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New! by request: Galaga Single Game
Posted by reaper
BurnerO has requested Galaga single
game release. Because of all the beta testing and code
re-writes Ive done, when I was asked to add sound (the
bang sample now works), rotate the screen and make a
game full speed, I was able to do this within a few
hours. The game can now be horizontal or vertical at
a push of a button. ( I think this is good for arcade
machines.)
Using code that I re-wrote, and some
logic, Galaga is now being released as a single game.
The rom is not included. I hope everyone has fun with
it!
You can find the download on the page. Any requests
can be made at the
forum.
reaper
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Beta Testing has begun
Posted by reaper
Thank-you to everyone who has signed
up for beta testing for the new System 16 Emulator for
Dreamcast.
If you are curious as to how the testing
is shaping up, you can visit the forums and see whats
going on. There is a subject in the the beta testing
forums for each game that is to be tested, so if you're
curious as to whats going on with a certain game, you
can read about it here.
These are the new intro images from
the system 16 emu. Click to enlarge.
reaper
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Fixed RADquake out now
Posted by reaper
This bin is only a bug fix. It's 100%
the same as the last release, except now full stereo
sound is working. It is no longer mono, and it does
look faster to me (though the bench mark is saying 10-15
fps!)
The source code patch is available on
request. The full source is not needed as it is just
ID Q1.zip plus SDL.tar. You will need both of these
and my source patch. If your interested, contact me
via the forums or email.
If anyone is interested in helping implement
save and controller support, again, contact me via email
or the forums.
You can find the download on the Quake
page.
reaper
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News that isn't Ultima IV! RADquake
update
Posted by reaper
I have finally figured out the sound
bugs and problems in the SDL Quake port RADquake!
It now has full stereo sound, and you
can even hear all the background sounds and ambience!
It is running faster as well.
I will be releasing it soon, and yes,
the friggin' source will be released with it. Anyone
feel like hosting it?
reaper
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Ultima IV Covers- by Politoe
Posted by IMR
Politoe from NesterDC Themes has taken time
out of his busy day, and made some great covers and CD labels
for this great game. You can download them in the menu on
the right and soon on Boob!
Covers Central.
Thanks again Politoe. :)
IMR
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Even More Ultima IV News
Posted by reaper
Thanks must go out to Radial for
his contribution of the
Ultima IV package.This includes: the story,
all the commands, hints, weapon and item lists,
shop locations, and more. Everything you could
ask for! Please take a moment to visit his site-
Radial
Monster. (personal homepage-not emulation
specific)
In other great news, Politoe is
designing covers for Ultima IV, and when they
are finished, you will be able to get them at
Boob! Covers
Central and right here -on the right- under
the poll that doesnt work ;)
reaper
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Ultima IV: Quest
of the Avatar commands
Posted by reaper
Thanks, and
I mean heaps of thanks,
goes out to Midnight Obsidian
for sending in the complete
command list for Ultima IV.
You can now
find them for download under
the poll (that doesnt work lol)
Thank you again
Midnight Obsidian!
reaper
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Ultima IV: Quest of
the Avatar SDL Port out
Posted by reaper
My SELFBOOT IMAGE
port of Ultima IV: Quest of the Avatar,
originally written in SDL by Andrew
Taylor, is now available for download
in the SDL Ports section. I have yet
to find all the buttons, but to enter
the castle at the beginning is the
letter 'e' on the keyboard.
This game, as on the
PC, is keyboard only. if anyone can
list the keys to use before I do,
please post it in the forums.
For more information
on Ultima IV: Quest of the Avatar
please visit the following sites,
or search in google:
Game
FAQs
Sampson
Dragon
reaper
Note: The source
is now available as well, thanks to
HH for the space
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Ultima IV: Quest of the Avatar
SDL Port out soon!
Posted by reaper
I recieved a request to
port Ultima 7 SDL to Dreamcast, but I could
not get it working -YET- .
I have successfully ported
Ultima IV though, and will be releasing
it very soon! More news to follow in a little
while.
reaper
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Beta testing to start soon
Posted by I.M.R
The first beta of the System 16
Emulator is near completion. All beta testers
have been contacted and will be awaiting login
and passwords for the beta download. You can still
participate by going to the forums and signing
up. Signup will stop in about one week, if not
sooner.
Thanks again to everyone who has
signed up!
IMR
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Friday, February 28, 2003 |
Re-Release OSwanDC Fullscreen
Posted by I.M.R
I have decided to re-release my
version of the OSwan Full Screen. Unfortunately
I have lost the source code, but I will be working
on the original code once again, to get back to
where i was. This being after the coding contest,
and the Sega 16 beta test.
Here is more information for everyone
who enjoys the Wonderswan, or wants to learn about
the system.
Wonderswan
World
You can find the download and
screenshots in the menu under emulation.
IMR
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Thursday, February 20, 2003 |
Beta Testers Needed
Posted by I.M.R
In a few weeks I should have a
first compilation of SEGA 16 BETA 3 re-written.
I am going to need some beta testers
to ..well.. test it.
If you are interested, please
put your name, and a legitimate email address
in
this thread.
The terms to be a beta tester
is as follows:
1. The bins are NOT to
be distributed to any other person.
2. Requests for source code is
strictly forbidden by BETA testers (or
any member of the public)
3. To be a BETA tester, you MUST
agree to these terms. In doing so you become a
part of the IMR Technology team, until the BETA
testing is finished.
4. When the testing is finished,
you also agree to delete the BIN(s) off your hard
drive (and/or any removable storage) and destroy
all cdrs with the BINS on it.
5. You also agree to any changes
that may be made in the future of these terms
that will ensure the protection of the interests
of IMR Technology.
Please note that all requests
to be a BETA tester will not be fulfilled.
IMR
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Game Coding Contest
Posted by I.M.R
IMR Technology, along with Coders toastman
and Black Aura (from Dc Emulation), are going deep into
the depths of Dreamcast Coding to bring you an interesting
"Coding Duel"
*cue dramatic music*
3 Coders... One Machine...
3 Months... 3 Games...
Who will be the victor? (who will be
the judge?)
Actually, something like this is a great
thing to happen to the DC Scene.. It'll be great to
have 3 games to look forward to, and it will boost the
Homebrew scene back up! You can follow the drama at
IMR
Technology Forums, (unregistered posting will be
turned off soon, so please join the forums), and/or
at DC Emulation.
Let the coding begin!
IMR
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Monday, February 17, 2003 |
SDL SIemu
Posted by I.M.R
Here is a direct quote from the SIemu
website: "What does SIEmu do? Well, its is an 8080a
simulator that allows you to play Space Invaders and
it's many 8080a related clones! That's not the main
attraction of this project. While developing this project,
I focused on making it the best documentated 8080a simulator
around. " You can email the author here.
I have included a source download for
this release. You can find it under SDL ports. This
is a beta release and when I have finalized the project,
I will supply necessary source code.
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SDL TrailBlazer
Posted by I.M.R
SDL Trailblazer is a direct port of
the Unix Version of the original game port by Paul
Robson. I have included the source as well as a
bin for downloads. Unlike MAME I did not have to re-write
half the code to get it to work. The original coder
of this game took a great deal of time to write clean
code. It is a fast paced game, found on Amstrad, and
Commodore 64. it also made it into the arcades. You
can find screenshots and the downloads in SDL Ports.
The music featured in the game is an original compelation
by IMR Technology. It is called Kickass! Enjoy!
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Sunday, February 16, 2003 |
SDL Quake
Posted by I.M.R
SDL Quake is now available for download.
It is a work in progress, but I have included a source
download. When I release the finalized SDL Quake for
Dreamcast, I will include the source code with it.
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Small Update
Posted by I.M.R
The example page is now complete, with
downloads. As they are examples and direct off the given
websites, all source is downloadable off of the perspective
sites. As I complete my re-writes, I will upload them.
Please take notice of all disclaimers throughout the
site.
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New Site
Posted by I.M.R
I have decided to continue on with developing
for the Dreamcast, and hope that the people who have
supported me throughout my learning period, will continue
to do so. I have also made the decision to only work
on closed source projects. From now on, all code will
be my own, and requests for source code will not be
fullfilled.
Due to unforseen circumstances, I will
have to re-write all previous releases, which could
take up to 1 month or more (I'd go for the more). I'm
sure that all releases can be found on the net somewhere,
but I am no longer responsible for those, as I cannot
release the source for them. (150 meg worth)
Please come back often, and bookmark
my new site, to learn about any upcoming projects and/or
releases.
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