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Noble Houses in Menzoberranzan



Menzoberranzan is dominated by its noble houses even more than many drow cities.  They have made themselves the main focus of life, power, politics, influence, and society in the city.  Though only 8 houses make up part of the council the city usually has between 60 and 70 noble houses in existence at any time.  Other houses also exist of recognizable power but for their own reasons have chosen not to declare for nobility, relegating themselves to a lesser position of power and [generally] less competition.

The Academy:

  The Academy is discussed here as it is controlled by and only meant for the noble houses.  Unattached commoners do not have the opportunity to train at the Academy and so are less likely to ever achieve power.  All nobles are theoretically required to train at the Academy and, in fact, all do.  The reason they are supposed to is supposedly so that the loyalty to Lloth of all the city's nobles will be assured but has more to do with allowing the highest houses (and all other houses, of course) to monitor the power and ability of their rivals.  The reason nobles do train here (even the notoriously reclusive Xorlarrin attend in their robes) and so many houses also send their troops here is even simpler:  nowhere else in the city can offer such a high level of training and bring together so many resources.  Those who graduate the Academy do so at 1st or 2nd level.  Exceptional single classed individuals may even graduate as high as 4th level (PCs who've just graduated the Academy are all 1st level unless the time at the Academy--primarily the final year when actual patrols are gone on and real experience is gained--is played through).
     Every house has the right to send any of its [drow] recruits to train at the Academy and all send at least some.  Generally speaking, no house sends all its troops as many are hired already trained (i.e., they already have a class(es) and are at least 1st level) and the Academy's training is limited to certain classes.  Those houses desiring bards, assassins, thieves, witches, alchemists, bounty hunters, or bandits must train them themselves or recruit already trained ones.  The same is true of savants, though the initial magic-user or cleric training may occur at the Academy.  In theory, only a force solely consisting of graduates of the Academy may be declared to the ruling council as an elite unit.
     The Academy's resources are nearly limitless as all the resources of the city can be called upon to provide for it.  The general roster of spells taught at Sorcere includes every cantrip in UA and all the 1st level spells in the PHB and UA as well as the cantrips and 1st level spells on the magic in Menzoberranzan page.  Magic-users trained at the Academy begin with 2 each offensive, defensive, and miscellaneous spells and their head house wizards choose which ones are taught to them (PCs may request the spells they want though the DM has final say).  All magic-users trained at Sorcere learn the exterminate cantrip (it is the first one taught).  The available weaponry includes every kind found in the city, swords, axes, spears, crossbows, bows, maces, whips, flails, daggers, knives, darts, staves, and so on.  Naturally, the ones used by students are only normal examples, not magical or the special drow versions.  Even many crude weapons such as clubs are practiced with for the drow recognize that there might come a time when a warrior loses their weapon and has to make do with an enemy's (the more pressing reason is that there are spells like heat metal and creatures like rust monsters that could make this a necessity).  The training at Arach-Tinilith is complete, ensuring the graduates understandard Lloth's will and that graduating priestesses have a leg up on their fellows as they understand absolutely what their place is in the faith and how the faith functions as well as what Lloth favors and does not.  Almost every non-weapon proficiency available in Menzoberranzan can be learned at the Academy.  Histories, religious texts, and other items necessary for this are more extensive and up to date than anywhere else in the city.
     A list of courses taught at the Academy can be found here.

Founding a Noble House:

  A noble house can technically be founded at any time by any priestess of Lloth that can cast 5th level spells (if a male made it this high, they still couldn't found a house).  Game Note:  This replaces the usual ability to found a church and draw worshippers.  To do so they have to appear before the Ruling Council and be recognized as a matron mother.  In reality, it takes more than this.  In order to avoid be laughed out and then destroyed for wasting the council's time, the petitioner must be able to show they already have a fortified compound (for new houses, this is often as little as a magically warded house), a force of drow troops (usually at least 10), slave units (generally at least 25 though stronger troops like trolls may be as low as 10 in number), a weapon master (a fighter, cleric, or thief class character with a THAC0 from level of 14 or less), a head house wizard (a magic-user able to cast at least 5th level spells, drow bards won't suffice nor will alchemists), and at least one lesser noble priestess (a priestess of Lloth able to cast 3rd level spells).  Multiple of the second priestess, head house wizard, and weapon master positions may be held by one person but the matron mother may not double as anything else.  Upon declaring their house, they choose its name (taking a new family name for themselves if they were already a noble of an existing house) and symbol (both of which must be approved by the council, disapproval is occasionally fatal so the things the council seeks to avoid like confusion with another house or the seeming resurrection of a dead house through name or symbol are avoided by applicants) and are told its rank based on its declared might.  The Ruling Matrons know that any new house usually doubles its number of troops within 6 months as commoners seek to join it rather than an established house where their position will be much lower and takes this into account when declaring a new house's rank.  Few would-be matrons dare to ask for the Ruling Council to convene on their behalf (the last was at least 15 decades ago), instead seeking an audience with the matron mother of an existing house and requesting she represent the would-be matron to the Council and during the Council (though the would-be matron must be present for the latter).  Generally, ruling houses aren't approached for this service nor are those close to them in position (generally the 30 or so top ranked houses) unless the would-be matron is one of their own high priestesses.  Matrons are usually happy to represent a declarer as it gives them a rare opportunity to be seen by the council (and always in a good light, even if the declarer ends up being destroyed for wasting the council's time, strangely enough) as well as immediately signaling to all the city that they have a new ally, an ally that probably has to rely on them and definitely owes them a great debt (though that has less power among drow than most others).  Despite the fact that it's no apparent risk, any presenting matron mother always checks out the would-be matron's qualifications thoroughly before requesting the Council convene so they may be presented (which is why, to date, no matron mother has ever offended the council by acting as a presenter).  This process can take several weeks, including having their weapon master test the skills of the would-be weapon master and running their troops (including slaves) through drills.  The presenter also checks on the declarer's treasury as they are well aware what an embarrassment (and possibly danger) a newly formed house that suddenly couldn't pay its troops any longer would be to that house's most prominent (and possibly only) ally.  In addition to checking on the treasury most seek to ensure the would-be matron is involved in some business that will provide future income, enough income to sustain the level of troops the house is expected to have within a year.
     One final question usually remains for those unfamiliar with the ways of the dark elves, why would a matron mother allow her daughter or any other high priestess of her house to leave and form her own house?  Obviously the newly formed house is less likely to be as powerful as the loss of power the existing house experiences.  The simple answer, however, is that the new house will be inextricably linked to the more powerful house by blood, debt, and alliance for centuries and thus can be manipulated by the more powerful house to do its will without risking the senior house directly.  The more complete answer is that the situation turns a powerful and definite rival (and an anxious one, at that) into a--however distant--asset and it pleases Lloth (sometimes greatly while refusing has occasionally been known to greatly anger her).
     Members of houses in disfavor cannot choose to form their own house until their current house comes back into the Spider Queen's favor.

House Positions:

  There are a number of positions in any noble house that exist by tradition though only the matron mother's position is actually required by law (the ruling council enforces the existence of several of these positions for new houses as noted above, however).  Additionally, not having anyone in any of these positions is considered a sign of great weakness.  Except in the case of a position only recently vacated, few noble houses would accept the embarrassment of not having someone to declare for any given position of those listed below.  Most houses have more (in some cases, many more) positions than those listed but these are the ones other houses care about and the holder of the position is a sign of strength and prestige or weakness to other houses.  Of course, one individual may hold more than one position.  Being in one of these positions is considered to confer noble status by every house in the city exactly as if the person had been adopted by the matron mother (in case the person holding the position is not already a noble). The lesser positions:  These positions are present in some houses and not others.  Though they may be filled by a noble they are not considered to confer noble status simply by holding them.  As such some may even be held by non-drow.  It is generally considered an insult for a noble to hold one of these positions (thus no one holding any of the above positions will hold one of these, if the house isn't large enough to have separate people for the positions, obviously they aren't needed). Duties:  The following duties are performed by a variety of members of the house.  Some are dedicated positions in some houses while most are simply special duties assigned that are in addition to the normal duties of certain members of the house (like guarding, crafting, training, etc.).  Many of these duties fall on hired outsiders or even slaves (especially if the position reports to a non-drow).

Mint Coins:  Only noble houses may mint their own coinage and all such coins must have the house symbol on them or a more generic symbol (either a spider, representing Lloth, or a column jutting from a pile of rocks, representing Narbondel and the city).  It is expensive to mint coinage and easy to have the coins of a house destabilized through counterfeiting.  Because of this, few houses ever mint coins and those that do usually stick to the city symbols rather than their personal house symbols.  Even House Baenre mints only a few coins with their house symbol and uses them as items of prestige and reward rather than simple money.  Since any coinage is accepted in the city (once it's tested to see that it's of standard size and weight) the need for Menzoberranzan coinage has decreased since major trade came to the city.  Still, houses that have access to ready sources of precious metals often find minting coins from it is an excellent way to turn this supply into even greater wealth (pound for pound, coins are worth more than simply raw or refined ore).

Nobility:

  The definition of nobility is not as clear as it may at first seem.  All nobles must be drow, though half-drow, vampires, liches, and other variations are accepted.  Every matron mother and all her children and grandchildren are nobles, unless they are sold as infants.  Typically great grandchildren (and great-great-ad infinitum grandchildren) are also adopted as house nobles, becoming equal to the matron mother's grandchildren.  In fact, this practice is so common that not to do so has been the downfall of more than one matron mother and even entire minor house as it's seen as a powerful and direct insult to the child's mother and grandmother.  There is no exile in the case of nobles, the house must kill traitors to be rid of them (failing to do so is what brought down House Do'Urden).  Additionally, every high priestess (any priestess able to cast 4th level spells) of the house and any other priestess able to cast 3rd level spells are considered nobles of the house.  The house weapon master, head house wizard, and the matron mother's chosen mate, known as the house patron (few matron mother's choose to have multiple patrons as this creates too much tension and infighting, though they are rarely faithful to their patrons) are all considered nobles of the house.  Of course, in many houses children and grandchildren hold the posts of head house wizard and weaponmaster and more than one of these positions may be held by the same individual.  It is a sign of their desire for power that most house weapon masters are male even though female drow are usually superior warriors to males.  The house weaponmaster is usually a fighter class (or multi-class) individual but in a few lower houses the position is notably held by single-classed priestesses.  Of course, Matron Baenre has recently suggested clergy of Selvetarm should hold this position.  Any house can also adopt nobles of other, usually deceased, houses in which case they become nobles of that house as though they were the matron mother's own grandchildren.  Finally, a little practiced method of creating nobles is to adopt a commoner into the house as one.  This is occasionally done with siblings, cousins, and other relatives (including from branches of the family in other cities) but is otherwise almost unheard of unless the individual is powerful or otherwise valuable.

Privileges and Powers of the Nobility and Noble Houses:

  A few of the key powers and priveleges of the noble houses and their members (why Menzoberranyr desire to be nobles) are listed here.  Ultimately, nobility is the ultimate attainment of station in drow society and those who possess it can do as they please openly and without penalty so long as they don't offend a more powerful house or Lloth (in the form of the Ruling Council).

Requirements of the Noble Houses:

  Being a noble house is not all privilege and prestige, along with it come a number of obligations that the Ruling Council enforces strictly.  Each of the below requirements is leveled against each house according to its declared ability to meet these obligations (it is very dangerous to lie to so many people who can use detect lie in addition to having so many other sources of information available to them).  Declarations are made at a grueling meeting of all the matron mothers on the first day of the year.  During this meeting they must declare the resources of their house and are then assigned their "duties" for the coming year.  Occasionally ranks of houses are adjusted at this meeting based on the information given.  This meeting is looked forward to by the rest of the city as it is a few days later that The Open Days begins.

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