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Poll finally working !
Posted by Ian
Since I decided to take a little break from
coding I worked on getting the poll working.. and now it does
:)
Please vote for the next game you would like
to see.
(Comments)
Ian
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Gun Smoke DC Arcade Alpha
Posted by Ian
The forth and final Easter release is Gun
Smoke , by request from golzinger01
Working overnight on this final Easter release
brought newer things still. I have now gotten to the stage
of near commercial quality. The menu and intro, I think, came
out superb!
Ive gotten the sound quality on this release
as close I could, but as always, I am constantly looking into
improvements.
I am going to sparatically release Single
Game Arcade, but I will be going back to the SDL ports and
working on my Homebrew game for the contest. When I come to
a part I get fed up with, I'll do another requested game release.
You can find the Gun Smoke release on the
Single Game Arcade page.
(Comments)
Ian
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Green Beret Arcade Alpha
Posted by Ian
The third Easter release is Green Beret, by
request from Pascal
(creator of Dream-O-Rama)
I have made amazing progress over the last
24 hours on this release! Not only does it have the great
GUI menu, but I have learned how to put music and an intro
as well! This is a amazing breakthrough for me, and I think
it looks and sounds good.
You can find the Green Beret release on the
Single Game Arcade page. If you have
any requests, please submit them to the requests forum.
(Comments)
Ian
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Rygar Arcade Alpha
Posted by Ian
The second Easter release is Rygar, by request
from Mantis-Wan.
You can find the Rygar release on the Single
Game Arcade page. If you have any requests, please submit
them to the requests forum.
(Comments)
Ian
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Contra Arcade Alpha
Posted by Ian
I have gotten alot of requests to do single
arcade game releases, so I thought I'd spend my Easter holidays
doing just that! I will be releasing as many as I can over
the next few days.
The first Easter release is Contra, by request
from Eric.
I have included the new menu sytem in this
release, and I have decided to make it standard issue for
all arcade releases from now on. If you are wondering why
single arcade game emulation is great, just read up on how
much one of the machines costs, and how popular they were
for many kids in the 80's. These games deserve the respect
of being released by themselves.
You can find the Contra release on the Single
Game Arcade page. If you have any requests, please submit
them to the requests forum.
*Sometimes crashes at the end of level one,
but does go by.
Ian
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Lupengo DC
Posted by Ian
Since Sunday, I have been working hard on
a request port of the SDL game: Lupengo. (Disclaimer: ported
by request of the author with permisson to release it under
LGPL and GPL. Source is available on the download page).
The author, Carlo
Borreo and I have worked together to get this great game
on the Dreamcast. Lupengo
is based of the Arcade game: Pengo. Lupengo can also be found
on the Amiga! This game is very adictive and is multi-player!
Player one can use the DC Controller, and Player 2 can use
the keyboard. As I figure out how to implement the Second
Controller, this is how the game must be played. I will release
a re-vamped version under the LGPL with other sound effects
and graphics. By then I hope to have the second controller
working.
BIG thanks to Carlo
Borreo on help and support on this project. THIS is a
GPL release.
You can read up on the arcade game Pengo here.
You can download the Amiga
version of Lupengo here.
You can find the download on the SDL
Ports page.
Ian aka reaper
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Better late than never ..Galaga Covers..
Posted by reaper
I have been very busy lately and forgot to
mention some great covers done by Politoe for the Galaga realease.
Sorry about that :S You can find the downloads for both ntsc
and pal on Politoes page.
Please visit Politoes NesterDC
and Gnuboy themes site.
reaper
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-New- Keyboard Homebrew! PC to DC
Posted by reaper
If you haven't taken the time to grab yourself
a keyboard for the dreamcast, nows the perfect time to do
so! I have decided to start a new SDL part of my ports, games
that are keyboard specific. If Ultima wasn't enough to convice
you to spend that extra 5 bucks, I hope this will.
I am starting on porting MANY open
source linux/windows games to the Dreamcast, so hold onto
your hat!
My first release with this series tag is:
DumbBell
(click for txt info) this is SDL Conversion 1.3, so I dont
think it's complete. All credit goes to: the game's creator
and programmer, Catatonic
Porpoise and Copyright 2002-2003 Thunder
Palace Entertainment. Used with permission.
All keyboard specific ports will have this
screen at the beginning:
(Click for large view)
You can find the download on the SDL
Ports page. This includes source and PC version.
reaper
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Wednesday, April 09, 2003 |
IMR Technology Presents: Ultima IV Dreamcast
full version!
Posted by reaper
Welcome to this exciting new release! With
all the features of the classic PC game, such as: Visual
Memory Unit (VMU) saving, full VGA upgraded graphics pack,
improved game performance, DC specific functions, like VMU
graphic artwork. Full Ultima stereo soundtrack as well.
Warning:
It Takes about 17 seconds to load from the Sega bios screen
(the one that says consolevision) so please be patient.
This release marks a great improvement in
IMR Technologys history.
You can find the download on the SDL
Ports page.
reaper
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IMR Arcade
Posted by reaper
Finally! No longer are we faced with black
with white text menus! I've coded a GUI themeable
menu system in the style of NesterDC,but done in pure SDL,
my first love in coding.
SO whats the game? It's 1943! One of the
best shooters of all time, and near perfect! Plus, all the
options one could hope for: rotation of the screen left ,right
,up -as well as-(anti-alias: grafix smoothing filter)
The menu works great! I am very proud of it,
and I will be using it for all Arcade releases from now on!
Here's a screenshot (click for full size):
You can find the download on the Single
Game Arcade page.
reaper
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Open Goal SDL port (beta?)
Posted by reaper
Isn't this guy great! I've managed to port
another Paul
Robson game called Open Goal!
I, unfortunately, couldn't find the kick button,
but as this is a direct source port, I'm not sure if one was
ever implemented? (If anyone has info, please let me know!)
I'll call this a beta for now.
"OpenGoal is a top-down football (soccer)
game for any OS running under SDL. It bears a visual resemblance
to the old computer game "Kick Off" by Anco. OpenGoal is for
one or two players. "
You can find the download and the source on
the SDL ports page
reaper
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Deathchase 3D SDL port
Posted by reaper
From the same author as the Trailblazer port
a while ago, comes a great Spectrum port! I have been able
to port this to the DC.
From the Authors (Paul
Robson) site:
"Avoid the trees and shoot the bad guys
ahead of you. Deathchase 3D is a remake of the Spectrum game
of the same name, which is itself based on the sequence in
"Return of the Jedi" chasing Stormtroopers through the forests
of Endor on light-speeders. It's a fake perspective 3D game:
avoid the trees and shoot the bad guys ahead of you. It uses
the SDL library. It is written for Linux but should run on
anything SDL supports."
Information on the original game can be found
here.
You can find the download and the source on
the SDL ports page
reaper
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Ultima IV DC update
Posted by reaper
I have sucessfully gotten Ultima IV to save
to the VMU ( it creates a save named party).I have also added
a VMU graphic. I have added the vga graphics, which enables
the text to be read better, and adds some textures, making
it even more playable and looks better in every way. Please
remember to visit the original
source port site!
I will release the source patch as soon as
I can.
Don't forget, all the documents and covers
are still available by following the links on the right side
of this page. You may find the link on the SDL
ports page
reaper
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SDL_sprite 1.2 Lib ported
Posted by reaper
After about an hour, I have sucessfully ported
the SDL_sprite 1.2 Lib!
This library allows sprites to be rendered
on the screen. From the authors page (http://membres.lycos.fr/edorul/Othere.htm
authors site and more info):
"The SDLSprite library SDLSprite ? What's
this ? The SDLSprite library in based on the CDXSprite library
from the excellent CDX project (but unlikely it's only for
Windows...). This C++ class contains the datas and functions
required to display animated sprites. A SDLSprite object is
created from BMP picture which is used to strore data for
the sprite. Beware : All the sprite's frames must be the same
width and height and stored in the same BMP file."
I am including the source and a compiled example,
as it may help some coders out there. You can find it on the
Examples page of this site.
reaper
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IMR Tech Demo
Posted by reaper
I have put together some things I have learned
over the last 4 months into a tech demo of sorts. This shows
things like: SDL fade, music, and a voxel demo which I ported
from SDL. Buttons have been mapped for different functions,
like playing music.
I am including the source to this, as it
may help some coders out there. You can find it on the Examples
page of this site.
reaper
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Update: Galaga Single Game
Posted by reaper
NEW requested features now
-screen flipping to the left & right & up
-button remapping: insert coin now mapped
to (Y)
-button remapping: start game now has 2 buttons
(START)&(A) either button starts game or = 1
-slowed the speed down to (I think) fullspeed
not 120% speed
-removed images only one image then straight
into game select
You can find the download on the page. Any requests
can be made at the
forum.
reaper
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