the piece. A diadem of dark rubies and hematite encrust a slender band of silver that curls from the brow to the ears, which are hung with silver-dipped avian clawed feet.

As with all her brothers and sisters, the Mask bears enchanted abilities to impart upon its wearer. To begin, whomever dons the mask will find their grasp of beastly and monster tongues to excel beyond compare, Gobblety and Wolfen as well as any dialect of the Orc, Ogre, or Troll peoples, even the cruelest and most spiteful and evil faerie folk may be understood and spoken to.

Secondly whoever wears the mask will be as one with these peoples, considered a member of their especial clan or tribe, and held in respect and good standing in the opinions of the monster populace. The wearer will be welcomed into Goblin settlements and Orc encampments with aplomb, and bear an opinion that is held in high regard by his hosts.

The dusty pages of historical reference indicates this mask to be once in the possession of a great ambassador, a liaison between her own peoples and the monster races, whose own beautiful face was too alien and whose culture, the enemy. Many a sorrowful battle or bitter encounter was spared from existence by her timely diplomacy, cool and sensible logic, and the magic of this mask.

Mask of the Matron

This mask depicts a humanoid female, both gracefully ageless and comfortingly elderly and inviting at the same time. Smooth polished marble of a rich cream hue is carved in a youthful visage, yet paradoxically the stone is veined in delicate gold, patterning after the wrinkles and folds of true aged flesh. A plain golden silk ribbon affixes the mask in place, and an elegantly simple headdress crowns the brow, bearing a crystal hourglass at its center; and a flowing coif to the shoulders, like the wonderfully fine silver tresses of an ancient dowager.

The powers of this mask will function for any humanoid race that dons the artifact, yet those who look upon the wearer and are affected by its magics (-8 to save) will not be able to discern the actual race of the creature. Rather, a powerful nostalgic sense of homey comfort will radiate from the bearer of the mask, instilling tremendous trust (90%) from those affected; as though the figure is some grandmotherly saint from one’s cherished childhood memories. The wearer will enjoy easy rapport with others, and in turn find ease in conversing and thereby gaining all sorts of presumed privy information readily confessed by the eager enchanted souls. Likewise, none shall think this aged sweet granny capable of anything more than kind advice and a gentle down-home demeanor – the wearer’s upstanding virtue is never questioned.

Curiously, those donning the mask discover their skills of cookery to be greatly enhanced (90% or a bonus of 35% for those already possessing the skill), especially with baked goods and comfort foods.

Accepted legend states that this mask was created as a testimony and a monument for a much beloved elder of a long-ago mage, and that the physical image of the mask itself is both a youthful painting, and a final portrait of the last days of this mysterious great-woman.

Mask of the Rose

Made up of fantastically painted and delicately dyed silks and velvets, the petals of this blushing rose mysteriously conform into a vaguely human face, with a great headdress or wimple of tiny seashell pink buds sweeping past the shoulders. Smooth creamy petals are lavishly spread across the brow in a crown, and smaller unfurling ivory roses are set in a comely fashion on either side of the mask, which is secured by translucent curling tendrils and a velvet green ribbon. Pearls tip certain petals as if bedewed, and large glittering rubies create eyes within the faint expression.

Universally lauded for its sheer beauty and opulent character, the mask contains magical endowments as though a faerie had blessed the creation with a kiss of its spirit. Firstly, one is granted the ability to recognize all plants, even if they are foreign or alien to the character; subsidiary to this trait is an uncanny knack for coaxing growing flora to blossom and bloom as never before, increasing the luxury of its flowers or the quality and quantity of its harvest.

The second enchantment is the uncanny and bizarre ability to actually communicate with flora through limited telepathy. One can discern recent events that have taken place within the scope of the plant’s range of awareness, of impending physical and magical trends in the weather or aura of the region, and other such peculiar and charming occurrences.

It is thought that this mask was the opus of a master herbalist and gardener who so loved the world of green growing things that he commissioned this fantastical flower made, and then imbued his own spirit essence into its very fabric. It is also said that his prized roses were wondrous to behold as the craft of a god of nature, so beautiful were they. And upon his death and internment into the cool welcoming soil, a great rambling wild garden sprung forth about his tomb in profusion and merry discord, in honor of his passing soul.

Mask of the Sand Crab

This mask is formed into a fantastical semblance of some ancient, mythic shelled sea-creature, with lacquered rills and spikes adorning great rows along the jaw, cheeks and crown. From creamy white sand to palest tender pink to the richest amber and salmon shades at the tips, the mask as a whole carries a crustacean air. Delicate double mandibles of alabaster partially enclose the jaw, and long pairs of jointed feelers sprout above the pale opal eyes.

The magical abilities garnered by wearing this mask are decidedly more aggressive than most others that have been re-discovered. Firstly, sensible to the theme of the mask, but somewhat at odds with its other skills, is the enchanted ability to breathe without air so long as the mask is worn; this can occur either beneath the water, or in a vacuum lacking breathable gasses entirely. Also present is immunity to pressures, whether by environmental gasses, gravity, or water.

Secondly, the wearer is bestowed with a pair of translucent, shimmering ‘claws’ that can be used as skillfully as one’s own hands, or to attack (+1 attack per round, +1 parry/dodge, 2D6 damage).

Historians claim this mask to be an instrument of combat, as its given abilities plainly suggest. Exactly whom the creators were meant to fight is another arguable issue entirely; commonly it is suggested that personal guards or private militias donned these masks upon entering a fight. Many also believe the masks to be an integral component in traveling to distant lands and worlds, due to its enchantments of independent life support and defense capability.

Mask of the Spider Widow

A beautiful, gleaming mask crafted of the smoothest, thinnest gleaming onyx; features insectoid but bearing distinct humanoid features, decidedly feminine in nature. Each oversized eye is an outward-jutting convex globe of one hundred cut and polished crystals, held together in the most delicate netting of woven silver mesh; the colors of which meld from all shades of the skies from palest cloud to deepest storm. Tiny ivory teeth have been set into a pair of feathery mandibles upon the jaw. The whole of the piece is secured to the head with a double black silken ribbon, embroidered with dozens of tiny red hourglasses.

The Spider Widow mask grants the wearer the following abilities:

To climb almost any surface at an effective skill of 98%, without requirement of gear or garb; that is to say, the wearer will simply be able to cling to and scale walls and even ceilings with almost no difficulty. PP is also raised by 4.

To instantly poison with but a mental willing, and a touch, to another; victim must save versus non-lethal poison at a 16 or higher. If sucessful, the victim is effectively incapacitated, left shivering uncontrollably, barely able to move about independently, with violent stomach upheavals and intestinal pains every 1D6 minutes for 1D4 hours. All combat bonuses are halved, skills reduced by 50%, and actions per melee dropped to one, due to the extreme convulsions and inability to control one's own body.

Rumor and legend states this mask was once crafted as a means of passive protection, rather than aggressive domination or for combat. The threat of being poisoned by the Widow was great enough to dissuade most would-be adversaries to stand off and depart.

The Lady offers her sincere and grateful thanks to Jeremy for the original concept of the Mask Mages, and for allowing me to form my inspiration from his thematic story to bring these masks to the patrons of the apothecary. The concept of the Mask Mages is copyright Jeremy; please contact the author for further great detail of his works.

Other rainments of the Garderobe ...

Amulet of Springtime Freshness

Displayed in a standing case of black velvet and glass, this smooth round amulet of silver bears a pale tender green stone off-centered on upon face. Its own ivory placard is set beneath, held by its silver chain. "Simply by wearing the stone about one's neck, or tied about a wrist, enables the bearer to remain in magically fresh-laundered clothes, clean and tidy and lacking in any bodily odors or any other unpleasantness one may come across," the incised letters proclaim. One imagines it to be rather pleasant for most, to be able to muck through a sewer and then emerge as clean as whence one entered; therefore its price of seven thousand gold appears rather negligible.

*note* The Amulet must be in contact with the bearer's skin, whether about their neck, or wrapped around their wrist, for the magic to work. All stains, wrinkles, odors and tears are repelled by its magic, leaving the wearer's garb and skin constantly refreshed and clean.

Bountiful Bodice

One artfully posed mannekin in a tall stone niche is garbed in smooth, dark articles of clothing, designed to offset and draw attention to its bodice; in particular, this master-crafted hand stitched bodice is beautifully pieced and boned, of a simple but tasteful brocade in cream and pale green. Laced with a long ribbon threaded through silver sunburst grommets, it is clothing finer than most commoners' garb but not so outstanding as to draw attention from some noblewoman. Apparently there is far more to the bodice itself than stitching, for the ivory placard placed beside the mannekin has much to tell. "Insecurity from one's body shall be made a thing of the past with this enchanted bodice, creating the figure you have always dreamed of, with a simple touch! Feeling too full in your gowns? Simply smooth your hands over the bust, hips, and stomach to resculpt your -appearance- to your own liking! But be warned - one may only invoke the magic for a single day; should the bodice be worn longer, the consequences shall be dissapointing - and revealing! Eighty-five hundred Old Kingdom coins of gold for this eternal maiden's form!"

*note* The Bountiful Bodice has stipulations for wearing, namely that is can only be worn for twelve hours, and the magic invoked, once per day. This article of enchanted clothing allows a woman to sculpt her torso with an addition or reduction of up to fifty pounds of solid-appearing flesh; her actual weight does not alter. The magic is invoked by simply running one's hands over the torso in the manner described above, while mentally picturing the desired effect. The appearance and even touch of the new 'torso' is realistic and moves just as the previous body did. Should the bodice be worn beyond the alloted length of time, the magic shall forever vanish, the spell broken, the clothing itself splitting at the seams to fall off the wearer. Imagine an elderly crone in the Bountiful Bodice and the Comb of Comliness, with the former worn too long, and the latter knocked away ... quite the sudden surprise for the unexpecting gentleman.

Cserise's Comb of Comeliness

Within a niche of the fitted stone wall, there lies thrust into the silken wig of a mannekin head a shining bauble; an elegant and richly comb, upon further inspection. Gleaming silver in the slanting sunlight, its seashell whorls make up a fanciful scroll clutching gleaming pearls and moonstones and chips of glittering sapphire. Wavy forks nearly two fingerlengths long make up the comb itself, to be adorned in a lady's hairdress, or perhaps to suspend a silken scarf or veil. A curious note is attached, enscribed on the ivory placard: "The lucky recipient of this grand comb shall be granted such an aura and beauty that all shall take notice of her newly founded state of loveliness. Furthermore, she who wears the comb shall find herself more easily charming those suitors, than ever seemed possible. Plain faces, lonliness, old maidhood begone! So great shall her newfound confidence grow that even those who seek to charm her by the magical arts shall fail at her feet!" Quite the declaration from something that appears little more than a pretty bauble ... but then again, the price quote of twenty-five thousand Old Kingdom gold is no small sum.

*note* The comb grants its (female) wearer a +3 to P.B. and an additional 35% to charm/impress. The wearer also gains a bonus of +5 versus all spells of charm or compulsion, and is rendered completely immune to other peoples usage of the charm/impress attribute skill against the wearer of the comb. This enchantment is permanent, and remains so long as the wearer keeps the comb in place as it is meant to be worn; simply keeping the comb in a pocket, or touching the skin, is not enough to reap the benefits of the jewelry. Only females can effectively use the comb; on a man, it has no magical effect and simply looks ridiculous.

Debonaire's Delight

Another torso mannekin within its lighted niche wears several smaller objects, but this one in particular stands out. An embroidered band of silken ribbon three fingerlengths wide, its placard reads that it "May be worn in a variety of fashions; tied 'round the arm like a lady's favor; knotted about the neck in cravat style; left wound about the waist like a sash." Slippery smooth in texture, bearing muted jewel tones in its delicate stitchery of curling vines and tiny glittering pearl clusters, any foppish merchant or noble would be gleeful to own such an accessory in their wardrobe. And well they should, states the ivory placard, for "Once donning the Debonaire's Delight, one's boots gleam with an eternal shining polish, one's clothes are forever pressed and crisply ironed, and as a whole appears superbly turned out and maintained. Unfavorable stains and odors are instantly repelled from one's rainments, with nary a worry of a thread out of place. But be warned, for such vain gloss comes with a price. The price of the sash, however, is twelve thousand gold."

*note* While appearing to be the plate of fashion, most all folk will be glamored by an aura within the presence of the bearer, into thinking whomever wears the Debonaire's Delight must be truly a snobbish, shallow nit with nary a care in the world beyond his or her short sight and immediate gratification ... quite the tasty target for thieves and cut-purses and any merchant looking to fleece a potential customer.

Enchanted Earcuff Communique

Sealed in a glass case upon the counter, nested upon rich black velvet like so many stars descended from the heavens, are a series of twinkling jewels in precice array. Suspended above on a lovely silver tree of twisted wires, are matched pairs of graceful earcuffs, like a seaswirl of gleaming metal to fit about one's upper lobes. It is apparent that from one's ears do these pieces of jewelry suspend, with the choice from one up to three gems left to dangle delicately above the open ear. Beside the case, the ivory placard declares these gleaming jewel-bright baubles to be magically enhanced to aid the wearer in the gift of understanding languages, each seperate precious stone matched with a different tongue of the realm. According to the lore, one cuff must be worn on each ear, with one corresponding stone clasped to each, for the enchantment to properly function. For fifteen thousand Old Kingdom gold for each cuff, and but a few more coins for the gems, these trinkets command a desirability in any language!

Matched beside a smaller plaque bearing its properties, each polished, beautiful jewel is captured in a tiny cage of silver wires, curling and frost-fragile. AMBER is the stone of the Dwarven language, at three thousand coins a piece. EMERALD portrays the Elven tongue, at four thousand coins per stone. HEMATITE boasts the ability to understand Gobblety, at three thousand Old Kingdom gold pieces each. Faerie-speak is brought with MOONSTONE, these pearly drops priced at four thousand coins. For Giantese to be heard and comprehended, the rich RUBY stones must be bought at four thousand coins per gem. OBSIDIAN brings forth Wolfen, at three thousand gold pieces. Each of the stones gifting humanity's speech costs four thousand Old Kingdom gold a piece, Western the PEARL, TIGERS-EYE for Northern, blue-green TURQUOISE for Southern, and polished, smooth JADE for Northern.

*note* As stated, one cuff must be upon each earlobe, with one corresponding stone hanging from each cuff, for the magic to take its course; the ability being to understand a different tongue not known by the wearer. This is to listen to, and comprehend, the language only; the earcuffs do not grant the ability to speak or scribe the foreign tongue. Up to three gems may be held by the cuffs, at one time, for a choice of up to three foreign languages to be understood.

Gloves of Equestrian Perfection

Within a glassed teak cabinet set on the counter, resides a pair of black kid leather gloves of immaculate quality. Upon their elegantly cut and stitched backs are blue embroidered birds, and a small tassel of black horsehair held in place by a silver etched bead. The impulse to try them on is great, and you open the door, take up the gloves and slip them over your fingers. They seem too big, but instantly shrink to perfect size once on your hands; you suddenly feel added flexibility in your fingertips. The ivory placard reveals : "These gloves pass on the abilities of expert horsemanship. Anyone at all, from a five year old human child to an old dwarven grandmother can don these and know innately how to handle even the most stubborn mount. No longer will you have to worry about skitterish or spooked horses; they will remain stouthearted and calm in the face of danger. Many a noble has requested these, as they wish for the results without the training. But then, a little aid never hurts anyone, eh?" The inconspicous price mark states thirteen thousand pieces of Old Kingdom gold.

*note* The horse of any rider wearing these Gloves will remain calm and not balk or throw their master unless an obvious death threat is percieved. Riding ability is increased to 85% regardless of previous skill. Additionally, a bonus of +2 to strike and parry for held weapons is granted, due to the increased flexibility of the hands.

Kilcannon Travel Cloaks

Displayed upon the wall in artful arrangement, rather than with the peculiar mannekins, are a series of rather lovely cloaks; one is a smooth, rick black wool, with a border all done in embroidery of red, yellow, and green vines. Another is sky-blue velvet, with silver frog closures graced with shimmering blue crystals about the hood and the frog. A third is simply but superbly sewn, without decoration, though the fabric itself shimmers in all shades of the forest depending on how the light catches the nape. Yet another is pure, serene white, with a scrolled hemline and curious red geometric patterns about the hood and hem both. The ivory placard reads thusly : "These cloaks are enchanted to completely seal and protect the wearer from the elements, whether rain, or cold, or freezing precipitation. Even when opened, the aura of the cloak shall surround the wearer with an aura of sweet comfort and calm atmosphere, invisible to the naked eye. Especial protective fibers are woven into the fabric to add a measure of defense as well. Thirty-five thousand gold each."

*note* The cloaks protect from temperatures as high as one hundred twenty degrees of heat, to fifty degrees below zero. The cloak bears an AR of 6 and 20 additional S.D.C. The fabric is forever impervious to rot, mildew, tears and rips, etc.

Magic Hair Pins

These lovely hair pins are displayed thrust into a rich velvet-and-pearl cushion set into the silver body of a fantastical crustacean; each are decorated with amethyst, garnet, jade, obsidian, turquoise, moonstones, and other similarly-priced semi-precious stones. Their own placard has this to say: "A much more economic choice for many middle-class merchants and working-folk, these simple long silver pins, once placed and held within one’s hair, refuse to move regardless of weather or movement. Only deliberately pulling the pins out will release one’s locks of hair. This ensures a coiffure that will always be neat and orderly. Both males and females may wear the pins." The going price for the pins is three hundred gold for a set of four.

Mark of the Succubus

Another singular case upon the long counter bears a striking and unique piece that commands attention, set as it is in such a wide glass box, upon a stone pedastal above all other merchandise. The case contains a necklace of beautiful, cunningly-wrought links in silver; each link is masterfully shaped to form the couplings of many species locked in the throes of passion, in varying degrees of intimacy. The whole chain suspends a blood-red ruby cut in the shape of a heart, which hangs at the wearer's throat. Its card reads as follows; "The necklace will expand and contract to fit any wearer perfectly, and grant powerful powers of temptation to the wearer of the Mark of the Succubus, inducing a form of the spell Charismatic Aura. One's physical beauty will transcend immortals, and the wearer will become heart-wrenchingly charming and charismatic to all about him or her for as long as the necklace is worn." The ivory placard reads on to warn, however- such power comes with a heavy cost, and not in the fifty thousand gold that the card declares is its sale price. "Once per day, the wearer may make a seduction upon the desired soul, and wrap them into throes of passion and depthless loyalty. But is it wise to meddle in the minds and hearts of others so? Consider yourself warned, traveller."

*note* P.B. is increased by 8, and the wearer oozes sex appeal and charisma in a 60 foot radius all about their person, as long as the Mark is worn.

Once per day, the wearer may make a seduction upon a single target, who is -6 to save against the enchantment; failing the save renders the target at the mercy of the caster, for they are now hopelessly within their new master or mistresse's thrall! Not quite in a state of trance, the victim has become desperate to please the caster in every possible way, short of commiting suicide or deliberately killing another. Constant sexual offers and temptations will be made by the victim, who is rendered seperated from their free will for 4D6 hours. Simple or complex commands may be given to the victim, so long as they are physically and intellectually capable of fulfilling those wishes.

Actually giving into the sultry begging of the victim at least grants some physical pleasure to both caster and slave; intense sexual stimuli and explosive climax, as a matter of fact. This is ultimately the trap of the thing, for once reaching those peaks, the once-victim instantly returns to his or her senses, and is also immediately aware of all that has transpired. Consider yourself warned. One cannot always have cake, and eat it too.

Soothing Soles

These many pairs of footgear have been especially prepared by the Lady, though it is noted she may place the enchantment on any pair one wishes. Each piece ready-made along the scrolling teak-wwod shelves bears a silver charm forged in the shape of the Lady’s crescent-and-circle insignia; there are pairs of polished riding boots with dagged turned-down tops and buckles across the bridge of the foot; court slippers of silk, suitable for a lady during Court or at a fine tavern; good city shoes of burnished leather with flaring tongues and thick wooden heels; and oiled thigh-high fencing boots with several silver buckled straps and low arches. "The magic imbibed within each leaves the wearer constantly fresh and at comfort whilst on one’s feet, never tiring while walking, sword-fighting, or dancing. Nor will pinched toes, bunions, blisters, or other maladies of the feet ever occur, even sweating or unpleasant odor. This footgear is in demand in many a court of the realm, or for those with a long journey ahead," the ivory placard displays. Two hundred twenty gold is the given cost of the footgear.

Sylph's Honest Truth

A peculiar name long-lost in the mist of time indeed, for these quaint and antique-appearing earrings hanging upon a twisted silver tree, set beside other jewel cases. Drop pendants with long hooked backs have been fashioned in white gold, perhaps a fingerlength long; both males and females appear to be able to wear this gender-unspecific jewelry. A strange feature of these softly-magic registering earrings are the crystal lenses on silver hinges that swing out from the tops of the pendants, centering upon the opening of the ear to either side of the head. And so the ivory placard states, "It is when these filters are deployed by a simple mental command that allows the wearer to instantly and perfectly detect the truth- like the wizard's incantation of the same name- so long as the wearer innately understands the language being spoken. One may not cast a spell of tongues upon oneself and then attempt to use the earrings." A rather useful artifact, at fifteen thousand gold.

Return to the entrance of the apothecary ...

Pass through the half-open door through which wafts delicious kitchen smells ...

Head back to the counter and speak again to the Lady ...

Make your way to the weapons alcove also within the apothecary proper ...

The great ironwood portal remains unlocked for visitors ...

The glazed garden door still beckons ...

Music for this page : Lenna's Theme.

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